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Advanced Maya Texturing and Lighting
 
 
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Advanced Maya Texturing and Lighting (Paperback)

by Lee Lanier (Author)
Key Phrases: custom shading network, blinn material node, blinn node, Attribute Editor, Final Gather, Paint Effects (more...)
4.9 out of 5 stars See all reviews (18 customer reviews)

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Advanced Maya Texturing and Lighting + Maya Professional Tips and Techniques + Maya Visual Effects: The Innovator's Guide
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Editorial Reviews

Product Description
  • Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in Maya
  • Begins with an introduction of various lighting concepts, then offers readers detailed explanations of Maya's numerous hidden features so they can achieve amazing results quickly
  • Features an unparalleled exploration of Maya's Hypershade, where animators create connections between shaders, texture maps, lights, cameras, and geometry
  • Provides a thorough look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques
  • The CD-ROM includes the Maya Personal Learning Edition, textures, tools, professional shaders, and more


From the Back Cover
Valuable Techniques from an Industry Veteran

The art of texturing and lighting is a crucial aspect of any movie, game, or other animation project. Now you can learn the secrets of professional animators, mine powerful and often hidden features in Maya, and achieve amazing results with the detailed information you'll find in Advanced Maya Texturing and Lighting.

Written by an industry veteran whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, Shrek, and many others, this in-depth book focuses on advanced techniques used in real-world production environments. You'll find out how to add complexity to your work with custom shaders, high-level texture mapping, a full understanding of lighting concepts, and an unparalleled exploration of Maya's Hypershade window. The book takes a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques. In gorgeous full color and full of tips, techniques, and workflow ideas straight from the studio, this valuable guide doesn't just teach, it shows you how to achieve the same dazzling and rapid results as the pros.

The enclosed CD features exclusive content, including two bonus chapters, Maya scene files, custom shading networks, textures, the Maya Personal Learning Edition, and files for the practical tutorials, which were designed from an industry perspective and refined in the classroom.

  • Understand lighting theory, history, application, and technique.

  • Painlessly raytrace with Maya Software and mental ray.

  • Get the most out of Maya shadows and post-process effects.

  • Master Global Illumination, Final Gather, mental ray shaders, HDRI, and normal mapping.


See all Editorial Reviews

Product Details

  • Paperback: 360 pages
  • Publisher: Sybex (September 19, 2006)
  • Language: English
  • ISBN-10: 047179404X
  • ISBN-13: 978-0471794042
  • Product Dimensions: 9.9 x 7.8 x 0.9 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars See all reviews (18 customer reviews)
  • Amazon.com Sales Rank: #216,633 in Books (See Bestsellers in Books)

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Customer Reviews

18 Reviews
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Average Customer Review
4.9 out of 5 stars (18 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
7 of 7 people found the following review helpful:
5.0 out of 5 stars Excellent for Professionals, August 12, 2007
I bought this manual to help me ugrade from Maya 7.0 to Maya 8.5 and it's become my most prized and relied upon resource. Every tutorial I've gone through has worked perfectly (no missing steps or errors so far), Mr. Lanier writes coherently & well, and each new topic is presented in a straightforward and matter-of-fact fashion.

As a professional Video Game Artist, I've reccommended this manual to our enitire company of 300, and will continue to do so to everyone else. In the past, decent documentation on the finer points of Maya has been elusive, but Mr. Lanier has saved us! I will be adding his other manuals to my library.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Excellent !, November 17, 2006
I've been reviewing several books on this topic, and this one's a winner! It's specific and useful and goes into great detail about nodes in Hypershade and how to use them that the manuals don't.

If you're serious about reaching an advanced level with your Maya rendering skills, then this book is for you. Just buy it now, and you can thank me later! In terms of lighting design and the esthetic side of things, I also like the book Digital Lighting and Rendering, 2nd Edition by the Pixar artist Jeremy Birn, I think the idea to buy both of these together is an unbeatable combination for any serious Maya user!
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6 of 7 people found the following review helpful:
5.0 out of 5 stars Great resource, lots of good information, January 3, 2007
By Taran Reese (Los Angeles, CA USA) - See all my reviews
(REAL NAME)   
I've read a number of Maya books over the past few years. Most focus on basic-intermediate usage. Lanier's book is a great resource for learning advanced tips and theory, with many color pictures. This is the best book I've found about using Hypershade nodes to build professional materials.

I particularly liked that the included DVD contains Maya project files for every scenario pictured in the book (although most of the cool models are not included, just simple geometric primitives). These project files contain great setups comparing different lighting and rendering settings. I highly recommend this to anyone interested in learning intermediate-advanced Maya topics.
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Most Recent Customer Reviews

5.0 out of 5 stars Better than the previous edition by far
Even more detailed lighting techniques and texturing included, with the newer versions of Maya, and better detailed instructions, as well as more maya demo files on disc, to show... Read more
Published 6 months ago by Jonathan Payne

5.0 out of 5 stars So far, so good
I haven't gotten through the entire book yet but I am impressed with it so far. The author talks about techniques in an interesting manner making you want to read more. Read more
Published 8 months ago by A. Doubek

5.0 out of 5 stars Excellent technical book!
This book is written for intermediate Maya artists and it begins by covering some basic skills. In addition to lighting and texturing it goes on to cover a lot of valuable... Read more
Published 12 months ago by David W. Boltz

5.0 out of 5 stars Great Book Beginner or advanced
was very pleased and excited to see such a great new refreshing book on texturing. Great book for a beginner or advance maya user. Read more
Published 18 months ago by Marie B. Huneycutt

5.0 out of 5 stars Extremely useful book for the medium-level Maya user
I had certain expectations when I chose this book and I found that it lived up to almost all expectations I had. Read more
Published 20 months ago by Thomas Magill

5.0 out of 5 stars Wow
This Book is just Perfect...it tells you EVERYTHING about the Lighting and the Texturing.... if you want to learn about that 2 things... Buy This Book NOW
Published on March 8, 2007 by Victor Eloy Niebla Camacho

5.0 out of 5 stars A Maya book absolutely worth owning
Lee Lanier has approached the writing of his latest book with the same intensity, accuracy, and zeal that he demonstrated when he was my teacher at De Anza College several years... Read more
Published on March 8, 2007 by David Wiezer

5.0 out of 5 stars The BEST book on the subject
Every other book on the subject pales in comparison. This text accomplishes what many of us have been waiting for in both a textbook for advanced students and a guide for... Read more
Published on November 11, 2006 by Milan Petrovich

5.0 out of 5 stars Best I've found.
In depth treatment of subject while still, for the most part, being easy to understand and follow along. Cd is very helpful. Read more
Published on November 9, 2006 by S. L. Rohrbacher

4.0 out of 5 stars Best Maya book I've got
Best Maya book I've got so far. The stuff on shading networks is gold, great visuals, not muddy or overly technical. Read more
Published on October 24, 2006 by Jeffrey Baird

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