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Microsoft® DirectX® 9 Programmable Graphics Pipeline (Pro-Developer)
 
 
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Microsoft® DirectX® 9 Programmable Graphics Pipeline (Pro-Developer) (Paperback)

~ (Author) "Programmable shaders have arrived in the 3-D graphics pipeline..." (more)
Key Phrases: vertex shader versions, type vector template, pixel shader versions, Visual Studio, Instruction Description Slots Used, Microsoft Windows (more...)
3.0 out of 5 stars  See all reviews (8 customer reviews)


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Product Description

Learn to write high-performance graphics applications using DirectX 9 with information straight from the Microsoft DirectX development team. Detailed technical guidance plus code samples and applications.

Product Details

  • Paperback: 480 pages
  • Publisher: Microsoft Press (July 16, 2003)
  • Language: English
  • ISBN-10: 0735616531
  • ISBN-13: 978-0735616530
  • Product Dimensions: 8.8 x 7.2 x 1.4 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #708,239 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #29 in  Books > Computers & Internet > Programming > Graphics & Multimedia > DirectX

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Kris Gray
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Customer Reviews

8 Reviews
5 star:
 (1)
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Average Customer Review
3.0 out of 5 stars (8 customer reviews)
 
 
 
 
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26 of 32 people found the following review helpful:
4.0 out of 5 stars misunderstood book, July 21, 2003
By A Customer
This is not a book for learning DirectX. Please read the title and book description before purchasing to understand what you're getting. This is a book specifically about the DX9 PROGRAMMABLE GRAPHICS PIPELINE. If you're interested in programming pixel shaders and vertex shaders and using MS's HLSL, then consider this book. It's not a C# book (nor should it be), it's a reference material for the programmable pipeline. As far as free stuff goes, well, the DirectX SDK is free, so give me a break. Everyone just has to have everything free... people should write books for you for free too? Maybe you'd like to paint my house for free? Don't tell me you're like MS too?
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7 of 7 people found the following review helpful:
3.0 out of 5 stars Out of date, October 10, 2005
By R. Falck (Walnut Creek, CA USA) - See all my reviews
(REAL NAME)   
Too much of the book is dedicated to showing assembly language shaders. The examples are built with the DirectX SDK and framework that was available when it was written, and won't compile with the later SDKs (I have June 2005). Other than that, it is a good reference to supplement the difficult to read SDK documentation.
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5 of 6 people found the following review helpful:
2.0 out of 5 stars Read DirectX9 SDK documents first., February 23, 2004
By A reader (Canada) - See all my reviews
I suggest to read DirectX9 SDK document fist that comes with DirectX9 SDK. Think about this book later. This book ends explanation as stream of comments of the simple sample shaders that come with SDK. I'd say this book is "out of focus". There are bunch of important things that should be explained - are not in this book. Such explanations are in SDK document.
However, if you want to be away from computer and learn about shaders in relaxed in your bed or at a cafe, or if you are an naturalist who do not want to waste printer inks and papers to print out SDK document, in terms of such points, this book may worth to you.
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Most Recent Customer Reviews

4.0 out of 5 stars Shaders and shader programming
As of this writing, there doesn't seem to be a real reference manual for HLSL and the shader assembly language. Read more
Published on July 18, 2004 by wiredweird

5.0 out of 5 stars Does what the title says
If you want what any professional game programmer would expect from this book, buy it - it does exactly that. Read more
Published on January 6, 2004

3.0 out of 5 stars No Microsoft .NET
My book has "Microsoft .NET" on the cover, down left corner. It's the reason I bought the book. It has NOTHING to do with .NET. Read more
Published on September 13, 2003

2.0 out of 5 stars Not for C# programmers...
Absolutely No C# or managed code. The examples are in C++ and do not compile with Visual Studio .NET 2003 due to Upper/Lower Case differences in the Header files. Read more
Published on July 12, 2003

1.0 out of 5 stars References should be free
After receiving this book i can only say it is disappointing. First, half of it is useless as it covers the programming of the shaders in assembler, while in the following... Read more
Published on July 8, 2003

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