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Inside Flash MX (2nd Edition) (Paperback)

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4.4 out of 5 stars  See all reviews (16 customer reviews)


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Editorial Reviews

Review

"It's my job to be an expert. Inside Flash MX taught me things I didn't even know I was missing!" -- David Emberton, Author, Flash 5 Magic, technology columnist, Emberton.com Pty Ltd.

"Outstanding! Inside Flash MX is well-organized and extremely thorough. An absolute must-have for any aspiring Macromedia Flash user's technical library." -- Tony Novak, COO, 2Advanced Studios


Product Description

Inside Flash MX employs a comprehensive and comparatively advanced approach for designers and developers, addressing the emerging fact that Flash is both a designer's tool and a programming environment. Other "large" books are either more introductory or suffer from a lack of consistency and cohesiveness due to being written by several unassociated authors. Working professionals-designers, developers, and those who do both-who need a comprehensive, non-introductory tutorial reference. This is the largest growth area in the Flash market: NOT simply designers, but those familiar with the technology who use it as front end tool and as a programming tool as well. Fig Leaf's Creative Media Department has designed and developed engaging web-based media for some of the most recognized companies and organizations in the country.

Product Details

  • Paperback: 912 pages
  • Publisher: New Riders Press; 2 edition (June 11, 2002)
  • Language: English
  • ISBN-10: 0735712549
  • ISBN-13: 978-0735712546
  • Product Dimensions: 9.1 x 7.4 x 1.9 inches
  • Shipping Weight: 3.3 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon.com Sales Rank: #1,522,631 in Books (See Bestsellers in Books)

More About the Author

Jody Keating
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Inside Flash MX (2nd Edition)
72% buy the item featured on this page:
Inside Flash MX (2nd Edition) 4.4 out of 5 stars (16)
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Customer Reviews

16 Reviews
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Average Customer Review
4.4 out of 5 stars (16 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
11 of 12 people found the following review helpful:
4.0 out of 5 stars Caught by surprise!, October 2, 2002
Lets face it, if you do any programming at all, you know how the cost of reference material can add up. So I take book purchases very seriously almost fanatically and try to research like crazy before I make a purchase.

I was on the fence about this book and it took me a while before I decided to get Inside Flash MX. I'm not sorry I did. It's quite different than the majority of the other books I have concerning Flash. It goes into topics that a lot of other books don't delve into. The Drawing API for one, printing in Flash, using Named anchors, scriptable masks, Flash Remoting, and some App. Development to name a few. Some Component stuff also. This is not the book to buy to learn Actionscript. Its really not the book to learn the basics of Flash either. The book really focuses on the more "hidden" or less traveled aspects of the program. It's certainly well written and organized well. It will really help round out your flash reference library. Sometimes I am even surprised myself at how often I use it. It's neither advanced or beginner _level. I give it a 3 1/2 really because it just is.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Inside Flash MX works for the Intermediate to advanced user., September 12, 2002
It has to be said that there are some good points and some bad points to this new Fig Leaf production. Fortunately, the good out-weighs the bad enough for it to qualify as useful addition to my book shelf. I think perhaps it might be a good idea to get the bad points out of the way first purely because this book warrants more praise than scorn.

Inside Flash MX is not a book for a `newbie' who is deciding that it might be "cool to start making some cool animations!". Prior knowledge of Flash is essential before this book comes into it's own. This perhaps is not entirely Fig Leaf's fault as Flash MX is a step above the previous versions and not to be taken too lightly by beginners. There seems to be perhaps a slight mix up in content with the sudden introduction of action-scripting half way through the book where content like Animation and Masking come thereafter. A quick run through, with a slightly easier-on-the-brain reference at the start, to subjects such as how to hyperlink buttons etc., might introduce some of the basic important concepts.

Having said all that ... the Fig crew have surpassed themselves with a very nicely rounded explanation of the new aspects of MX. Inside Flash MX very graciously describes new aspects such as the Movie Explorer, Enveloping, a library symbol Use-counter, Auto-symboling, the new interface in general, individual file/folder layering and Action Panel changes. The book also gives precise instruction on video integration into Flash which perhaps is one of the more appealing aspects of MX. One of the best features of this book is the detailed introduction and yet ease of understanding of Object-Oriented design through PHP, Java, XML and others. There is an interesting section on Components and also Server-side applications. Perhaps this is why I would be more inclined to say that this book is aimed at the more advanced intermediate user. For the Intermediate user, the book is the next step in learning of Flash technology and in many ways the evolution of the Flash Bible.

Other than the level of knowledge needed to understand parts of this book I would give it a definite recommendation for the slightly more advanced user. Good job Jody!

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3 of 3 people found the following review helpful:
5.0 out of 5 stars A Substantive, Holistic Reference, September 17, 2002
The Fig Leaf Software group has taken an active leadership role in the Flash community for years, pushing the boundaries of what is possible-and then sharing that knowledge with the public at-large, through training, conferences, distribution lists, and more. It is not surprising that Inside Flash MX, a 900-page tome to be released under their auspices is both at the cutting edge of Flash best practices and is also surprising accessible to the non-specialist reader. This book is very well written.

As Flash has grown from a simple animation tool to an all-purpose, interactive, database-ready tool, books about it have been stretched in every direction. When you go to write a Flash book, you need to make some decisions; Jody Keating & co made some good decisions. The book provides solid coverage of Flash drawing, animating, masking, and sound techniques, but the book does not wallow in it. Instead, the book moves into the topics that many readers really need (and want) to know about: ActionScript, components, interface building, interactivity, and database interaction. A Flash movie has to look good, but it also has to do something.

The book succeeds because it assumes that you won't be satisfied making simplistic animations and formatting text. Even before the ActionScript-intensive chapters begin, the book brings up relevant scripting techniques, showing that designing and scripting are integrated processes in Flash. Too many books (and designers) treat Flash as if it were a schizophrenic program-a design half for artsy types and a code editor for hardcore programmers. But good Flash development has for years been about the marriage of design and code. The needs of each impact the other too much to be handled in isolation. This is one of the few Flash books that understands that scripting is not intrinsically advanced, that some simple scripts are perfectly appropriate for beginners and indeed that they are an excellent introduction to the "hard" side of Flash.

One way that the book makes the content comprehensible to those intimidated by code (or other advanced techniques) is through the ample use of tutorials. The CD is packed with exercise files and sample FLAs, and each chapter has one or more tutorials that let you roll up your sleeves and build sophisticated Flash movies. What I liked best about the tutorials is that some of them were ambitious; these are not 4-step tutorials that illustrate an isolated point. They are professional exercises that give you a working glimpse of how it all comes together.

Before closing, I'd also like to point out that the book includes a quick ActionScript reference in an appendix. Flash MX does not come with a printed ActionScript manual, so this quick reference is quite helpful.

If you are serious about learning how to create professional Flash movies and interactions, you should consider Inside Flash MX, which blends the reference and tutorial styles to optimize learning and mastery.

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Most Recent Customer Reviews

3.0 out of 5 stars Knowledge boost for intermediary Flash developers
(this review is for the first edition of the book dated June 2002)
I enjoyed reading this book, but didn't find it to be the reference I was looking for. Read more
Published on May 24, 2004

4.0 out of 5 stars Quick and Engaging
Inside Flash MX is a great book if your looking for a quick and engaging way to learn about the finer points of Flash, or simply want to brush up on your basics. Read more
Published on February 6, 2003 by Emma Steer

5.0 out of 5 stars Soups to Nuts book for programming in Flash MX
Inside Flash MX by Jody Keating of Fig Leaf Software provides an advancing bell curve of information to users. Read more
Published on January 13, 2003 by Chris Buck

5.0 out of 5 stars Hands down the best Flash MX book on the shelf!
Hands down an awesome collection of data that is extremely well laid out and well written. I use this book in all of my intermediate level Flash classes that I teach. Read more
Published on September 25, 2002 by J. Garraffo

4.0 out of 5 stars One for your Flash Library
If you work with Flash as an illustrator, interface designer, animator, and/or developer, this book belongs on the shelf. Read more
Published on August 13, 2002 by Richard Alvarez

4.0 out of 5 stars If youre looking for it, its probably in here.
With Flash's newest iteration, Flash MX, Macromedia has finally created a tool accessible and interesting to coders and designers alike. Read more
Published on August 1, 2002 by R. Brock

5.0 out of 5 stars Really a great resource
I couldn't disagree with the below review more. If speaking to the reader in direct, clear English is a fault, I'd like to find more writers with the same problem. Read more
Published on August 1, 2002 by Kathy McGuiness

2.0 out of 5 stars Wants too much
treats the user sometimes like a child,
disgresses with useless examples from the subject and then explains them even not exactly,
important ActionScript items are... Read more
Published on July 28, 2002 by Martin Zumsteg

5.0 out of 5 stars Worth its weight in gold.
Inside Flash MX takes very complicated, much desired topics and breaks them out into easy-to-follow examples that new Flash developers can expand into complex solutions. Read more
Published on July 26, 2002 by Roughy

5.0 out of 5 stars No other book compares
I am still amazed that this book is published and out on shelves and covers what it does. It goes into components, flash remoting, shared libraries, drawing API, and many other... Read more
Published on July 21, 2002 by Gregory P Burch

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