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Tricks of the Windows Game Programming Gurus (2nd Edition)
 
 
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Tricks of the Windows Game Programming Gurus (2nd Edition) (Paperback)

~ Andre LaMothe (Author)
4.2 out of 5 stars  See all reviews (68 customer reviews)


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Editorial Reviews

Product Description

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.



From the Back Cover

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.


Product Details

  • Paperback: 1088 pages
  • Publisher: Sams; 2 edition (June 29, 2002)
  • Language: English
  • ISBN-10: 0672323699
  • ISBN-13: 978-0672323690
  • Product Dimensions: 9.1 x 7.4 x 2.3 inches
  • Shipping Weight: 4.1 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (68 customer reviews)
  • Amazon.com Sales Rank: #307,037 in Books (See Bestsellers in Books)

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Andre Lamothe
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Customer Reviews

68 Reviews
5 star:
 (46)
4 star:
 (7)
3 star:
 (6)
2 star:
 (3)
1 star:
 (6)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (68 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
12 of 12 people found the following review helpful:
5.0 out of 5 stars Finally it makes sense!, October 11, 2002
By "rbtroller" (Navarre, FL United States) - See all my reviews
I love this book. I've been trying to learn game programming for a couple of years now and until now have been beating my head against the wall. This book is like a cook book. It's not just a lot of theory and neat ideas thrown together, it really walks you through the process of creating a game. This book is for beginners and people like me who learn by doing. I can decipher the other books I have now that I've gone through this one. I look forward to Volume II, I can't wait.

The CD on the book also contains some good ebooks and other useful information. One of the ebooks is on the basic principles of 3D and some rendering algorithms the other is pretty good book about setting-up and using Direct 3D, however, it appears that it is DirectX 6 or 7, not version 8. The CD also contains trial software for game programming.

I recommend you know C/C++ before you try this book. I've only had a couple of semesters of programming in college and it seems to be enough to understand the book.

Thank you Andre LaMothe, someone needed to write this book.

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9 of 9 people found the following review helpful:
5.0 out of 5 stars Delving Into New Topics, July 13, 2002
By ann mu (austin, TX) - See all my reviews
About time someone wrote a book to cover new topics like the new DirectX 8 Graphics in plain english and AI, among other things..

Lamothe's book helped me take my programming beyond the PC to do the coolest things. I have never seen anyone explain AI in a game book, his coverage is extremely deep, and very practical, eventhough his coverage of esoteric topics like NNs is small, his coverage of fuzzy logic has got me thinking of completely new ways to do things.

Great going, Andre Lamothe, keep things great books coming!! Shame on people who want to knock you for making money on a book. You deserve it, I for one would not have the attention span to write a 500+ page book.

Finally, whoever the immature boyz that wrote those useless reviews are, its obvious you haven't read the book or looked at the CD, on the CD there are 2 complete 3D ebooks on Direct3D, and general 3D, the general 3D book is Excellent, the Direct3D book is fair, but all in all no where will you find this much information, and this much value.

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13 of 15 people found the following review helpful:
5.0 out of 5 stars Wow man, July 7, 2002
By Ryan (Vista, CA United States) - See all my reviews
First off, I would like to thank Andre for writing another "excellent" book. To the previous reviewer I'd like to say one simple thing. This book is not targetted towards experience game programmers, which you tried very hard appear that way. It is meant for newbie game programmers, like myself, that have a little programming experience. I don't know about you, but Andre is an excellent writer with more experience in the field that you will ever obtain in 2 lifetimes. I for one find his commentary amusing and funny, very much so breaking away from the boring page to page jargon most technical writers tend to give. It is true that he has many different books out on the subject, yet almost all of them contain new information on various subjects. This book, Tricks of the Windows Game Programming Gurus Second Edition, is a remarkable book, and I'm only through half of it! Andre keeps the pages turning with excellent examples and only he could break a program up to make it this easy to understand. The information and software on the CD was worth my [money]. Next time you go to post a review on such an acclaimed programmer and writer, stop for a second and read the introduction, which can usually be found online, which clearly states this book is for those new to game programming and for the advanced (being used as a reference). Before I end my ranting, I'd just like to say thanks to Andre for writing this book.
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Most Recent Customer Reviews

5.0 out of 5 stars Excellent starting point for game programmers
This book provides excellent information for anyone who is looking to understand the fundamentals of game programming. Read more
Published on September 27, 2007 by Terminal888

5.0 out of 5 stars Met My Needs
I have just read all the Amazon reviews of this book going back three years, and one things stands out -- nobody recommends any other book to replace this one. Read more
Published on March 3, 2007 by John Mellon

4.0 out of 5 stars Decent Introduction on to write and structure a game
This is a decent introduction to how games are written. If you already have an understanding of windows programming and COM, you will get a lot from this book. Read more
Published on December 7, 2006 by Blue Cat

1.0 out of 5 stars Outdated.
To offset all the reviews I saw, I rated this book 1 Star because it is simply outdated. Many of the examples don't work and the current version is DirectX 9. Read more
Published on October 22, 2006

1.0 out of 5 stars Clearing up Phillip Vaira's misinformation
First of all I have a master of science degree in computer graphics. Second, Phillip Vaira, this is the only review that you wrote, and not only you but also many people who gave... Read more
Published on June 17, 2006 by A reader

5.0 out of 5 stars Clearing up MegaCoder's misinformation
MegaCoder, I have a hard time believing someone with a BS in Computer Science is having trouble with the very basics of the Windows API. I mean, come on... Read more
Published on May 14, 2006 by Phillip Vaira

2.0 out of 5 stars Very Outdated & Extremely Longwinded - Beginners AND Experienced Should AVOID
Ok, so this book irritated me enough to write my first review on Amazon ever so listen up! I have a BS and MS in Computer Science and am no beginner when it comes to development... Read more
Published on April 30, 2006 by MegaCoder

5.0 out of 5 stars Best book for any graphics programmer
I kept wondering why I haven't given a review yet on this outstanding book. I kept putting it off, but then I realized that you need to understand what a fantastic series this is... Read more
Published on February 22, 2006 by Phillip Vaira

1.0 out of 5 stars Andre Lamothe = Cheater and deceiver
Listen to me Andre. This is a rewrite of your previous books. You are a lousy programmer (usage of global variables, unrolling loops etc. Read more
Published on December 29, 2005 by IQ 160

5.0 out of 5 stars bottom-up approach to 2d game creation
I have read many game programming books, and this book is the only one I have seen that teaches you from the lowest levels. Read more
Published on September 27, 2005 by Daniel Smektala

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