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Hero Builder's Guidebook (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
 
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Hero Builder's Guidebook (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) (Paperback)

by Ryan Dancey (Author), David Noonan (Author), John Rateliff (Author)
3.1 out of 5 stars See all reviews (34 customer reviews)


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Editorial Reviews

Product Description
Give your character every advantage.

When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertops everything you need to know before your character's first adventure. With this book, you will:

Maximize your charactger's potential with step-by-step character advancement guides.

Create a compelling backstory for your characer, including family, friends, and enemies.

Pick from more than 70 variants to the class descriptions in the Player's Handbook.

Choose personality traits to bring your character to life at the gaming table.

Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.

Product Details

  • Paperback: 64 pages
  • Publisher: Wizards of the Coast; 3rd edition (December 1, 2000)
  • Language: English
  • ISBN-10: 0786916478
  • ISBN-13: 978-0786916474
  • Product Dimensions: 10.7 x 8.4 x 0.2 inches
  • Shipping Weight: 6.6 ounces
  • Average Customer Review: 3.1 out of 5 stars See all reviews (34 customer reviews)
  • Amazon.com Sales Rank: #636,646 in Books (See Bestsellers in Books)


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Customer Reviews

34 Reviews
5 star:
 (2)
4 star:
 (13)
3 star:
 (10)
2 star:
 (4)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (34 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
41 of 41 people found the following review helpful:
3.0 out of 5 stars Very good starter, Rehash for experienced players., December 17, 2000
The Hero Builder's Guidebook does some in-depth exploration of each class by race, and offers some excellent food for thought in creating new characters. In general, all roleplayers should use this kind of character creation process.

However, there is just not enough new material for experienced players. The tables of birth location, community, relatives, background elements, and story hooks are all useful, but may not justify the purchase for every player. The alignment quiz is a nice touch, especially for player-DM arguments about "I am so Chaotic Good!" "Well, you're acting Chaotic Neutral, buddy!" and so on.

I recommend making one purchase of this product for a gaming group, and then sharing it around the table.

--Steve Semler, RPG Editor, SciFiHaven.com

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58 of 61 people found the following review helpful:
4.0 out of 5 stars Great For New Players and Those Who Lack Time, December 8, 2000
By September (Trevose, PA USA) - See all my reviews
Like many others, I was very anxious to see if third edition D&D would do something similar to second edition, by adding tons of new classes and rules with each new book. I was pleasantly surprised to find that this was the not the case (as of yet). This book was relatively interesting to read since it gave a small description of each class/race combination and gave a quick idea for nearly each one. This quickly sparked some ideas in me for races and classes I would not ordinarily play. The guide to creating a character's background was interesting too, but the tables did spend a little too much time describing obvious things and filling up pages.

In fact, most of what I would say about this book boils down to the fact that if you're not a very creative person or you're often stumped while trying to create a character, this is definitely the book for you. It will help a player pick a race and class, create a background, choose which feats and skills the player wants to choose, and even think of a name. In a sense, this would also be a terrific book for a newcomer to D&D. Another person it would benefit is someone who wants to create a unique character in a hurry. It would be very easy to just pick a race and class combination and then just choose the skills and feats suggested while determining if the advantages and disadvantages are worth it.

However, I could honestly not suggest this to an experienced player who is creative and has the time to create a history, concept, and name for a character. It was relatively short for the money I paid and much of it was packed with filler.

The most annoying thing about the guide (to me) was that a few race and class combinations listed to "ideas" or variants because the race/class combination was too unique. Considering the price of the guide, they could have at least tried to given an idea for a player to use.

I have the feeling I'll use it a bit, especially to make NPCs or to come up with a concept for a character. I might even use the suggested feats and skills for certain character concepts, but I doubt I'll use the family/history background for my PCs. So, those who don't have much time, who are not very creative, or who are beginners, buy it. Anyone else, consider this purchase carefully.

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44 of 48 people found the following review helpful:
2.0 out of 5 stars This book marks the end of my collecting., December 3, 2000
By A Customer
I've been playing Dungeons and Dragons since 1980, and I readily admit that I love the new edition. This book, however, marks the end of my purchases of books in the 3rd edition series simply to have the entire system.

All of the classes and races were given in the Player's Handbook. It was quite clear in the Player's Handbook that although certain races tended towards one profession or another, that any race could be any class. This book spends half its pages pairing all the races with all the classes in case you couldn't figure out what 'any race can be any class' meant (That tidbit will cost you $6.00 of your purchase price with a hefty Amazon discount).

It also gives one example of each pairing in case you couldn't think of a background for the pairing that fit in your campaign. Even this is hardly useful, however, since only one background is given so the second pairing you be back on your own. This seriously limits its usefulness as a spur-of-the-moment background generator.

This book also includes a Cosmopolitan-type quiz to determine your alignment. (For instance - if your parents arranged your marriage, what would your reaction be, A. B. C. or D. - score points in the appropriate column). I ran across this quiz while looking for anything resembling new information and thought it was a joke. Now I just think it was filler.

Speaking of filler, I also noticed that all of the tables go into exhaustive detail describing some items. I don't knwo why they would do this if it wasn't to take up space. For instance - in determining the terrain you came from: 31-45 Forest. Whether it's a tangled jungle or sparser pines, trees are the dominant feature of the landscape. They fill the few pages they dedicated to random backgrounds to similar explainations of well-known things.

I am still enamored of the system and will continue to collect the books in it, but after Hero Builder's Guidebook I'm willing to accept some gaps in my collection.

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Most Recent Customer Reviews

4.0 out of 5 stars Great Little Book
I saw this book for cheap so I added it on to another order. It's a fun little read, with very little in the way of rules and a lot more on the theoretical application of role... Read more
Published 9 months ago by Pomaikaiokalani Kajiyama

5.0 out of 5 stars A must-own for any DnD player
This is the quintessential DnD manual for anyone playing in 3rd Ed or Ver 3.5. This product tells you how your character fits in society at large, and how the ability scores... Read more
Published 9 months ago by Russell W. Waddel

4.0 out of 5 stars A very handy resource
Most of the reviews of this book have a common theme that this book is for noobs only and that experienced players will have little or no use for it. Read more
Published on May 8, 2007 by Anthony Bates

1.0 out of 5 stars Cheap? yes. Usefull? Not so much.
You can pick this book up for $2.00 or less. It is 3rd edition not 3.5 and the cover has the only color pics you will see. Read more
Published on March 25, 2007 by Thomas

4.0 out of 5 stars Cute Addition to the Collection
The Hero Builder's Guidebook doesn't scream "Experienced Players BUY ME!" and it shouldn't, either.

After all, the first line is: "The D&D game is a game about... Read more
Published on November 30, 2004 by D. Richier

4.0 out of 5 stars A very good book.
I have been a Game Master for over 8 years and I can say the following about this book:

It is a -great- addition to anyone who really wants to learn the concept of... Read more
Published on August 5, 2004 by C van Zuiden

5.0 out of 5 stars Great for everyone
I bought this book against the opinion of everyone I knew. It turned out that this book really changed my perspective on characters in role-playing games. Read more
Published on July 19, 2004 by Jeff Hatch

4.0 out of 5 stars Slightly Useful For Any Occasion
I first bought the Hero Builder's Guide with great expectations for it to do something for future characters for me and the characters that I created. Read more
Published on October 27, 2003 by J. Wactor

4.0 out of 5 stars A Generally Useful Book, Even For Veteran Players
Ten years ago, long before the emergence of the 3rd Edition Dungeons & Dragons game, I would have condemned this book as another one of TSR's attempts to manufacture as many... Read more
Published on July 31, 2003 by nicodemusd

2.0 out of 5 stars New Players will benefit, but lacks depth...
This book is great for new players and idea generating. However, it lacks depth, focuses too heavily on fantasy cliches (the D&D core setting), and often provides characters... Read more
Published on May 30, 2002

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