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Peer-to-Peer Programming on Groove(R)
 
 
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Peer-to-Peer Programming on Groove(R) (Paperback)

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Product Description

The book is organized by first to actually produce and deploy peer-to-peer applications. After exploring the Groove platform. Next, the reader is eased into application development by customizing Groove with a "skin." This exercise will demonstrate how XML and external resources are used in Groove, and will detail a step that the reader will probably want to take for each application developed and deployed. The first tutorial will begin the creation of a peer-to-peer trivia game application, and will address User Interface (UI), persistence and dissemination issues. This part will require hand-coding of the XML for both understanding and experience. The completion of the second part will result in a working peer-to-peer application, a simple trivia game. Next, we will discuss some advanced topics that deal with administration and database integration. These topics address features provided in the premium version of Groove. Finally, we will include some comments about the future of peer-to-peer and the opportunities it creates for our readers.


From the Back Cover

In this book you'll learn everything necessary to program applications as tools and tool sets on the Groove® peer-to-peer platform. You will learn about the peer-to-peer paradigm, study Groove both as an application and as a platform, explore XML and OSD, and learn how Groove uses and extends those standards.

You'll learn to program and publish a basic tool, then build on that experience to develop a multiplayer trivia quiz system. You will explore how to integrate databases into Groove applications and gain an understanding of Groove bots and how they are used. Finally, you'll study how peer-to-peer is changing and developing, and gain some insight into future applications of this powerful new technology.

Peer-to-peer isn't one category, but comprises a minimum of four categories: distributed collaboration (Groove), distributed computation, distributed storage, and distributed network services. Our book closely follows the tutorial that accompanies the Groove product. This authoritative conversation on how to install and use Groove tools is written by one of Groove's early developers--Jim Edwards (under the full supervision of Groove's Technology team, headed by Mark Greco).

As a member of the Personal Solutions Group while Groove was under development, Jim Edwards used a combination of Macromedia® Director, Flash, ActiveX, XML, and JavaScript to develop custom applications on Groove's peer-to-peer application platform, and he pioneered Macromedia® Shockwave and Flash integration into Groove applications.

After having spent the last 15 years creating multimedia titles for Millipore, the Federal Aviation Administration, Digital Equipment Corporation, Parametric Technology, and McGraw-Hill, Jim now writes and provides multimedia and Web programming services for educational software developers.

In Peer-to-Peer Progamming on Groove® you will receive and install a full working version of Groove. You then begin a guided "hands on" tour of...

  • Groove both as an application and as a platform
  • XML and OSD to be able to program and publish Groove tools
  • Programming and publishing a basic Groove tool
  • Programming and publishing a multiplayer trivia game system
  • The functioning of data integration and bots

Groove Networks™ is headquartered in Beverly, Massachusetts. It was founded in October, 1997 by Ray Ozzie, the creator of Lotus Notes. Groove includes a complete set of intuitive tools for communicating (IM, chat, discussion, voice over IP), sharing content (file sharing, etc.), and working together in real-time. It is also a platform with a complete set of system-level services and tools that independent developers can use to develop new tools and applications for Groove, and to integrate Groove with existing business systems. Groove is based on a distributed (or peer) architecture that lends itself to ad hoc, self-organizing teams that interact across organizational boundaries and firewalls.

CD-ROM INCLUDES a full working version of Groove®



067232332XB03282002

Product Details

  • Paperback: 450 pages
  • Publisher: Addison-Wesley Professional (March 4, 2002)
  • Language: English
  • ISBN-10: 067232332X
  • ISBN-13: 978-0672323324
  • Product Dimensions: 9.1 x 7.4 x 1.1 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.com Sales Rank: #2,935,523 in Books (See Bestsellers in Books)

More About the Author

James Edwards
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8 of 9 people found the following review helpful:
2.0 out of 5 stars Already Outdated..., May 9, 2002
By A Customer
This book covers Groove 1.0 and is already outdated. Groove 2.0 has many enhancements and features and was released recently.

Stanhope's Get in the Groove book covers the new version.

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