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Deathtrap Dungeon (Prima's Secrets of the Games)
 
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Deathtrap Dungeon (Prima's Secrets of the Games) [ILLUSTRATED] (Paperback)

by Melene Smith (Author)
4.2 out of 5 stars See all reviews (4 customer reviews)


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Editorial Reviews

Review
Welcome to the Dungeon . . . Are You Ready to Die?

Product Description
Welcome to the Dungeon! Youll need this guide to beat over 55 enemies. Included are detailed walkthroughs, enemy tactics, maps, and locations of all keys, weapons, treasure, and demonic deathtraps.

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Product Details

  • Paperback: 128 pages
  • Publisher: Prima Games; illustrated edition edition (May 1998)
  • Language: English
  • ISBN-10: 0761511059
  • ISBN-13: 978-0761511052
  • Product Dimensions: 11 x 8.8 x 0.2 inches
  • Shipping Weight: 15.2 ounces
  • Average Customer Review: 4.2 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #1,795,411 in Books (See Bestsellers in Books)

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What Do Customers Ultimately Buy After Viewing This Item?

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Deathtrap Dungeon (Prima's Secrets of the Games) 4.2 out of 5 stars (4)
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Customer Reviews

4 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
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Average Customer Review
4.2 out of 5 stars (4 customer reviews)
 
 
 
 
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Fighting Fantasy No 6; Deathtrap Dungeon, April 6, 1998
By A Customer
Deathtrap Dungeon, written in 1984 by Ian Livingstone, was the sixth edition to the growing Fighting Fantasy series. This adventure is set, like most of the earlier FF books, in the medieval fantasy land of Allansia. There is a successful town in north Allansia called Fang. It's ruler, a certain Baron Sukumvit, decided to make Fang the centre of a great contest, to be held once each year, called the 'Trail of Champions'. Now, this Trail of Champions involved the Baron tunneling a deadly labyrinth into the hills behind the town. The labyrinth, named Deathtrap Dungeon (if you didn't already know), was then riddled with fiendish traps and vicious monsters to trick and test any contestants trying their luck. Just before the grand opening, Sukumvit selected ten of his finest troops to enter the dungeon, as a test of it's lethality. Much to the Baron's delight; none of the troops were ever seen again! The call then went out to adventurers all over Allansia. Many adventurers were eager to test their skills in Deathtrap Dungeon, for the honour of being the first to survive the labyrinth and collect their own weight in gold as a reward. As yet, none have survived to claim the prize...Until now, that is!! You start as an adventurer, signed up for the Trail of Champions, the eve before the contest starts. The next day, you line up outside Deathtrap Dungeon, ready to start your adventure. Five other contestants enter the dungeon with you. These are: an armoured Knight, a robed Ninja, a female Elf Warrior and two 'Arnold Schwarzenegger look-a-like' Barbarians. So, the race is on! To succeed in your goal you have to beat the other contestants (by fair or foul means), avoid becoming a victim of the many cunningly lethal traps, find and collect various items, vital if you are to escape alive, find your way through quite a complex maze and hack-'n'-slash your way through loads of Deathtrap Dungeon's inhuman inhabitants (this is my favourite part!!) For 'true' diehard FF fans; this book is a real roller-coaster ride. The book is original, well written, engaging and (fairly) complex. The book has some nice parts to it: Stumbling onto the remains of past contestants, impaled on spikes, ending up as stew for the Boodbeast, meeting the 'Trial Masters', Poison Ivy and those playful Trogoldytes (no, I won't tell you! You'll have to find out about them for yourself!!) There are some really nice 'adult' traps and ways to die as well; the 'Vice' trap and drinking the acid, which burns a hole in your stomach, are real corkers. As for bad parts......Well, I couldn't really think of any. This book is a very good edition to the FF series. Not being linear (like a lot of later books) the dungeon can be explored many times differently. The ending is especially challenging and exciting. Iain McCaig's illustrations are of the usual excellent quality; they really bring Deathtrap Dungeon alive, adding immeasurably to the atmosphere of the book. In fact, without his contribution, the book probably wouldn't of been so well received So, in my ending summary of number six; Deathtrap Dungeon. I would say that it is an absolute classic; this book is about as good as FF gets!
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3 of 4 people found the following review helpful:
5.0 out of 5 stars That other guy has got it wrong, March 3, 2004
By GoonMoon (Vancouver, British Columbia Canada) - See all my reviews
This isn't a strategy guide at all. It is the original Fighting Fantasy Gamebook. Silly man. Check what you're reviewing before you post.
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3.0 out of 5 stars Other Books, September 3, 2007
Riding on the back of the fantasy role playing game craze came these interesting books, and plenty more popped up along with them on other topics, from other publishers.

They were designed so that all you would need was a pencil and a simple randomiser and be able to carry the whole thing around with you, and introduce the game and chance into it.

A Dungeon bash, of course.
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4.0 out of 5 stars excellent, with one exception
The Strategy guide offers everything it promises and more, with one exception. This is the strategy guide for the playstation version, NOT the PC. Read more
Published on August 23, 1999

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