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Maya: Secrets of the Pros with CDROM (Paperback)

~ John Kundert-Gibbs (Author) "In this chapter, I'll discuss some strategies to accelerate pre-production as well as the early stages of production..." (more)
Key Phrases: mocap skeleton, offset skeleton, texture reference object, Trax Editor, Graph Editor, Attribute Editor (more...)
3.7 out of 5 stars  See all reviews (10 customer reviews)


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Editorial Reviews

Review

"This book is a definite asset in the arsenal of the professional Maya user or the serious student." -- Kino Gill, CreativeCOW.net

"This is one book definitely you should own ... It is recommended without reservation. -- Ian Cairns, Editor, MAYA Association


Product Description

Maya: Secrets of the Pros is an all-new, full-color Maya book, from the authors of our best-selling Mastering Maya 3 and a team of top-tier Maya veterans--pros who've worked on everything from "Star Wars: Episode One" to "Final Fantasy: The Spirits Within." Using detailed case-studies, the authors reveal high-level secrets they've learned through their real-world Maya experience.

Topics covered include: Modeling, motion capture, lip synching, crowd scenes, surfacing, and rendering. The CD features movie files of sample animations, scene and support files from the projects in the book, and Maya plug-ins.


Product Details

  • Paperback: 384 pages
  • Publisher: Sybex (July 22, 2002)
  • Language: English
  • ISBN-10: 0782140556
  • ISBN-13: 978-0782140552
  • Product Dimensions: 10 x 8 x 1 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon.com Sales Rank: #878,264 in Books (See Bestsellers in Books)

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Customer Reviews

10 Reviews
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Average Customer Review
3.7 out of 5 stars (10 customer reviews)
 
 
 
 
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19 of 20 people found the following review helpful:
3.0 out of 5 stars Second Edition is Average, May 11, 2005
By Nathan L. Gilder (Gainesville, FL United States) - See all my reviews
(REAL NAME)   
I have the first edition also, and the content of this second edition is ALL NEW material.

Chapter 1 - Maya Cloth - The tutorials include a skirt, a curtain, and accessories (using cloth for animating jewelry and bracelets). Unfortunately, there are no fully clothed figures (no shirts, no pants, etc) so everything is very basic, but explained clearly.

Chapter 2 - Non-Photorealistic Rendering - First example has textures sketched in pen, scanned, and then mapped onto animated models. It creates a unique "hand-drawn" effect, and with some interesting rendering styles. Second example is how to create an impressionistic rendering style. Emit particles from object, make those particles strokes, and play with the render settings. I haven't seen a tutorial like this one before, and it does a lot for making very basic shaded object into a more intriguing render.

Chapter 3: Realistic Camera Movement - The basics of CG cinematography (if you want more on this, I recommend Digital Cinematography & Directing by Dan Ablan). Also goes briefly into camera lenses and focal lengths. The good parts are the long tutorials on Creating Camera Shake and Creating a Handheld Camera. At the end there is a brief tutorial on capturing motion with Maya Live.

Chapter 4: Radiosity, HDRI, LDRI - This is the best and most thorough tutorial on this subject that I've found in a Maya format. Rendering tutorials on a spaceship, a robot, and a katana sword. The chapter ends with a brief tutorial on how to render a detailed, complex scene.

Chapter 5: The Character Pipeline - The information is here is so basic, I think the only reason it would be included in an "of the pros" books is that it has a few MEL scripts. Naming conventions, character sets, and some rigging scripts by the author. Certainly one of the least interesting chapters.

Chapter 6: Hair Systems - This very unique chapter that talks about using Maya Hair for alternative purposes. Octopus tentacles, Rope/wire, Character's secondary motion, and shark animation. Great tutorials for all these examples, which can obviously be applied to nearly anything.

Chapter 7: Dynamics - This is all very basic stuff, with very basic examples (ie a torus lands on a plane, boxes interacting with eachother). Has a couple pages on using Maya Hair and dynamics to make car suspension.

Chapter 8: The Art of Maya Noises - Basic dynamics tutorials. I have no idea why this was in the book. You WILL find better online tutorials because most of the examples are clones of things you will find elsewhere. 1) A water fountain, 2) spinning particles to create a "vortex", 3) a "hermite electric arc" (two spheres with electricity flowing between them). MEL scripts are included for these examples.

Chapter 9: Polygon/Subdivision modeling a character head (cover of book) - Starts out talking about edgeloops -- which has an interesting twist because the character has a "third eye". Draws curves in the front and side viewports using the EP curve tool, thus creating a skeletal/basic cage that will be used as outlines for poly faces (so, it's like NURBS modeling, but poly). Has a few pages about filling in the curves-wireframe, pointing out problem areas (triangles, five sided polys, and "stars") and how to fix them. The tutorial stops at completing the trapezius and neck muscles. No texturing/lighting/rendering discussion is included.

Overall, I was slightly disappointed in this book. Sure a complete beginner would be lost, but for the average/intermediate Maya user many of the tutorials are not worth the pricetag. Before buying this, go to the bookstore and browse through the chapters that sound interesting and see if its worth your money.

Between this and the first edition, I think they should pick out a few chapters of each and make a "Best of" :-)
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18 of 20 people found the following review helpful:
5.0 out of 5 stars The Ultimate Companion to Maya Complete 3 Book!, July 31, 2002
Woah!....this books got lots of tip and tricks for effects used in a variety of movies. The print is nice and its in color. I was looking for more tutorial type information, and the book gives a little tutorials, but its more for you to build your knowledge on. For beginning effects artist such as myself, the chapters on Perfect storm to create realistic water is fantastic. As are the crowd simulation and animation GUI setup.

This book has wonderful descriptions on how to do what those in the industry can do with standalone Maya.

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8 of 10 people found the following review helpful:
5.0 out of 5 stars GREAT BOOK FOR INDUSTRY PROS, June 21, 2004
By cganimation (Los Angeles) - See all my reviews
I am an industry pro animator who has been working with Maya software since 1999. I've read tons of books and on line tutorials and try to keep up with every aspect of the program to stay competetive. So with that in mind I rate this book 5 Stars! It's one of the best I've read.

This book is by pros for pros including an excellent chapter by Habib Zargarpour from ILM on "Complex Particle Systems" which uses a shot from "Perfect Storm" to demonstrate the water particles. Aspects of how they analyzed the wave and figured out how to emit particles at the right place are still evident in movies like "Day After Tomorrow".

There's also "Photo Real Facial Replacement" by John Kundert-Gibbs, Dariush Derakhshani and Rebecca Johnson which illustrates, step by step, how to create the mouth shapes, textures and comp onto a picture of a cat, thus creating a talking cat. This is an excellent work flow for getting very near to close results that have garnered success for studio's like Rhythm&Hues for films like "Cats & Dogs" and the upcoming "Narnia Chronicles".

I wasn't a big fan of mocap, however the company I'm working for is using it in a big way. I've read about it in previous articles and such, but haven't found much usful info for practically using it, except in this book on the chapter by Robin Akin and Remington Scott titled "Animation and Motion Capture -Working Together." After reading this chapter I have a new respect for the art and science of this technology. The results from films like "AniMatrix -Flight of the Osiris" and "Lord of the Rings" demonstrates that this is powerful new medium with characters like Gollum raising the bar. Working through the tutorials, I've gained a stronger command of the medium which has helped greatly at work.

I wouldn't have posted this except for a rebuttal to one of the reviews you have posted for this book by "Ilya from Israel" who has obviously not even read the book with comments like "The easiest go like: make a cylinder, shape up a horse out of it, now you'll do the lip-synching." -It's obvious that she didn't even read it. The chapter on "Modeling a SubDivision Horse" by Peter Lee goes into extreme modeling detail and tutorials where the modeling starts with nurbs, gets converted to polies, then details such as the mouth, eyes and ears and every aspect of creating a cg horse model is shown step by step. If you work through this chapter you will end up with an excellent subD horse model.

This book doesn't cover everything, with four parts, "Modeling", "Animation & Motion", "Complex Numbers", and "Surfacing and Rendering" with only 2 or 3 chapters in each section, it doesn't cover everything you need to know. Rather it's extremely focused on very specific aspects of 3D computer graphics in Maya and gets under the hood of the authors inventive methods of working in production.

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Most Recent Customer Reviews

2.0 out of 5 stars book just didn't provide any detailed
I have reviewed this book on several occasions looking for items that could help me do some scenes. I have found that it does very little to help you produce any of the many... Read more
Published on October 24, 2006 by C. Foreman

5.0 out of 5 stars Review of Second Edition: GREAT BOOK!
Disclaimer: While I was a contributor to the first edition, I have no connection to the second edition. Therefore I believe I can speak objectively about this work. Read more
Published on March 1, 2005 by Eric Kunzendorf

1.0 out of 5 stars This book is horrible!
I bought this book the other day and the last reviewer was right. The section on the Perfect Storm covered about as little as what you see in the behind the scenes extras on many... Read more
Published on December 11, 2004 by Joe

4.0 out of 5 stars Doesn't help you make a Perfect Storm
I didn't actually buy this book but spent a lot of time reading it in the book store. I was specifically interested in the section for the particle systems used for a Perfect... Read more
Published on July 13, 2004 by Benedict A. Varga

5.0 out of 5 stars well worth the money
for a professional out there, this book might not provide a terrible amount of insight into the areas it delves into, but for me, who just finished the Learning Maya book, this is... Read more
Published on December 4, 2002 by chylld

4.0 out of 5 stars Dont rely on books to be a PRO
I picked up this book due to the insights it gives. It is a great reference book if you have industry experience and want a different perspective on certain situations, that... Read more
Published on September 29, 2002 by Mr. J. R. Stopforth

3.0 out of 5 stars Pros do not needed, intermidate... i guess not
I was looking for a book on Maya that would come up with some useful modeling techniques. So I bought this one. The book does have tutorials. Read more
Published on August 24, 2002 by Ilya

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