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Iron Angel (The Deepgate Codex)
 
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Iron Angel (The Deepgate Codex) (Hardcover)

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3.6 out of 5 stars  See all reviews (10 customer reviews)

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Editorial Reviews

From Publishers Weekly

While not so complexly plotted as to repel new readers, this grim middle volume (after 2006's Scar Night) also does little to attract them. Most strikingly, the novel lacks a protagonist. Virtually every character is a pawn in the ongoing war between a dysfunctional family of desperate gods and King Menoa, the mad ruler of the Mesmerists. Rogue assassin Rachel Hael mostly disappears halfway through; the skyship-towing giant John Anchor is purely a tour guide; and angel Dill only reacts to abrupt shifts in reality. Death is relative, with characters translating unpredictably among Hell, the mortal realm and a bizarre reality called the Maze. Sex and romance are virtually absent, but stylized gore is everywhere, perhaps reflecting Campbell's background in video-game design. Despite the vivid descriptions and genuinely unusual setting, readers who make it through to the cliffhanger ending of this installment may well not care enough to seek out the forthcoming concluding volume. (May)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.


From Booklist

The adventures of Dill the angel, Rachel the traitor, and Deepgate the city continue from Scar Night (2007). Many of the chains suspending Deepgate above the abyss are broken; the city’s remains dangle precariously. Cruel gods and crueler sorcerers fight for Deepgate; human lives are cheap, and human souls dear. Campbell’s vignettes of Deepgate are vividly drawn, and the characters are quite bizarre. The action, involving armies of resurrected souls and a great sea battle with a god in command, reveals more of the world of Deepgate. Very dark fantasy, but for those fascinated by Scar Night, entrancing. --Frieda Murray

Product Details

  • Hardcover: 416 pages
  • Publisher: Spectra (April 29, 2008)
  • Language: English
  • ISBN-10: 0553384171
  • ISBN-13: 978-0553384178
  • Product Dimensions: 9.4 x 6 x 1.5 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon.com Sales Rank: #725,470 in Books (See Bestsellers in Books)

More About the Author

Alan Campbell
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Iron Angel (The Deepgate Codex)
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10 Reviews
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Average Customer Review
3.6 out of 5 stars (10 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
3.0 out of 5 stars strong 3, better than book one, May 13, 2009
By B. Capossere (Rochester, NY USA) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
Iron Angel is Alan Campbell's second book in his Deepgate Trilogy, following Scar Night and coming before newly released God of Clocks. You can check out my review of Scar Night, but to quickly recap it, I thought the book had potential but never really reached its potential in terms of story, character, or richness of detail/imagination. It had enough to keep my interest piqued in the series, but I can't say I was holding my breath for book two.
Iron Angel picks up slightly after the events of Scar Night and continues the major story arc. A long-ago war in Heaven ended up with Heaven sealed, the god Iril shattered into pieces (which retain power) in the Maze of Hell, and his sons scattered and imprisoned, though most manage to free themselves and plot a return to heaven. Meanwhile, they must deal with King Menoa of Hell, who is attempting to lead his Mesmerists out of Hell into this world. The book opens with one of Iril's sons, Cospinol joined by his brothers on his great skyship of the dead (his prison), pulled (yes, pulled) by John Anchor, a great character. Cospinol is told by his brother Rhys that he's needed to stop Menoa by sealing the portal to Hell under Deepgate, which is where he'll also find the mad demigod/angel Carnival (from book one) whom he can kill and then "drink" to attain enough power to free himself. From there the book goes into multiple strands:
a) In part 1, the young angel Dill from Scar Night and his companion, the Spine assassin Rachael, are hiding out from the Spine-declared martial law. After some action they are separated and Rachael leaves Deepgate with Dill's possessed body (his soul is in hell), eventually meeting up with Carnival. Also in part 1, John Anchor, pulling the huge skyship behind him (all one can see his the rope trailing down from the sky--Cospinol's ship brings its own concealing fog with it), seeking Carnival, joins up with Jack Caulker, a thief/scammer looking out for himself.
b) Part 2 takes place in the Maze of Hell and also follows two strands. One focus is on Dill, whose soul, upon his body's possession, was transferred to Hell. Here he is prime prey for Menoa so he must avoid capture, helped by Hasp, another of Iril's sons, as well as Mina Greene, a thaumaturge introduced in part one. The other focus is Alice Harper, a human who traveled to Hell for reasons of her own and is now working for Menoa (though with mixed feelings) and thus is tasked with finding Dill.
c) Part 3 takes place in the land of Pandemeria (much of it on a train actually), and we see many of the same characters here in this section, although many are greatly transformed, some physically, some emotionally, some motivationally. We also get a big battle scene here.

So how does Iron Angel measure up to its so-so precursor? In many ways, Iron Angel is exponentially better, so much so that were it not for the obviousness of the continued plot and characters, I would have never have guessed this was the same author. Unfortunately, eventually some of Campbell's flaws from Scar Night reasserted themselves, but more on those later--let's start with the good stuff.
Actually, let's start with the great stuff because there is lots of it here. First, the richness of imagination that was hinted at but not fully realized in Scar Night--perhaps he was just saving it up for book two, because it's all here: a poisonous forest, an odd little dog, the Soft Men, The White and Black Swords, mixes of magic and technology, strange forms, shapeshifting. Hell is especially vivid and original. Here nothing is permanent--it's all a matter of will, and so things can be changed at will (Menoa, for instance, transforms Harper into whatever form best suits his purpose). Also, the walls, houses, etc. are made up of the souls of those in hell and one's souls take the forms of rooms or, in the case say of Hasp, entire castles (making for a highly original battle scene in Hell).
Beyond the vivid setting, Hell is also without a doubt the best part of the book--the most taut and compelling writing, the most moving. Part 1 is solid if a bit slow to start. And the scenes with Rachael get better toward the end--more interesting and humorous if not more compelling. The humor flares up especially nicely in Part 3 and the book closes well with a strong ending, though fair warning--it's a kicker of a cliffhanger.
What flaws reemerge from book one? Pacing becomes an issue in Part 3--the whole first half feels unnecessarily long. And while Campbell presents us with some wonderful characters--especially Anchor and Mina Greene (any scene w/ Anchor is a winner), they're great characters in terms of whimsy or dialogue or action but we don't know much about them. Other characters are weaker--Rachael, Dill, Harper, Menoa--none of them really come alive or compel any emotional tie, for good or bad.
But while I would have wished for stronger characterization more consistently, the flaws were really drowned out by the sheer originality of the scenes in Hell and the book was a vast improvement on Scar Night. Book Three--God of Clocks--is not as good, so we end up with that rarity in the fantasy trilogy world--a second or "bridge" book that is the best of the three (shades of Empire Strikes Back--though God of Clocks is nowhere near as bad as Return of the Jedi--no damn Ewoks for one). I'll review Clocks separately, but I'd say based on the solid Scar Night, the very strong Iron Angel, and the bit of a letdown though still decent God of Clocks, the Deepgate Trilogy is a recommended read. It has many flaws, maybe even more flaws than strengths, but there are enough good moments to earn it a read, even if it shouldn't go to the top of the To-Read-List.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Just as fantastic as Scar Night - fresh and interesting series, August 29, 2008
By Staci (Atlanta, Ga) - See all my reviews
I am continuously impressed by this author and really can't believe he is a new writer. The best way I can describe this series is gothic, industrial fantasy complete with demons, gods, and assassins. I was a little concerned after reading the reviews that this is a typical middle novel whose main purpose was to set up the finale, but I was pleasantly surprised. The author did a great job of pacing a lot of action without sacrificing character development, and I loved the cliff-hanger ending. If you are one of the many George RR Martin fans not-so-patiently waiting for his next book, check out this series for a fresh voice in well-written, character-driven, action-packed fantasy that goes beyond the normal hack-and-slash formula.
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3 of 4 people found the following review helpful:
4.0 out of 5 stars Great follow-up to Scar Night, June 5, 2008
This second book in the "Deepgate Codex" expands on concepts introduced in the first and introduces great new characters and an intriguing new plotline. We get to meet the other sons of Ayen and learn more about their past. The history of the fallen gods is revealed and their present situation makes for an intriguing new story. Dill and Rachel are still front and center, and the character of John Anchor is a welcome addition to the cast. I only wish Carnival had more face time in this novel, but I'm sure she'll play a large part in novels to come.
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Most Recent Customer Reviews

5.0 out of 5 stars magnificent!
Almost as good as the first book in the series. The only thing that made me like it a bit less than the first book is that it suffers from middle-book-syndrome, but that's... Read more
Published 3 months ago by John R. Munro

4.0 out of 5 stars Amazing world, but disappointed with character development.
I can't decide if I liked this book better than Scar Night (the first in the series), or less.

Let me start by saying I read Iron Angel from cover to cover in one... Read more
Published 4 months ago by Sara E. Robinson

3.0 out of 5 stars Not quite as good as Book 1
A devastating conflict between the defenders of Deepgate and the Heshette tribes has left the city in a precarious position, but the Spine priest-assassins are reluctant to let... Read more
Published 4 months ago by A. Whitehead

3.0 out of 5 stars Decent follow up to a great novel
On the strength of the fantastic "Scar Night" and "Lye Street", I bought "Iron Angel".

Ultimately, however, I was a little disappointed with "Iron Angel"... Read more
Published 6 months ago by C.B.

1.0 out of 5 stars What happened?
After reading Scar Night and waiting almost a year for the paperback release of Campbell's second novel I had very high hopes for Iron Angel... Read more
Published 7 months ago by chokipokilo

4.0 out of 5 stars Kinda Good?
If you didn't enjoy the first book in the series don't bother with this. Thankfully i rather enjoyed the first book. Read more
Published 14 months ago by Jody D. Akers

4.0 out of 5 stars interesting gory fantasy
Considered impregnable and thus invincible, war came to the city held over a bottomless abyss by chains, Deepgate. Read more
Published 18 months ago by Harriet Klausner

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