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Evil Tide (Advanced Dungeons & Dragons/Monstrous Arcana Accessory)
 
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Evil Tide (Advanced Dungeons & Dragons/Monstrous Arcana Accessory) (Paperback)
by Bruce R. Cordell (Author), John Rateliff (Editor)
  3.0 out of 5 stars 4 customer reviews (4 customer reviews)  


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Product Details
  • Paperback
  • Publisher: TSR (October 1997)
  • Language: English
  • ISBN-10: 0786906782
  • ISBN-13: 978-0786906789
  • Product Dimensions: 10.8 x 8.4 x 0.1 inches
  • Shipping Weight: 3.4 ounces
  • Average Customer Review: 3.0 out of 5 stars 4 customer reviews (4 customer reviews)
  • Amazon.com Sales Rank: #1,641,278 in Books (See Bestsellers in Books)
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Customer Reviews
4 Reviews
5 star: 25%  (1)
4 star:    (0)
3 star: 50%  (2)
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Most Helpful Customer Reviews

 
4 of 5 people found the following review helpful:
5.0 out of 5 stars Wonderful Island Adventure, August 26, 1999
By A Customer
An island, sub-sea caves, sahuagin, and an ancient legacy. Great writing (comments from the bitter "reader from Tennessee" aside) contributes to a great mid-level adventure where players have the opportunity to see life from below the waves. Sahuagin are scary, scary creatures, and this adventure showcases it quite well.
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4 of 4 people found the following review helpful:
3.0 out of 5 stars Good in the series, thin on it's own., October 28, 1998
By A Customer
Evil Tide is a worthwhile adventure. It is a little weak on a starting point but because it doesn't take place in any setting it should be easy to drop into any campaign. It is at it's best as the begining of the series as the adventure is just too thin for a one time ride. Some good combat in what should be the parties first underwater experience.
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3 of 3 people found the following review helpful:
3.0 out of 5 stars Toadkiller Dawg says "Interesting setting, stock plot", February 19, 2000
By A Customer
Evil Tide is the first installment of an adventure trilogy linked to the Sea Devil and Of Ships and the Sea supplements and is set on a small fishing island that has recently been beset with sahuagin attacks. The related supplements are not really required, but there are numerous references to game mechanics, equipment, spells and magic items that were introduced in those works. Some of the material is reprinted or summarized, some of it isn't.

The scenario is for mid-level PCs, but the plotting of the first installment of the Sea Devil trilogy is right out of DM 101 class. PCs travel to a remote island populated by a cast of stock NPCs (crusty old salts abound), encounter evil marauders playing havoc with the local economy and get hired by the local powers that be to do something about the problem. There is the usual missing persons story, unsurprisingly related to the recent excavation of several mysterious artifacts which are apparently linked to the evil doers search for a powerful and mysterious magic item. There are no surprises whatsoever for any but the most novice players and DMs.

The meat of the scenario is the exploration of a series of underwater caves. The cave maps fail to capture the