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Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156)
 
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Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156) (Library Binding)

by Skip Williams (Author), Jeff Easley (Illustrator), Eric Hotz (Illustrator), Ken Frank (Illustrator), Stephan Peregrine (Illustrator)
4.3 out of 5 stars See all reviews (6 customer reviews)


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Product Description
Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create encounters that confound the craftiest wizard and chill the most valiant warrior's heart.

Product Details

  • Library Binding: 192 pages
  • Publisher: Wizards of the Coast (August 22, 1995)
  • Language: English
  • ISBN-10: 0786901683
  • ISBN-13: 978-0786901685
  • Product Dimensions: 11.2 x 8.8 x 0.8 inches
  • Shipping Weight: 15.2 ounces
  • Average Customer Review: 4.3 out of 5 stars See all reviews (6 customer reviews)
  • Amazon.com Sales Rank: #556,000 in Books (See Bestsellers in Books)

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6 Reviews
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Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
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12 of 12 people found the following review helpful:
5.0 out of 5 stars !! Every DM Should Start With This Book !!, August 14, 1999
By A Customer
Chapter 1 is about how to avoid irrealistic powerful characters! (very useful with high level characters)

Chapter 2 is about how to plan and organize an adventure. It shows clearly on what a DM has to take a look. (very helpful for every DM)

Chapter 3-5 is about the dangers with magic. It explains how to integrate magic in the right way in an adventure. (very very good!! it's so simple to destroy the game with to much magic)

chapter 7 : learn managing high level characters

This is a very good and usefull book, and I have the impression that good books are becomming rare; to much comerce!!

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Needed for any DM, July 17, 1999
By "canibalax" (Sugar Land, TX USA) - See all my reviews
After reading this book, I felt that if I had read this along with the Dungeon Master Guide before I started my campaigns my world would have been improved greatly. It's perfect for those characters that have reached insanely high levels, but it also tells the DM how to avoid creating God-like characters that can ruin any campaign.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Great for those annoying God wannabes, April 7, 2000
By Andrew Hounshell (Denver, CO USA) - See all my reviews
This book is excellent, it can help extremely to improve the real role-playing of a high-level campaign. Not only does it help the DM make very interesting adventures, but it includes some very cool high-level abilities for characters that manage to get to high levels. It also includes a section devoted to characters who achieve 30th level, and how a mortal can attain godhood. Highly recommended.
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Most Recent Customer Reviews

3.0 out of 5 stars I can see this being used.
Although I doubt that a DM without the Munchkin syndrome can lead several PC to such apexes of power without getting a few clues on how to run the campaign, the high level... Read more
Published on January 3, 2000 by Shadowfire

3.0 out of 5 stars The Wrong Approach, but a Gem in the Rough
High Level Options, as can be expected, is designed to appeal to the player who has a god-complex. Oddly, however, the book is split evenly between a very useful discourse on... Read more
Published on March 12, 1999 by Dirge (dirge@voyager.net)

5.0 out of 5 stars Only if you play high-level campaigns....
If you take your campaigns into the upper reaches of immortality in mortal form, this is the book for you. Read more
Published on June 16, 1998 by Ross J. Cook

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