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Forgotten Realms Campaign Setting (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
 
 
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Forgotten Realms Campaign Setting (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) (Hardcover)

~ (Author), (Author), Sean K Reynolds (Author), Rob Heinsoo (Author) "Guarded wizards of Thay, distrusted by the common folk of the Dalelands, seek deeper knowledge in the elven ruins of Cormanthor..." (more)
Key Phrases: wild magic zone, potion belt, normal spellcasting cost, Red Wizards, Player's Handbook, Zhentil Keep (more...)
4.6 out of 5 stars  See all reviews (73 customer reviews)


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Product Description

The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting, in many years. City of Splendors: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten Realms setting. An overview of the city includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.

Product Details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (June 1, 2001)
  • Language: English
  • ISBN-10: 0786918365
  • ISBN-13: 978-0786918362
  • Product Dimensions: 10.9 x 8.5 x 0.8 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (73 customer reviews)
  • Amazon.com Sales Rank: #68,155 in Books (See Bestsellers in Books)

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    #7 in  Books > Science Fiction & Fantasy > Authors, A-Z > ( G ) > Greenwood, Ed
    #43 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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73 Reviews
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4.6 out of 5 stars (73 customer reviews)
 
 
 
 
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27 of 28 people found the following review helpful:
5.0 out of 5 stars The Best Realms Yet, June 12, 2001
By Jeff Hershberger (Madison, WI USA) - See all my reviews
(REAL NAME)   
I've been using the FR setting in my games for years now, and I gotta tell ya, this time around the WotC folks have really outdone themselves. The book is a wonderful example of what a fantasy setting can become - a map, a ton of ideas, and a framework to hold them together.

The FRCS gives you the nuts and bolts of running a realms campaign, (geography, weather, races, cultures, calendars, alphabets and languages) and then proceeds to give you a meltdown-inducing amount of adventure ideas. Add to that the Realms sourcebook gives you a host of new rules (what gaming product can resist?) for new magic, new feats (based on a characters origin-nice), new races, new organizations, and my personal favorite: new prestige classes. I'm sorry, but if you can read the description of the Archmage prestige class without salivating, you simply aren't RPG material. The new Archmage is devastatingly stylish, well conceived and (of course) frighteningly powerful. Archmages gain access to extremely powerful abilities called High Arcana in exchange for sacrificing spell slots (nice idea, that). So an Archmage can permanently give up a ninth level spell slot in exchange for the ability to cast any spell they have memorized as an energy bolt doing d6 per spell level + d6 per level of Archmage. (e.g. 4th level Archmage converts a level 4 spell into energy that does 8d6 damage as a ranged touch attack-no save).

Rules to govern the Realms peculiar framework for magic, "the weave," are included. At first, they seem a little over-stylized, but they give the Realms another opportunity for role-playing flair, and provide an "in-game" way to describe magic and its effects. I particularly like the rules for the "shadow weave" as they offer numerous possibilities for villains and adventures.

The new map for the realms has been altered slightly (to maximize the use of the map surface) and the artwork has really been stepped up. It's a marvelous and inspiring map, and I'm hoping that WotC will feel compelled to sell it as a rolled up (fold-free) poster.

The amount of information on locales and personalities comes across like an all out assault on your faculties. There are hundreds upon hundreds of ideas, introductions, and other "mental fertilizer" for DMs of all persuasions. The individual entries are not very long, but you will find working knowledge and pointers on where to take a given setting for practically everything in Faerûn with a name. It is intended to serve as a jumping off point, and in this it succeeds brilliantly.

Non-player characters are placed throughout the sourcebook as examples of members of organizations, new races, or prestige classes. Examples are by far the best way to get this kind of multi-faceted information across quickly. The stats for Drizzt-Do'Urden are presented to illustrate the rules for the Drow as a player race, the new regional feat rules, and to give you an opportunity to use him as an NPC. The Realms setting often takes some heat for having powerful NPCs, and while this incarnation has its share of dangerous characters- the product doesn't suffer because of it. The NPCs exist in the sourcebook as ideas for the DM, and campaigns that would be disrupted by the presence of NPCs like Elminster should simply keep them far away from their gaming table.

Anyone who enjoyed the Realms before will want to have this book as part of their gaming library. Players new to the setting will find a world that is ready for whatever they want to throw at it. For DMs, the amount of information in this book and the amazing level of detail is inspiring (You want to know what the trade patterns are between Thay and its neighbors? Check.) Anything in this book can be used to start an adventure, which of course is the point.

If you're serious about your campaign-settings, buy one from folks who clearly take theirs seriously. The Forgotten Realms was always popular, but this product all but establishes itself as the gold standard of fantasy RPG worlds.

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44 of 53 people found the following review helpful:
5.0 out of 5 stars It has everything, October 24, 2001
By Kurt A. Johnson (North-Central Illinois, USA) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)      
This excellent new book from Wizards of the Coast gives you everything you need to run a D&D (3rd edition) campaign in the Forgotten Realms. It includes prestige classes, life in the Forgotten Realms, deities, and much more. This book was made with a quality that took my breath away (especially comparing it to the old historical Campaign Sourcebooks)! It includes many color and black-and-white illustrations and maps.

I can't say more than it has *everything*! So, if you at all interested in the Forgotten Realms, or if you are interested in seeing a setting with interesting prestige classes and magical forms, then you must get this book!

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20 of 24 people found the following review helpful:
4.0 out of 5 stars A great book, bad price..., June 7, 2001
By Kevin S. Dickens (Edwardsville, IL United States) - See all my reviews
(REAL NAME)   
I have to admit I was hesitant to shell out the 40 dollars for this book, as I don't really even like Forgotten Realms all that much. However, upon opening the cover of this tome I found a wonderful collection of added game material for any games and world material for Faerun.

I divide this book into two halves really, the general section and the Faerun section. The first half is a general section where races, prestige classes, feats, and spells specific to forgotten realms are found. All of these could easily be used in other campaigns. The character region system actually adds a lot of personality to various regions of the realm and once again can be converted for other worlds. New races include Planetouched Genasi, Aasimar, and Tieflings while all the old races return with some unusual new sub-races. Over 50 new feats grace this book and several new cleric domains and spells of all sorts can be found in here. Finally, a few new monsters can be found towards the rear of the book, including the dreaded Dracolich template.

The next section of the book is largely dominated by geography of Faerun. However this is pretty in-depth and actually provides a great deal of information and even a few plot points are thrown in. Also in the last section of the book the gods are explained and there are a whole bunch of dieties. My main complaint here is that they only described a few of them in depth, the rest appear as names on a chart. Now of course there are a few specifics that can be found in the realms, from NPC's to such powers as spellfire, and all of them can be found in this book. Although some more notable NPC's are nowhere to be seen, but all the biggies are there (Elminster, the seven sisters, Szess Tam, etc).

The book itself is wonderful. I'm glad to see the demise of the box set as hardcover books have a longer life time then the little softcovers they put in the boxes. The art inside is on par and in some cases better then the core rulebooks and so far I haven't found many errors within. The prestige classes and races are neat and interesting for the most part and the new feats are wonderful. The gem of this book in my opinion however is the region system. By picking a region your character originates from you gain access to feats and equipment from those areas. This adds an indescribable amount of personalization to any game world as people from each region will differ.

On the downside the book is overly expensive. While it has 80 pages more than the DMG it costs as much as 2 of them at 40 dollars. Also they do not go into enough depth with the dieties. of the 100+ dieties they describe only about 30 of them in any detail. How am I supposed to know if I want to worship the Red Knight based on his stats in a chart??? I would highly suggest this book for anyone who plans on adventuring in Faerun or who would take the time to customize the neat stuff in here for their own realms. If you don't have the drive to do that or you aren't gaming in Faerun, the price tag would seem a bit high to pick this one up. If it weren't for that darned price tag I'd say this book would be on par with the psionics handbook and players handbook even if it is realm specific!!!

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Most Recent Customer Reviews

4.0 out of 5 stars I BOUGHT TWO!
This is the campaign l dreamed to run/gm when i was younger! I bought two cause of the condition and cost! has stats on Drizzt! and Artemis! Read more
Published 13 days ago by Devin Heder

4.0 out of 5 stars Astounding depth for setting material
Apart from asking around as to, "What the hell ARE the 'Forgotten Realms'?" on a couple of gaming sites, this was my first exposure to the mythical land of Faerûn, and I have to... Read more
Published 2 months ago by Steven Warfield

5.0 out of 5 stars An Rp Classic
The Forgotten Realms is the quintessential world for an experienced dungeon master. Beginners beware as the book though amazingly extensive it is amazingly extensive and for a new... Read more
Published 6 months ago by 1Hp

4.0 out of 5 stars Giving you more ideas of inspiration
I must admit, I've only recently began getting back into D&D. I've always enjoyed playing it, but never really played (let alone ran) Forgotten Realms. Read more
Published 22 months ago by Matthew Maciejewski

5.0 out of 5 stars my review
I think this book is helpful and adds many new features into the game of Dungeons and Dragons. It adds in Gem specifics and Dracoliches and more
Published on October 8, 2007 by pokeball_master

5.0 out of 5 stars Great value for the price
First, it is a beautiful book. The art and overall presentation is superb. The level of detail that some reviewers find lacking is not necessary for a book that is supposed to be... Read more
Published on October 19, 2006 by Rod F. Aguirre

5.0 out of 5 stars Return to the best setting ever!
I was very unsettled when the old parent company TSR went under in 1997. I loved the lavish boxed set filled with maps and cards. The novels was what it was about for myself. Read more
Published on June 20, 2006 by Richard K. Kostoff

5.0 out of 5 stars love forgotten realms
just recently had a chance to use the forgotten realms campaign setting, i love this book it was so helpful with forgotten realms lore, and not to mention npcs to use thanks... Read more
Published on March 8, 2006 by James Roberts

4.0 out of 5 stars Definately worthwhile, but a few flaws...
I've read through a few setting books, and rather than write a super long review, I'd refer you to "W. Johnson", his is an excellent review. Read more
Published on December 20, 2005 by Max Nevill

5.0 out of 5 stars The newby's opinio
So, I'm pretty new at this whole Roleplaying buisiness, but I played many of the Computer games set on this universe, the Forgotten Realms universe, and I enjoyed them all! Read more
Published on July 22, 2005 by Alvaro Gmez Godoy

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