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Field Methods Casebook for Software Design
 
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Field Methods Casebook for Software Design (Hardcover)

by Dennis Wixon (Editor), Judith Ramey (Editor)
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Editorial Reviews
The publisher, John Wiley & Sons
The best interface design is based on a solid understanding of the end users--their work, their environment, and their needs. One of the best ways for software developers to discover this information is through field research methods, much like those used by anthropologists. Offering the wisdom gained in a large number of cases, this book gathers the insights of a diverse group of professionals who provide practical guidance, including advice on interviewing methodology, templates for recording data, and suggestions for data analysis.

From the Back Cover
Now you can learn firsthand field research methods pioneered by designers at a wide variety of hardware and software companies

The case studies presented in this book are real-world demonstrations of field research methods being applied for the first time to the design of hardware and software products at a wide range of companies--Microsoft, Lotus Development Corporation, Claris Corporation, Digital Equipment Corporation, as well as many others. The first field methods book devoted exclusively to the areas of interface design and human/computer interaction, this collection offers design practitioners a unique opportunity to study a wide range of techniques developed by their peers to investigate user work in context and to provide a basis for grounded product design.

Presenting the case studies in a consistently coherent, straightforward manner, the authors extrapolate useful lessons from each, analyzing the costs and benefits, advantages and disadvantages of each approach, as well as offering a wealth of practical advice and guidance on how to adapt the described methods to your own design endeavors. Field Methods Casebook for Software Design: Describes the latest field research methods as they have been used in product design Provides concrete and detailed examples of data-gathering techniques and data analysis processes geared specifically to design issues

This book is an indispensable resource for user interface designers, usability engineers, and all those involved with software design.

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