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ActionScript for Flash MX: The Definitive Guide, Second Edition
 
 
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ActionScript for Flash MX: The Definitive Guide, Second Edition (Paperback)

~ Colin Moock (Author)
Key Phrases: code depot, expert mode, instance methods, Flash Player, Language Reference, Macromedia Flash (more...)
4.6 out of 5 stars  See all reviews (55 customer reviews)

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Product Description

Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without. Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features. Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.

About the Author

is an independent web guru with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995. Colin served as webmaster for SoftQuad, Inc. (makers of HoTMetaL PRO) until 1997, and then as web evangelist for ICE (one of Canada's leading interactive agencies) until 2001. He has created interactive content for Sony, Levi's, Nortel, Air Canada, Procter & Gamble, and Hewlett-Packard. Colin now divides his time between writing, speaking at conferences, and researching emerging web technology. His award-winning Flash work and his renowned support site for Flash developers (http://www.moock.org) have made him a well-known personality in the Flash developer community. He is a contributor to macromedia.com's Flash developer center, a tutorialist in the Flash MX Bible (2002, Wiley Publishing Inc.), and regularly appears in industry magazines such as cre@te! online. Colin's latest personal undertaking is Unity (http://www.moock.org/unity/), a Flash socket server for multi-user content.


Product Details

  • Paperback: 1104 pages
  • Publisher: O'Reilly Media; 2 edition (December 19, 2002)
  • Language: English
  • ISBN-10: 059600396X
  • ISBN-13: 978-0596003968
  • Product Dimensions: 9 x 7 x 1.7 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (55 customer reviews)
  • Amazon.com Sales Rank: #168,638 in Books (See Bestsellers in Books)

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    #14 in  Books > Computers & Internet > Apple > Web Publishing
    #17 in  Books > Computers & Internet > Apple > Desktop Publishing
    #58 in  Books > Computers & Internet > Graphic Design > Web Design > Flash

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ActionScript for Flash MX: The Definitive Guide, Second Edition
67% buy the item featured on this page:
ActionScript for Flash MX: The Definitive Guide, Second Edition 4.6 out of 5 stars (55)
$37.08
Essential ActionScript 3.0 (Essential)
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Essential ActionScript 3.0 (Essential) 4.1 out of 5 stars (80)
$34.64
Essential ActionScript 2.0
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Essential ActionScript 2.0 4.5 out of 5 stars (42)
$26.37
Learning ActionScript 3.0: A Beginner's Guide
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Learning ActionScript 3.0: A Beginner's Guide 4.0 out of 5 stars (64)
$26.39

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Customer Reviews

55 Reviews
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Average Customer Review
4.6 out of 5 stars (55 customer reviews)
 
 
 
 
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30 of 30 people found the following review helpful:
5.0 out of 5 stars Genius++, January 22, 2003
By BC (Antigua, Caribbean) - See all my reviews
I bought Colin Moock's previous book (on flash 5) the day it was released because as an investor of many other sub-standard flash books, I knew the one from O'Reilly (the book's publisher) would be the most valuable. Without fail, "Actionscript: A Definitive Guide" blew me away. Not only was his book extremely informative, but his writing style was conversational, concise, and accessible. Though I had experience with actionscript, my background wasn't in programming, so it was nice to have an "in" to the advanced features of actionscript with Moock's example scripts and corresponding explanations. After a few months of employing the ideas and concepts found easily in Moock's first book...I felt like I finally had a firm grip on Flash 5...

Then Flash MX was released. Immediately I bought it and quickly transitioned myself into the new work enviornment (love it). Then I read up on all the new features...and thought to myself...I wish Colin would write a book for Flash MX's actionscript...it is way more powerful...and more complicated...

He did. It took longer than my patience would have liked...but the wait was well worth it...and the book explains its own delay...IT IS HUGE. Almost twice the size of the first edition...and that's because almost every chapter is edited, has new important explanations and the same easy-to-understand commentaries and examples. Indeed there are entirely NEW chapters...that specifically discuss new immensely more powerful Flash MX actionscript features. Also, all the appendices are new and updated (I frequently use them).

If you own Flash MX and you want to be a serious flash developer with serious marketable skills, BUY THIS BOOK above all--it is a REAL REFERENCE tool--something you will keep on your desk next to your mouse. Nothing is left out except some add-in features (like comm server and UI components) which you can get plenty of info on at macromedia's website. You can also frequent colin's website (moock.org) where he posts hundreds of additional tips, book errata info, and flash downloads.

I garentee "Actionscript for Flash MX" will become the best investment you made outside of the Flash MX application itself...at least until flash 7 is released! If you learn the concepts in this book, you will be able to create anything you or your client can imagine. In the end, that could mean lots of money or lots of fun...or both! Enjoy!

And by the way...buy it at Amazon...it's almost 20 bucks cheaper than the bookstores.

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31 of 33 people found the following review helpful:
5.0 out of 5 stars An obvious purchase, March 19, 2003
By John Harpur (Trim, Meath, IRELAND) - See all my reviews
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This book is primarily an obvious purchase because of the extremely cretinous policy driving Macromedia's manual publications. Much of what is in this book belongs in Macromedia documentation.

Like all reference texts (really dictonaries for language learners) this book is not for beginners. Unless you have some experience with program design, you are unlikely to learn how to assemble even a reasonable suite of code from the text. That's not a criticsm of the text - it just isn't written for that market.

Almost every language construct gets a piece of exemplar code to illustrate calls and side effects. Even the OO side of things, such as it is in Actionscript, gets played out.

This is a fine book and the sheer labour involved in fiddling with every function is a credit to the author's resilience.

If you are actually programming in Actionscript rather than merely mooning over the nice Flash UI, then this book will be very useful.

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11 of 12 people found the following review helpful:
5.0 out of 5 stars DEFINITIVE IN EVERY SENSE, January 30, 2003
By reviewer (Zurich, Switzerland.) - See all my reviews
This edition of "ActionScript for Flash MX: The Definitive Guide" is truly definitive. Its language reference alone has almost doubled, when compared to what featured in the previous edition. A lot of new methods, classes, objects, and properties have been added. Also, there are hundreds of new code examples which simplified the latest techniques of Flash MX: thus making tasks like: how to create reusable components, draw circles, save data to disk, preload variables and convert arrays to onscreen tables, more understandable.
This book is really superb. Its beauty is that it analyzed every aspect of Flash MX tools, including all the undocumented and misdocumented features.
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Most Recent Customer Reviews

5.0 out of 5 stars nice book
I received this book in three days, which was a fast delivery. I am still working on this book, but I must say I like this book.
Published 15 months ago by Yanhua Yu

5.0 out of 5 stars You NEED this...
That's all there is. If you don't have this, buy it. If you don't buy it now, you'll buy it later, so just go ahead and click the button.
Published 18 months ago by Russell A. Williams

3.0 out of 5 stars Cover ActionScript2 which will not run on Flash CS3
This book looks pretty good and the first chapter was very promising. However I must tell my experience so at least people don't waste time and get frustrated like I did... Read more
Published on September 24, 2007 by Sergio Oliveira

3.0 out of 5 stars A difficult read but good for AS references
This book proved to be valuable for looking up new ways of implementing Action Script into my Flash projects. Read more
Published on August 19, 2007 by Chris Lupetti

5.0 out of 5 stars Glad I didn't throw it away
Was going through my books looking to get some space on the shelf for new ones and had this in my hand ready to go but for some reason couldn't do it. Read more
Published on July 2, 2007 by R. Smith

5.0 out of 5 stars The best
Hands down, the best ActionScript book in my library. Good for building a solid understanding of AS, but definitely not for someone looking for a few quick tricks, effects or... Read more
Published on June 26, 2007 by E. Matthews

5.0 out of 5 stars Best ActionScript foundation
It is a book that directly is recommendable for whatever it wants to program with ActionScript.





It is not necessary to enter the details of... Read more
Published on June 20, 2007 by Francesc X. Marin Masip

5.0 out of 5 stars Great For Understanding Flash concepts
I am a programmer and also a teacher of Flash at a Tech school. I don't use this in class--yet--but I do reference it for lecture. Read more
Published on December 30, 2006 by D. Long

5.0 out of 5 stars Not five star but ten!
Amazing book !
At last I can write my own code without failure.
Published on November 15, 2006 by B. Nasser

5.0 out of 5 stars Simply the best!
I can keep this review real short.. this book still applies even in Flash 8. It has great concepts, holds nothing back and exposes the reader to the intense power and capabilities... Read more
Published on September 26, 2006 by Matthew Keefe

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