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VRML 2.0 Sourcebook, 2nd Edition
 
 
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VRML 2.0 Sourcebook, 2nd Edition (Paperback)

by Andrea L. Ames (Author), David R. Nadeau (Author), John L. Moreland (Author) "In construction, houses and office buildings are built using blueprints that specify the building materials and layout of the building..." (more)
Key Phrases: field value specifies, viewpoint node, rounded half column, Ground Shape, Mapping Textures, Cube Transform (more...)
5.0 out of 5 stars See all reviews (11 customer reviews)

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VRML 2.0 Sourcebook, 2nd Edition + Introduction to Computer Graphics + Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series)
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Editorial Reviews

Amazon.com Review
Includes good coverage of behaviors and new introductions to Perl, Java, and JavaScript and their interaction with VRML. Written by experts at the San Diego Supercomputer Center.

Product Description
THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
CD-ROM includes:
* All the code for the VRML objects and worlds in the book
* Textures and VRML objects that can be used to create more realistic VRML worlds
* VRML Web browsers, authoring tools, and graphic manipulation tools
* Java and JavaScript code to add behaviors to VRML worlds
* Additional VRML worlds not in the book

See all Editorial Reviews

Product Details

  • Paperback: 688 pages
  • Publisher: Wiley; 2 edition (December 17, 1996)
  • Language: English
  • ISBN-10: 0471165077
  • ISBN-13: 978-0471165071
  • Product Dimensions: 9.1 x 7.6 x 1.6 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars See all reviews (11 customer reviews)
  • Amazon.com Sales Rank: #441,570 in Books (See Bestsellers in Books)

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What Do Customers Ultimately Buy After Viewing This Item?

VRML 2.0 Sourcebook, 2nd Edition
95% buy the item featured on this page:
VRML 2.0 Sourcebook, 2nd Edition 5.0 out of 5 stars (11)
$50.58
Introduction to Computer Graphics
5% buy
Introduction to Computer Graphics 4.4 out of 5 stars (5)
$59.99

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Customer Reviews

11 Reviews
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Average Customer Review
5.0 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
10 of 11 people found the following review helpful:
5.0 out of 5 stars Best book on VRML 2.0, December 1, 1998
I have done extensive programming with VRML, and I find this book the best source for learning how to build VRML worlds. Explanations are simple, thorough, and complete with code examples. I recommend this book without any reservations, to anybody wanting to explore VRML.
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7 of 8 people found the following review helpful:
5.0 out of 5 stars Great Book!, December 15, 1999
By A Customer
Doesn't take you through the subject in the conventional manner. After the first couple of intro chapters, you can then easily delve into any other chapter for what you need. Very useful as a reference once you understand the basics. A bit weak on using scripts to control and interact with VRML worlds. Other than this minor gripe, a great book.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Informative Book, December 8, 2002
By "garethwilks" (United kingdom) - See all my reviews
This book is perfect for beginners and those that already now the basics and want to advance further. It has many examples and is written in a intelligent manor. If you are advanced in VRML you may still benefit from this book however when it comes to scripting and adding Java to your 3d worlds you will need to invest in other books.
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Most Recent Customer Reviews

5.0 out of 5 stars Complete Guide to VRML provides insight into Xj3D too
Even nearly nine years after it was first written, this book continues to be valuable for more reasons than when it was published. Read more
Published on November 8, 2005 by calvinnme

5.0 out of 5 stars A great introduction, resource, and reference
I agree completely with the other reviewers. This book is has an amazing wealth of information about VRML and will have you making some amazing worlds by the time you are... Read more
Published on July 28, 2004 by S. Pow Jr.

5.0 out of 5 stars vrml 2.0
please informacion acerca de como cancelar
Published on August 4, 1999

5.0 out of 5 stars A great book on a cool language
I can't say enough about this book. The authors explained the language in an easy-to-learn way...I would give it ten stars if it was possible.
Published on March 3, 1999

5.0 out of 5 stars Excellent and thorough guide to hands-on VRML
Although a 600+ page book may appear daunting, the VRML Sourcebook is written so that after the first couple of chapters, you can jump around, reading the chapters you want or... Read more
Published on July 1, 1998 by Michael McGurrin

5.0 out of 5 stars Bring Open Inventor Like functionality to a Browser
I believe VRML 2.0 is the perfect extension for students who have studied OpenGL and OpenInventor. The "VRML 2. Read more
Published on May 25, 1998 by Golden Lion

5.0 out of 5 stars The most comprehensive book available on VRML 2.0
The VRML 2.0 Sourcebook provides readers with a thorough understanding of VRML (Virtual Reality Modeling Language). Read more
Published on July 11, 1997

5.0 out of 5 stars A good continuation to the version 2 of the VRML
This book is a comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. Read more
Published on October 24, 1996

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