Most Helpful Customer Reviews
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11 of 12 people found the following review helpful:
3.0 out of 5 stars
Starts so good, but doesn't quite get there, October 7, 2004
This book starts out so damned strong. The first couple of chapters were the sort of writing that made me stop dead, put the book down, and say 'wow' out loud. Brilliant. Absolutely brilliant. Doctorow is an incredibly talented writer, as well as a truly clever man.
But somehow, the cleverness seems to out-pace the writing. This book is packed with clever ideas, but they never go anywhere. Plot twists don't make a lot of sense, the setup at the beginning never develops into a meaningful plot.
Ultimately this is a frustrating book. So much good up front, so little on the back. As if Doctorow had a beginning and tossed off an ending just to get the book out. This is possible since he's released it under the Creative Commons license; it may be he was in a hurry to make the statement by getting it out there and didn't take time. Or it may be that he's just an idea guy and has trouble with the plots (as I writer, I've been known to suffer this).
This book is worth reading for the first few chapters. Truly, truly worth reading and re-reading. But it's not a satisfying book; my hope is that Doctorow lives up to his potential with the next one. because when he's good, goddamn, he's incredibly good.
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10 of 11 people found the following review helpful:
2.0 out of 5 stars
Too much hype spoils the reading, January 21, 2005
Believe me, I love Cory Doctorow. I follow his blog, get his newsletter, and have read very good short stories written by him. That's why I expected more from this novel.
Its strong points are the ideas: the concept of Tribe, the focus on User Interface, the ubiquity of the comm, the use of language. But it has weak points, and the main one is the plot, which is quite conventional, using plot devices straight out of Creative Writing 101: starting 'in media res', 'deus ex machina' for solving the 'someone flew over the cuckoo's nest'/'catch 22' problem, overheard conversations, dialogue for background...
However, I think this book is a promising second book of somebody that, in the future, will become an excellent writer. Maybe it's worth reading just for the 'I discovered him first' value.
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5 of 5 people found the following review helpful:
3.0 out of 5 stars
Fun ideas, but not fleshed out, August 6, 2005
Art Berry lives in a world just slightly askew from the rest of us. In our increasingly wireless world of instant and constant communication, he gives his loyalty not to a state or a company or family and friends he sees regularly, but to the Eastern Standard Tribe-a largely faceless collection of people whose home time zone is the Eastern Standard Zone, who are locked in cutthroat competition with other tribes aligned with other time zones. Art himself is currently working in London, engaged in industrial sabotage against the Greenwich Mean Tribe. Virgn/Deutsche Telekom thinks he's working for them, improving their user interface; in fact he's trying to make it almost unusable. He's got a partner and supervisor from the Tribe, Federico, and a new girlfriend, Linda, whom he met when she staged an accident with him as the fall guy so that she could claim the insurance.
For some reason, that doesn't suggest to Art that perhaps Linda is fundamentally untrustworthy and not looking out for his best interests.
Art's having fun, screwing with V/DT's user interface, dreaming up a really good, fun, and profitable idea for EST to sell to MassPike, involving rights management for downloaded music. There are frustrations, too, of course, as he begins to dimly realize that Fede might be double-crossing him, trying to steal his idea and cut him out of the deal. There are more frustrations as Linda and Fede make increasingly contradictory and irreconcilable demands on him. Eventually, on a trip which he thinks is to pitch the idea, and a side trip home to Toronto to introduce Linda to his Gran, Art finally figures out that Linda is not his friend, either. He reacts very badly, and winds up on the roof of a mental institution in Massachusetts, trying to decide whether to stick a pencil into his brain.
There are some neat ideas here, and the story moves along briskly, alternating between the main story and Art on top of the asylum, trying to figure out what he does next, with quite adequate amounts of suspense. Unfortunately, it doesn't quite satisfy. Except for Art, neither the characters nor the book's main conceit, the Tribes, feel fully developed. I was left feeling that this will probably be a fun book to read when Doctorow finisihes writing it.
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