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3D Computer Graphics: A Mathematical Introduction with OpenGL
 
 
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3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)

~ Samuel R. Buss (Author) "This chapter discusses some of the basic concepts behind computer graphics with particular emphasis on how to get started with simple drawing in OpenGL..." (more)
Key Phrases: int uorder, nonlocal viewer, texture map resolution, Color Plate, Cox-de Boor, Curves Figure (more...)
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Customers buy this book with Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) by Rick Parent

3D Computer Graphics: A Mathematical Introduction with OpenGL + Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
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Editorial Reviews

Review

"I have a favorable impression of this book for providing a mathematical approach to CG while introducing the reader to OpenGL. Additionally, it is a good introductory resource for ray tracing, radiosity, and animation and kinematics. I would highly recommend this book to someone who teaches CG and would like to modernize his or her course."
SIAM News

"There are a few experts who would find nothing new in this book, but most of the rest of us would benefit from it. Almost any time that a programmer chooses to ignore one of the aphorisms they need to justify their choice which makes it a good basis for communicating why a piece of source code either needs more comments or a different approach. Buy a copy, keep it in your pocket to browse through while waiting in line for a meal, a bus etc. when you know it all, pass your copy on."
CVu/ACCU Reviews

Product Description

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Product Details

  • Hardcover: 388 pages
  • Publisher: Cambridge University Press; illustrated edition edition (May 19, 2003)
  • Language: English
  • ISBN-10: 0521821037
  • ISBN-13: 978-0521821032
  • Product Dimensions: 10 x 7.2 x 1 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #651,241 in Books (See Bestsellers in Books)

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    #36 in  Books > Computers & Internet > Programming > Graphics & Multimedia > OpenGL

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Samuel R. Buss
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17 of 17 people found the following review helpful:
5.0 out of 5 stars Good coverage, clean and clear language, October 31, 2004
By P. Sanders (Harvest, AL USA) - See all my reviews
I have several graphics books and I find two are indespensible: The OpenGL Programming Guide and Dr. Buss' book. Dr. Buss' book has clear, elucidating language and good coverage for both the classroom and the practicing graphics software developer. Though the OpenGL Programming Guide covers many of the same topics, its coverage of the mathematics is thin. Hence, this text perfectly dovetails with it. Particularly well-written is the chapter covering the Phong and the Cook-Torrance lighting models.
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0 of 30 people found the following review helpful:
5.0 out of 5 stars So good, February 2, 2007
By Raul Sanchez (Green Bay, WI USA) - See all my reviews
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Great service!!The book is new and the deliver has been so fast!(3 days more or less) :)
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