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The Art of 3-D Computer Animation and Effects, 3rd Edition
 
 
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The Art of 3-D Computer Animation and Effects, 3rd Edition (Paperback)

~ (Author) "A SUMMARY OF EVENTS AND PROJECTS that contributed to the creative and technical development of three-dimensional computer animation and effects techniques is presented in this..." (more)
Key Phrases: flock animation, visual effects movies, computer animation project, Key Terms, Inc All, Oddworld Inhabitants (more...)
4.2 out of 5 stars  See all reviews (26 customer reviews)


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The Art of 3D Computer Animation and Effects The Art of 3D Computer Animation and Effects 4.5 out of 5 stars (2)
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Editorial Reviews

Review

"...a must-read book if you're interested in 3D..." -- MacFormat, 30 Octobeer 2003

"Oh man, is this book beautiful! (Gamasutra, 4/20/2004)

“…an excellent technical reference…” (M2 Best Books, May 2004)

"...will take you step-by-step through the process of creating your very own 3D animations, with illustrations from the leading animation houses..." (PC Home, Issue 139, 2003)

"...a must-read book if you’re interested in 3D..." (MacFormat, 30 Octobeer 2003)

“…truly gorgeous looking…detailed, professional and very, very colourful…” (Digital Creative Arts, November 2003)

“…well illustrated…layout is effective…order of topics logical and intuitive…” TechBook Report, November 2003)

"…offers step-by-step guidelines to the entire process of creating a fully rendered 3D computer animation or still image." (Digital Arts, October 2007)

"Oh man, is this book beautiful! -- Gamasutra, 4/20/2004

"an excellent technical reference" -- M2 Best Books, May 2004

"truly gorgeous looking&detailed, professional and very, very colourful" -- Digital Creative Arts, November 2003

"well illustrated&layout is effective&order of topics logical and intuitive" -- TechBook Report, November 2003



Product Description

An insightful, up-to-date look at creating in the digital environment
In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.

Product Details

  • Paperback: 464 pages
  • Publisher: Wiley; 3rd Revised edition (August 12, 2003)
  • Language: English
  • ISBN-10: 0471430366
  • ISBN-13: 978-0471430360
  • Product Dimensions: 9.1 x 7.5 x 0.9 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon.com Sales Rank: #252,359 in Books (See Bestsellers in Books)

More About the Author

Isaac Kerlow
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Inside This Book (learn more)
First Sentence:
A SUMMARY OF EVENTS AND PROJECTS that contributed to the creative and technical development of three-dimensional computer animation and effects techniques is presented in this chapter. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
flock animation, visual effects movies, computer animation project, dialog box courtesy, main action area, blobby surfaces, motion constrains, animation rig, texture neaps, image neaps, visual effects production, inverse kinematics techniques, surface shaders, computer animation software, motion control techniques, computer animation programs, visual effects shots, computer animation techniques, local light sources, shading parameters, live action feature film, rendering farms, curved patches, dimensional computer animation, matting techniques
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Key Terms, Inc All, Oddworld Inhabitants, Other Movies, New York, Star Wars, Sup Animator, Blue Sky Studios, Acclaim Entertainment, Electronic Arts Inc, Toy Story, Warner Bros, Medal of Honor, Spy Kids, The Lord of the Rings, Bug's Life, Cartoon Network, Digital Domain, Karl Sims, Prince of Egypt, Silicon Graphics Limited, Disney Enterprises, Naughty Dog, Pacific Data Images, Spyro the Dragon
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Customer Reviews

26 Reviews
5 star:
 (18)
4 star:
 (3)
3 star:    (0)
2 star:
 (2)
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 (3)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (26 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 10 people found the following review helpful:
5.0 out of 5 stars excelent CG Bible., September 27, 2003
By "pepe_val" (CA - USA) - See all my reviews
I think that this book gives an excellent and in depth review of the CG Animation World. Yes, two chapters are about the history of CG: they will tell you where you come from and make you understand better where you are now.
I don't know who this hwilliamsx comes from, and what he is doing in VA, I'm an Animation Supervisor working at Imageworks for the past seven years and I am a Faculty Member at Calarts for three, my personal opinion is that this book is a must have.
Third Edition speak by itself. Good work Isaac.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars It's a textbook, to be sure ..., June 26, 2004
By A Customer
This is an excellent book if you want a very thorough explanatory treatment of the subject of 3D computer graphics and animation ... very in-depth, very appropriate for use as a college textbook ... so that by the time you are finished with it (many months from now) you'll really understand how things "fit." Take your time and read slowly and carefully. The book's editorial design is conducive to that.

I find that "getting the big picture" in any technical subject is the most difficult task. Existing practitioners usually know it so well they can't explain it. This author can. As you can see on his bio (www.about3d.com), he's got the credits. I selected the book primarily for this purpose, and certainly got what I was expecting.

The book assembly style gets a little TEDIOUS with loads of BOLD-FACE type on many pages (every KEY PHRASE is BOLD, which kinda gets in the way) but that's an editorial quibble.

I hope that the next edition will include Ambient Occlusion, and also a greater mention of the existence of (free!) open-source products like Blender, (www.blender3d.org) which do implement even the advanced concepts discussed in the book and are quite readily available to the general public.

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8 of 9 people found the following review helpful:
5.0 out of 5 stars an excellent CG Bible ..., September 27, 2003
By pepeval (CA - USA) - See all my reviews
I think that this book gives an excellent and in depth review of the CG Animation World. Yes, two chapters are about the history of CG: they will tell you where you come from and make you understand better where you are now.
I don't know who this hwilliamsx comes from, and what he is doing in VA, I'm an Animation Supervisor working at Imageworks for the past seven years and I am a Faculty Member at Calarts for three, my personal opinion is that this book is a must have.
Third Edition speak by itself. Good work Isaac.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


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Most Recent Customer Reviews

4.0 out of 5 stars the art of 3d animation
the book is an interesting read, especially if you like to learn about the history of 3d animation. The book also goes through the many methods involved within creating 3d... Read more
Published 12 months ago by Matthew Roe

5.0 out of 5 stars fast service
very satisfied with the whole transaction. book is in great shape and delivered quickly
Published 13 months ago by S. Nordt

5.0 out of 5 stars Great read
Very instructive and well laid out. I'm using this book in an animation class and we aren't reading it cover to cover. Read more
Published 13 months ago by Mitchell Jimenez

5.0 out of 5 stars Teach a man to fish, and he'll eat for a lifetime.
Reading this before getting immersed in a specific software package will give the reader much deeper insight and understanding of whats going on under the hood of any 3D tool set... Read more
Published 13 months ago by Orme Dominique

4.0 out of 5 stars Cool overview
This book is very cool and good ilustrated overall look at 3D computer graphics. I found usefull to step out of one 3d package and take a wide overall look at this amazing... Read more
Published 19 months ago by Intars

2.0 out of 5 stars Very little instruction
This book was a required textbook for my begining Maya class, but be warned, it's more a book about concepts and 3D animation history than it is about instruction. Read more
Published 24 months ago by M. Curran

5.0 out of 5 stars Great book for class!
I've only glanced through the book so far but it looks amazing, I can tell this'll be a great compliment to my studies at the Academy of Art in San Francisco! Thanks!
Published on September 27, 2007 by Eric L. Reyes Altamirano

2.0 out of 5 stars Doesn't teach anything
This book is just an overview of computer animation. You can't learn anything from it. I was hoping for a vanilla instruction book because I own Carrara and Hexagon and I have to... Read more
Published on March 17, 2007 by go vegan

1.0 out of 5 stars Don't waste your money
This is a boring textbook. No real indepth stuff here. Not software specific and not helpful to people want to actually learn computer animation. Read more
Published on January 22, 2007 by monkeybot

5.0 out of 5 stars One of the best I`ve read in times!
I loved this book!
It goes strait to the point and the art work is absolutely awesome.
I recomend it for any levels of users.
Published on November 9, 2006 by Michael Marcondes

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