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20 of 22 people found the following review helpful:
5.0 out of 5 stars
One of the DM's best books to have..., December 13, 2001
Really.I borrowed my Birthright DM's copy, since, well, I'm not DMing, don't plan on doing so anytime soon, and had no need to purchase it...but it'd still be interesting, I figured. I found a detailed guide to the default D&D cosmology, suggestions on alternate cosmologies, decent prestige classes, new monsters and monster types, new spells, and...a write-up of every single plane in the standard cosmology...even alternate material planes! Note that this book is really only of use to DMs, not players. There's not enough there for you to justify the expense. But for DMs...oh, yes. You have three basic types of non-material planes: Transitive, Inner, and Outer. Transitive planes are those whose main purpose is to get you from one plane to another...such as the Astral, Ethereal, and (new to this book) Shadow. Inner planes are the elemental planes...fire, water, earth, air, plus the paraelemental planes (where the infinite planes meet), as well as the positive and negative energy planes. And, finally, there are the outer planes...where the celestials and fiends and other outsiders live. Each plane has a standard format, discussing specific characteristics of that plane and any special effects (like the 3d10 points of fire damage/round an unprotected person receives on the Elemental Plane of Fire). There are also non-standard planes included as options, such as Faerie, the Elemental Plane of Wood, and the Far Realms (where multi-tentacled insanity-causing monstrosities dwell). Creatures range from new celestials to new fiends, including a new (to 3e, anyway) category, the yugoloths. There are also new templates...half-elementals, axiomatic and anarchic creatures, etc. There are also non-psionic versions of the githyanki and githzerai...some people might not like buying two versions, but not everybody uses psionics. The book is of uniformly high quality...the art is great, the writing is great, and it all just *works*. I can't think of anything bad about this book. If you're planning on running a D&D 3e game and it might involve the planes, you owe it to yourself to get this book.
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