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3-D Human Modeling and Animation, First Edition (Paperback)

by Peter Ratner (Author) "As technology continues to evolve, it brings about new ways for artists to determine correct figure proportion..." (more)
Key Phrases: oval spline, fourth spline, extra splines, Right Figure, Peter Ratner, Inverse Kinematics (more...)
4.5 out of 5 stars See all reviews (26 customer reviews)


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Editorial Reviews

Amazon.com Review
Never forgetting that "the human form is the most valuable and challenging resource in fine art," 3-D Human Modeling and Animation helps make the transition from 2-D to 3-D--working with height, width, and now depth--easier. Student artists and animators learning or expanding their skills for modeling and animating digital humans will find this book a great resource.

Lessons and instruction begin by modeling the feet, progressing upward through the body, and then ending with the head (the head being the most complicated to create). The modeling approach you'll use involves skinning cross-sectional splines and contours, a system that uses a series of curved or straight outlines and then connects them. Students will find the various procedures used here helpful, no matter what software or hardware setup they're using.

In an example on human motion, you consider the movement of clothes on the human body, which tend to move separately--the swing of a skirt as it twirls opposite the human figure, for example. Animate your characters with secondary actions, the book suggests, so that their movements look more realistic and dramatic.

While there is no companion CD-ROM, this book offers plenty of illustrations, step-by-step instructions, and student exercises. Whether you're just learning to model or want to expand beyond your 2-D skills and make the leap into the 3-D arena, you'll find 3-D Human Modeling and Animation a good place to start. --Brooke Gilbert

Topics covered: the basics of modeling, seamless models, how body parts move, visual dynamics (rhythm, tension, direction), composition, directing the viewer's eyes, scene outlines, understanding lighting configurations, and animating humans.

From Library Journal
This how-to art book covers the basics and theory of 3-D modeling and animation. It is not a book about using any particular application. Ratner explains general design approaches for complete figure building, from seamless models and body construction to preparation for animation and creating human motion. Liberal graphics include 40 full-color illustrations of models. This book will have a wide audience and a long shelf life; a first choice along with Callihan.
Copyright 1999 Reed Business Information, Inc.

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Product Details

  • Paperback: 320 pages
  • Publisher: John Wiley & Sons (May 11, 1998)
  • Language: English
  • ISBN-10: 047129229X
  • ISBN-13: 978-0471292296
  • Product Dimensions: 9.1 x 7.3 x 0.7 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.5 out of 5 stars See all reviews (26 customer reviews)
  • Amazon.com Sales Rank: #1,546,979 in Books (See Bestsellers in Books)

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Customer Reviews

26 Reviews
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Average Customer Review
4.5 out of 5 stars (26 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
24 of 26 people found the following review helpful:
5.0 out of 5 stars Our students use this book to create stunning animations..., October 2, 1998
By A Customer
Our Computer Animation students use this book to create stunning character animations. As a result, our alumni have been very successful in finding jobs at major studios such as PIXAR, MetroLight Studios, ABC Interactive, Encore Productions, etc.

Peter Ratner's book outlines the process of modeling and animating male and female human models in easy to follow steps. His illustrative directions guide one through every aspect of the human anatomy; all the way down to minute details such as modeling the fingernails. The author assumes nothing of the reader and therefore goes to great lengths to explain everything as clearly as possible. There are hundreds of illustrations that show each step in the modeling and animation process. In fact, there isn't one page in the book that doesn't have at least one illustration in it.

Professor Ratner's exquisite 3D illustrations are his own and exemplify the fact that he is an accomplished artist as well as author. As a 3D artist he understands the problems that face 3D modelers and animators. Unlike other authors who depend on outside artists to supply illustrations and techniques for their books, Professor Ratner is able to create his own. The numerous color illustrations from his former students are a significant testimonial to the effectiveness of his teaching methodology.

Our department has found it very easy to adapt this book to the various software packages that we are using. For example, even though the book is geared toward spline and NURBS based software, the students who are using LightWave have successfully adapted it for polygon modeling, boning and animating. The book is geared toward mid-level to high-end modeling software packages. Animators using low-end modeling and animation packages that do not have deformation tools might find it difficult to work with this book due to the limitations of their software. In any event, this type of software most likely lacks the tools for any kind of character modeling and animation.

This book's descriptive instructions, brilliant color and black and white illustrations and easy to follow layout practically guarantee improved results for the 3D artist. It has played an important role in our computer animation curriculum. I highly recommend this book to any student or professional interested in learning more about the exciting field of 3D character modeling and animation.

Professor Gary Chatelain, Design Department, James Madison University

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20 of 24 people found the following review helpful:
1.0 out of 5 stars Outdated, April 26, 2000
By A Customer
A word of warning. . .computer graphics books age like milk, not wine. The graphics here are considerably _worse_ than what you'd get out of a consumer grade product like Metacreations Poser-- not to mention 3D Studio or Softimage.

At the time this was written, it may have been useful, but you can spend your time and money more productively now.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars A great book for beginners, November 24, 1999
By Jon Campbell (Alexandria, VA) - See all my reviews
3-D Human Modeling and Animation is a great book for beginners starting in the 3-D field. It gives step by step instructions to model every body part, even down to the finger nail. This book involves spline modeling which is a great tool for modeling organic objects, especially humans. Best is the generality of the book; the book is not software dependant and is very usefull with any software that uses spline modeling.
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Most Recent Customer Reviews

5.0 out of 5 stars ***Six Stars!***
A friend brought this book to my attention last week so of course I came here to see the reviews. If you come here for reviews also but are getting mixed signals, then I hope my... Read more
Published 1 month ago by P. Banks

5.0 out of 5 stars A great guide for beginners and a solid reference manual
3-D Human Modeling and Animation is a great guide for beginners and a solid reference manual for those with art and 3-D modeling backgrounds. Read more
Published on March 8, 2000 by Marlon Ying

3.0 out of 5 stars For Beginners only
I was looking for a book on Human nurbs modeling & This was supposed to be exactly what I needed - Although it is very easy to read & great for beginners, I expected more... Read more
Published on January 26, 2000 by raanan

4.0 out of 5 stars Excellent b-spline modeling book
Good source for the beginner or advanced student involved in 3D Animation -- b-spline, rendering, etc. Read more
Published on June 17, 1999

3.0 out of 5 stars Competent resource, but lacking overall in many areas
3d Human Modeling and animation is definitely a great resource for beginners, although it lacks any type of truly in depth study. Read more
Published on March 2, 1999 by frozenlightweb@home.com

5.0 out of 5 stars I enjoyed this book immensely.
I enjoyed this book immensely. I sincerely feel that this bookis the only 3d modeling book that is worth buying. Read more
Published on February 23, 1999

3.0 out of 5 stars Great Instruction, Poor Examples.
On the instruction side of this book, it is very strong and very detailed. Visually, this artist leaves MUCH to be desired. Read more
Published on February 14, 1999 by Jeremy Mahon (mahon@sonoma.edu)

5.0 out of 5 stars Excellent step-by-step guide for creating digital humans.
This book is an excellent step-by-step guide for creating digital humans. It covers all aspects of modeling, animation, and lighting. Read more
Published on October 16, 1998

5.0 out of 5 stars A great well written book that demystifies the process...
A great well written book that demystifies the process of creating 3D characters. The techniques in this book are easy to understand and apply with many different 3D packages... Read more
Published on October 6, 1998

5.0 out of 5 stars The illustrations and instructions are very helpful.
Peter Ratner's 3-D Human Modeling and Animation is a clear and thorough guide for creating the human form. Read more
Published on October 6, 1998

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