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3 of 3 people found the following review helpful:
2.0 out of 5 stars
Could be WAY better, June 14, 2002
By A Customer
I'll list the pros and cons of this book one after the other; hopefully it's not too confusing...Pros: A great enemy list! Okay boss strategies Only guide so far to use coordinates (I find that fact surprising; the Zelda games are THE games to use coordinates with!) Has an okay section about passwords Nice cartoons Cons: Maps are TINY, boundaries not well marked, does not show inside of houses Screenshots are small and blurry Walkthrough is confusing; it might say something like, "In the next room, push the block and open the chest. In the next room, use the key," and it doesn't give details on WHICH keyhole to use the key on, and WHICH room is the "next" one. The could have used coordinates to their advantage way better than they did The whole thing is somewhat monotonous Cartoons, while cool, are VERY distracting. They are just plopped down anywhere; you might be in a section when you're encountering Zoras, and right there is a picture of a Goron! Some AWFUL typos; it got me all confused about the Harp of Ages. It said that the Tune Of Currents made a temporrary Time Portal, that the Tune of Ages activated Time Portals, and that the Tune of Echoes gave you tital freedom to travel in time. Then it said that you wouldn't get the ToC until later on in the game. The real scoop on the Harp is this: The Tune of Echoes (the frist tune you get) activates Time Portals; the Tune of Currents (the second tune you get) lets you move from the past to the present (it does create a temporary Time Portal, but that's not it's main purpose) and the Tune of Ages lets you go from Past to Present and Present to Past. Those typos really got me mixed up. Overall, this guide seemed like it was carelessely slapped together, and though it has some stuff you won't find in the Versus Guide, it has a lot more stuff that Versus does WAY better in.
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