See buying choices for this item to see if it's one of the millions that are eligible for Amazon Prime.

42 used & new from $0.16

Have one to sell? Sell yours here
 
   
Game Creation and Careers: Insider Secrets from Industry Experts (New Riders Games)
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get yours here.
 
  

Game Creation and Careers: Insider Secrets from Industry Experts (New Riders Games) (Paperback)

by Marc Saltzman (Author)
2.5 out of 5 stars See all reviews (4 customer reviews)


Available from these sellers.


21 new from $3.48 21 used from $0.16

Customers Who Bought This Item Also Bought

Get in the Game: Careers in the Game Industry (New Riders Games)

Get in the Game: Careers in the Game Industry (New Riders Games)

by Marc Mencher
3.8 out of 5 stars (18)  $19.79
Break Into The Game Industry: How to Get A Job Making Video Games

Break Into The Game Industry: How to Get A Job Making Video Games

by Ernest Adams
4.1 out of 5 stars (10)  $17.81
Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business

Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business

by Alan Gershenfeld
Paid to Play: An Insider's Guide to Video Game Careers

Paid to Play: An Insider's Guide to Video Game Careers

by Alice Rush
4.9 out of 5 stars (9)  $13.57
Explore similar items

Editorial Reviews

Product Description

Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout Masters of the Game, Marc Saltzman chats with more than 150 ofthe world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.



From the Back Cover

Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout Masters of the Game, Marc Saltzman chats with more than 150 ofthe world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.

See all Editorial Reviews


Product Details

  • Paperback: 744 pages
  • Publisher: New Riders Games (July 4, 2003)
  • Language: English
  • ISBN-10: 0735713677
  • ISBN-13: 978-0735713673
  • Product Dimensions: 9.1 x 7.3 x 1.3 inches
  • Shipping Weight: 2.6 pounds
  • Average Customer Review: 2.5 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #1,104,943 in Books (See Bestsellers in Books)

Look Inside This Book
Browse Sample Pages:
Front Cover | First Pages | Index | Back Cover


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

4 Reviews
5 star:
 (1)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
17 of 17 people found the following review helpful:
5.0 out of 5 stars Good to get advice from industry pros, January 21, 2004
So many times I have picked up books on game programming and game design and how to get a job in the video game industry only to be let down. This book is basically for beginners and amateurs that need some guidance in game design and breaking into the industry. This book is a compilation of interviews with professionals in the video game industry. The author, Marc Salztman, has broken down these interviews and placed the relevant portions into their respective chapters. It flows quite nicely and you can get the information you need without sifting through interview after interview. You won't find a lot of detail here on programming specifics or any of that, which is nice, because this book is geared towards people that want to design games.

You get a Q/A with some of the best in the industry like Sid Meier(Civilization), Will Wright(SimCity), John Romero(need I say more), Peter Molyneux(Populous, more recently Black and White and Dungeon Keeper), Scott Miller(Duke Nukem), Shigeru Miyamoto(billed as the "Spielberg of video games", known for the Mario bros. series, Zelda and Metroid), Brad McQuaid(EverQuest), Richard Garriot(aka Lord British, creator of the Ultima series and Ultima Online), Alexey Pajitnov(Tetris) and dozens of others.

I found the information on breaking into the industry the most valuable and entertaining. Actual stories of how some of the most famous names in the biz got their start. Bill Roper, formerly from Blizzard, got his start by trading an alpha Rock Hydra(Magic: The Gathering) and doing voice over work on Warcraft: Orcs and Humans. Chris Taylor, creative genius behind Total Annihilation and Dungeon Siege, started out working on a baseball game. The advice these guys give is very pertinent, considering most of them run their own development studios and their opinion carries a lot of weight when hiring.

I would say the 35 pages devoted to breaking into the industry is better than most other complete books on the subject(Get in the Game, GamePlan, Break Into the Game Industry, etc). Simply put, if you want into this industry, get an entry level job doing ANYTHING and go get that job NOW. Then be prepared to put in 10 hour days, 7 days a week for months on end. Oh yeah, a college education doesn't hurt either.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
1.0 out of 5 stars Waste of time if your looking for definitive topic solutions, September 12, 2006
This book is a summation of interview questions and answers that are too general and have no topic construction. The book's chapter titles are unrelated to the content within the chapter and the same questions were asked over and over again. There are no objectives for what you are supposed to be learning from this book. And the advice given by most of the designers is pedestrian at best or let's just say extremely obvious. The book shows little organization and is written in a substandard format. If you like name dropping you'll love this book. I'm really surprised Marc Saltzman wrote this. Not worth the money.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
3.0 out of 5 stars If you are not sure about working in video game design..., January 11, 2006
By Brian Borman (Potsdam, NY USA) - See all my reviews
...then this book is for you. It is loaded with interviews from the industry leaders, to help you gain an understanding of what are the different jobs in video game development and what a working professional can expect. I found it interesting how varied the industry is-some will assert that you should never work for a company that treats you poorly, whereas others will claim that's how it is and to be prepared for it.

In addition, there are anecdotal stories about lessons learned while developing games. These stories range from unintended behavior that became a prominent feature to how a promising game fell apart from feature creep.

If you already know video game design is for you, this book will not offer advice to enhance your skills. It will however provide encouragement as you find everyone has struggled on a project sooner or later. However, if you are unsure about the video game career field, I recommend borrowing from the library to help make your decision.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

1.0 out of 5 stars Rubbish
This book is mainly disorganized garbage. If you want to check it out, you should just read it over coffee at Border's. It is not worth owning. Read more
Published on March 29, 2005 by Dana Robinson

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


Active discussions in related forums
   


Product Information from the Amapedia Community

Beta (What's this?)


So You'd Like to...


Look for Similar Items by Category


Think Green and Use Hand Tools

Think Green and Use Hand Tools
If you're adopting a greener lifestyle, check out our extensive variety of hand tools. Take advantage of great pricing on our full range of hand tools, including clamps, hammers, wrenches, and more.

Shop all hand tools

 

Best Books of 2008

Best of 2008
Find our top 100 editors' picks as well as customers' favorites in dozens of categories in our Best Books of 2008 Store.
 

Dive into Summer Reading

Summer Reading for Kids and Teens
Don't even think about hitting the beach without browsing the books in our Summer Reading Store. Discover bestsellers, paperback picks, beach reads, and more terrific titles all summer long.
 

Up To 50% Off Makeup Brands

Stila Gift of Glaze
Get up to 50% off makeup from Avon, Lancome, Estee Lauder, and more.

Shop all makeup

 

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.



Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Glenn Beck's Common Sense
Glenn Beck's Common Sense
Darkfever
Darkfever by Karen Marie Moning
The Adventures of Sherlock Holmes
The Adventures of Sherlock Holmes by Arthur Conan, Sir, 1859-1930 Doyle

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates