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Game Character Development with Maya (New Riders Games)
 
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Game Character Development with Maya (New Riders Games) (Paperback)

by Antony Ward (Author)
4.8 out of 5 stars See all reviews (12 customer reviews)


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Editorial Reviews

Product Description

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!



About the Author

Antony Ward has worked in the games industry for almost 12 years, for Infogrames/Atari and Electronic Arts as well as some smaller, more independent companies. Antony began his career as an artist working on 2D titles, but has grown over the years to become a lead artist, lead animator, and lead technical artist.


Product Details

  • Paperback: 832 pages
  • Publisher: New Riders Games (December 2, 2004)
  • Language: English
  • ISBN-10: 073571438X
  • ISBN-13: 978-0735714380
  • Product Dimensions: 9.1 x 7.2 x 1.8 inches
  • Shipping Weight: 3 pounds
  • Average Customer Review: 4.8 out of 5 stars See all reviews (12 customer reviews)
  • Amazon.com Sales Rank: #91,548 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #74 in  Books > Computers & Internet > Programming > Game Programming

What Do Customers Ultimately Buy After Viewing This Item?

Game Character Development with Maya (New Riders Games)
51% buy the item featured on this page:
Game Character Development with Maya (New Riders Games) 4.8 out of 5 stars (12)
The Game Artist's Guide to Maya
15% buy
The Game Artist's Guide to Maya 4.2 out of 5 stars (11)
$26.39
Game Character Development
14% buy
Game Character Development 4.0 out of 5 stars (1)
$29.69
The Game Animator's Guide to Maya
12% buy
The Game Animator's Guide to Maya 4.8 out of 5 stars (4)
$29.19

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Customer Reviews

12 Reviews
5 star:
 (10)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 9 people found the following review helpful:
5.0 out of 5 stars Learn to create characters fast and easily!, June 17, 2005
By Casey (Albert Bridge, Nova Scotia Canada) - See all my reviews
I've been using 3DSMAX as a hobbyist for about 5 years now and had gotten to the point where I had almost given up on trying to create a character. I had no previous experience with MAYA and from what I had heard it was complicated but after browing through the book and seeing how well Antony Ward laid things out I decided to buy it and give it a try, despite the then $70 price tag).

After spending half an hour or so on the sample character in the book I ditched the sample character and decided to follow the book's instructions but apply them to building my own character that I've wanted to for some time now. By day two I had developed my OWN character following Ward's detailed steps and never ran into a problem. Mind you I haven't tackled texturing or rigging yet but the nodeling of the character was where I was having problems with Max.

Maya's Vertex editing, face creation and polygon divide tools are a pleasure to work with. Not sure if I'll ever go back to Max.

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8 of 8 people found the following review helpful:
5.0 out of 5 stars All meat, cuts out the fat., February 28, 2005
By Rodney A. Brett (Emeryville, California) - See all my reviews
(REAL NAME)   
Simply the best character book for Maya. Most character books are catered to the movie/tv production pipeline but this one really goes into detail on "game specific" aspects of Maya. Let's face it, Maya is a daunting application. You cannot learn everything about it in one book, but what this book does so well is take a specific usage of Maya(for game character creation) and tells you everything you need to know to get a character from concept to final animation.

There's meaty info on every page and no long-winded lectures or extranious information not relevent to gaming. I feel that this book can easily be used as a syllabus for game character creation classes.

I would never have been able to realize my models without the insight provided in this book.

-Rodney Brett
podman@rodbrett.com



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7 of 7 people found the following review helpful:
5.0 out of 5 stars Make sure this book is on your shelf!, January 8, 2005
By Maya man (Florida USA) - See all my reviews
If you have ever wanted to model a character for game design or add to a game..this book is it!
I have been modeling with Maya for a year but never really got the feel for modeling. I learned alot about the interface and the tools but never put 2 and 2 together. Ward makes this book very simple and thought out and helps you understand that things dont always have to be complicated.
Pros - If you have a decent grasp of Maya and its polygon tolls, then you can jump right in..everything from your first poly to an animated, fully rigged character with facial setup.
Cons - The only fault I saw was that it doesnt go much into a beginners stand point of Maya..you either have to know Maya or you can learn it from the Maya PLE on the provided disk.
Overall this book was a 10 outa 10 on my scale! Good stuff!
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Most Recent Customer Reviews

5.0 out of 5 stars Very Good Job
I have to say, this book is awesome. It taught me how to build models and understand why I am doing what I am doing. Read more
Published 15 months ago by cappaucino

5.0 out of 5 stars Great Book
The book is a very clear, step-by-step of all the processes involved in making a game character leading up to the animation. Read more
Published on February 14, 2007 by Jason Dube

5.0 out of 5 stars very good
this is very good because it teaches step by step and it makes sense too.
Published on November 9, 2006 by Kyle R.

5.0 out of 5 stars I love this book.
This is my first time to write this kind of review, therefore, I don't know how to do a good one. But what I can say for this book is it is easy to follow and the method of... Read more
Published on August 7, 2006 by mishell

5.0 out of 5 stars One of the best books for character modeling, rigging and animation
1)This book highlights some important issues in modeling & rigging that no other books bother to emphasis. Read more
Published on November 3, 2005 by Bryan Chong

4.0 out of 5 stars Not just for games, but aimed at beginners
This is a good book. I was hoping for some much more indepth technical information. This is a great book for starting into maya, and character creation.
Published on October 7, 2005 by Charles D. Silvey III

5.0 out of 5 stars Magnificant Book!
I've not owned a lot of books on 3d design. This is because they are usually filled with information I can easily find online and are too expensive to justify the cost of... Read more
Published on September 19, 2005 by Carlos Rayon

3.0 out of 5 stars Good Book
This book is a good step-by-step process on how to create a game character model. You'll learn a lot about 3D modeling in Maya, but for me it was too tedious, and the book doesn't... Read more
Published on June 6, 2005 by Byron Cole

5.0 out of 5 stars great book
If you want to learn everything about game character development, buy the book!!

I'd like to say thank you to the author of this book, really you did a great job, you... Read more
Published on January 10, 2005 by Basch

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