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Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
 
 
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Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) (Paperback)

by Andre' LaMothe (Author) "Before Widows, DOS was the most popular operating system for the PC..." (more)
Key Phrases: texture coordinate pair, pluggable software device, base vector regeneration, Immediate Mode, Mesh Square, Bump Earth (more...)
3.5 out of 5 stars See all reviews (63 customer reviews)


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Product Description
Guide to creating Direct 3D games for personal computers, covering all aspects and elements of programming, from objects to file formats. The CD-ROM contains a number of features, including software for creating games, the source code from the text, and games. For beginner to intermediate level gamers. System requirements: CD-ROM drive. Softcover.

About the Author
Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities.He is the author of "Beginning Direct3D Game Programming" (0761531912).

Product Details

  • Paperback: 528 pages
  • Publisher: Muska & Lipman/Premier-Trade; 1 edition (March 15, 2001)
  • Language: English
  • ISBN-10: 0761531912
  • ISBN-13: 978-0761531913
  • Product Dimensions: 9.1 x 7.4 x 1.3 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 3.5 out of 5 stars See all reviews (63 customer reviews)
  • Amazon.com Sales Rank: #567,117 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #26 in  Books > Computers & Internet > Programming > Graphics & Multimedia > DirectX

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Customer Reviews

63 Reviews
5 star:
 (31)
4 star:
 (4)
3 star:
 (6)
2 star:
 (12)
1 star:
 (10)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (63 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
11 of 12 people found the following review helpful:
1.0 out of 5 stars Do yourself a favor and browse through it before you buy, June 2, 2001
By A Customer
Really, the title of my review says it all. Considering so many other people say it's a great book, it must have its merits but I sure can't see what they are. It's awfully written, it contains on average about one mistake per page, and I don't think it explains the concepts very well --on the contrary. It's incoherent, the index is awful (try looking up terms such as RGBA or RHW), and so is the printing.

I strongly suggest you don't buy it based solely on its rating, as I did. Instead, browse through the book first and see if you like it. I wish I had done that...

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14 of 16 people found the following review helpful:
4.0 out of 5 stars Good information, November 20, 2001
By Dave Astle (GameDev.net) - See all my reviews
(REAL NAME)   
I have mixed feelings about this book. On the one hand, I've been waiting for a long time for a decent Direct3D book to refer beginners to, and this is one of the best so far. On the other hand, being the "best" among Direct3D books really isn't saying much, and this book is far from perfect.

Overall, this book covers a lot of good material, including some of the more advanced aspects of DX8, and the code itself is pretty solid. Unfortunately, the explanations can be a little hard to understand, partially due to the fact that the author isn't a native English speaker (the chapters on physics and collision detection don't suffer this problem, though, being written by someone else), so you may find yourself having to reread things several times.

I wouldn't recommend this book to anyone who doesn't have some game programming and DirectX knowledge, but I would recommend it for someone who wants to get up to speed on the latest version of D3D, especially if they have used a previous version of Direct3D - or even another 3D API - or if they are willing to put the effort into working through the chapters to dig out the (truly useful) information they contain.

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25 of 31 people found the following review helpful:
1.0 out of 5 stars Don't waist your time / money, December 21, 2002
By A Customer
This books is one of the most worthless titles ever to be released by a publishing company! Prima Tech editors should have seen it coming and scrapped this book before it ever hit the shelves. The book "Multiplayer Game Prgramming" by Todd Barren, a book designed to help you understand how to make multiplayer capable games, does a better job explaining DirectXGraphics (Direct3D8) than this trashy book does... This is a terrible waist of time. This book was reviewed by Game Developer Magazine, and explains a ton of mistakes, and complete inaccuracies...like:

This book neglects to cover the most "revolutionary" features introduced in the DirectX8 SDK, vertex shaders and pixel shaders, but covers something as advaced as anisotropic reflection. So the shaders weren't left out because they were too complicated, who knows why they were left out!

This book is littered with grammatical, technical, and formatting errors. Example: The exponants are left out of almost every equation in the book. Page 475 has 42 missing exponants.
The reviewer also noted that the description of 3d rotation is just plain WRONG!
Also this book contains an introduction to C++, not like many 3D programmers are going to need that.
The entire physics chapter is only 8 pages long, and the first 2 of those 8 focuse only on 3D math.

The reviewer was obveously very unhappy with what he found in the book, just as I was. He gave it 1 out of 5 stars. Oh and by the way, the reviewer was Mark Deloura, a programmer who has worked with OpenGL and it's predecessors for more than 10 years now, and very well known / respected.

Heed mine and Mark Deloura's warning, don't buy this book!

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Most Recent Customer Reviews

2.0 out of 5 stars THIS BOOK DOES NOT TEACH YOU DIRECT3D
I just received this book, I've read about 50 pages, skimmed through it and it does not teach you any Direct3D like you think it would. Read more
Published on August 1, 2005 by S. Barnes

5.0 out of 5 stars Anyone give this a bad review doesnt know
The book is very good for the basics. But thats it. It gives fundamentals. It builds and doesnt jupm around and aLL THE CODE COMPILES. Read more
Published on January 28, 2005 by Nicholas M Turner

1.0 out of 5 stars Terrible book..
I bought this book with the intention of learning D3D only from this book. Wrong. I wasn't even able to get the projects to compile! Read more
Published on December 1, 2004 by A. D Swinney

5.0 out of 5 stars Best book on D3D ever
If you want to learn Direct3D programming. Use this book. It helps you step by step to learn the most important things first to be able understand the more experienced stuff... Read more
Published on July 27, 2002 by Tam

5.0 out of 5 stars A beginner opinion
The book Beginning Direct3D Game Programming is an excellent book that truly accomplishes what it sets out to do. Read more
Published on July 27, 2002

1.0 out of 5 stars Not for beginners
This book is not self-explanatory. This is just another one of those books in which authors show off their skills, but not enough skill to explain things like a teacher would.
Published on July 8, 2002 by dbig

4.0 out of 5 stars HOW TO FIX PROBLEMS WITH CODE! Very Important!
Actually there are no problems with the code. Just problems in setting up the workspaces.
1. If you get errors that you are missing files, they are most likely the common... Read more
Published on June 25, 2002 by Travis Emmert

1.0 out of 5 stars This book is a paedagogical crime
Bad english is not an excuse for this [book]. The author presents some code and just begins explaining it from one line to the next, never concerned with trying to give his reader... Read more
Published on June 16, 2002 by Rune Hjelm

5.0 out of 5 stars Beginners unite
Best coverage of texture mapping basics and math basics I have ever seen. Buy it !
Published on March 25, 2002 by Tamara

5.0 out of 5 stars Best Book for Direct3D
The Beginning Direct3D Game Programming is an abolutely excellent book. It is a difficult task to explain Game Programming in a way, that everybody can understand it. Read more
Published on March 25, 2002 by Hannes

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