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Developing Java Entertainment Applets
 
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Developing Java Entertainment Applets (Paperback)

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3.5 out of 5 stars  See all reviews (2 customer reviews)


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Editorial Reviews

From Library Journal

Withers has created what is easily one of the more interesting Java books on the market. The traditional Java book approach is 600 pages of everything you might ever need but cannot absorb. Withers assumes that his readers are interested in entertainment, so Java is here taught in the context of designing entertaining experiences, mostly games. This isn't for beginners, but it will hold readers' interest as the tough lessons are learned. An excellent complement to Grand, reviewed above.
Copyright 1997 Reed Business Information, Inc.


Product Description

what you need to know to:
  • Manipulate the elements of a great interactive game
  • Develop sophisticated Java games
  • Apply Java skills to enhance your Web site
  • Want to know what goes into creating an exciting, multimedia game? Find out how in Developing Java Entertainment Applets.

John Withers arms Java programmers with all the know-how they need to develop interactive multimedia Java applets complete with 2D and 3D graphics, animation, sound effects, music, and more. Drawing upon his experience as both a professional game designer and Java programmer, John also teaches you the principles of good game design, overall design strategies that work, and an array of proven game programming solutions. Using examples taken from a number of popular games and shareware, he shows you how to implement those strategies and solutions in Java. And he supplies instructions on how to build several original games as a way to master more quickly the principles of good game design and become more proficient in Java.

Developing Java Entertainment Applets also provides you with:

  • An introduction to Java programming fundamentals and more advanced techniques
  • A comprehensive breakdown of design elements as illustrated in seven popular games
  • The tools you need to design and implement a card game in Java
  • The skills you need to develop your own set of reusable Java tools.

Product Details

  • Paperback: 392 pages
  • Publisher: Wiley Computer Pub. (March 1997)
  • Language: English
  • ISBN-10: 0471165069
  • ISBN-13: 978-0471165064
  • Product Dimensions: 9.2 x 7.5 x 0.9 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #2,369,063 in Books (See Bestsellers in Books)

More About the Author

John Withers
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Customer Reviews

2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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8 of 10 people found the following review helpful:
2.0 out of 5 stars It has poor contents and and is not up-to-date, June 10, 1998
By Dario A. T. Souza "Dario ATS" (Rio de Janeiro, RJ Brazil) - See all my reviews
(REAL NAME)   
Not for someone looking for advanced techniques building a real game. He wastes a lot of pages talking about how games can be done, but not in technical ways. If you want to learn Java, buy a book intended to teach you Java from beginning. This is not organised with this purpose. I believe it's not organised in anyway.
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1 of 8 people found the following review helpful:
5.0 out of 5 stars A must buy for up and coming Java developers., December 14, 1996
By A Customer
This has to be one of the best books written for an up and coming Java developer. After you have a little Java under your belt, or you are just learning, get this book, read the hell out of it and go 4 it
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