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Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
 
 
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Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) (Paperback)

~ Sean K. Reynolds (Author), Jason Carl (Author) "This chapter details seven of the largest and most insidious evil organizations in Faerun..." (more)
Key Phrases: servitor vampires, lesser piwafwi, drow sleep poison, Night Masks, Night King, City of Shade (more...)
4.3 out of 5 stars  See all reviews (21 customer reviews)


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Product Description

Evil Powers Threaten Faerun

Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.

28 villainous groups
Maps of evil strongholds
New spells, feats, and magic items

To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

Product Details

  • Paperback: 192 pages
  • Publisher: Wizards of the Coast (November 1, 2001)
  • Language: English
  • ISBN-10: 0786919892
  • ISBN-13: 978-0786919895
  • Product Dimensions: 10.8 x 8.4 x 0.4 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon.com Sales Rank: #125,420 in Books (See Bestsellers in Books)

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    #87 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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Customer Reviews

21 Reviews
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Average Customer Review
4.3 out of 5 stars (21 customer reviews)
 
 
 
 
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30 of 33 people found the following review helpful:
5.0 out of 5 stars Excellent supplement for Forgotten Realms DM's, November 12, 2001
By A Customer
If you play in the Realms and want to flesh out your villians, this book is wonderful. It's the same size and layout as Magic of Faerun, so that right there is a plus. Personally, i think the artwork is much better than Magic of Faerun, and some of the power groups detailed therein are quite intriguing. From the Daemonfey to the old Red Wizards, the book covers dozens and dozens of personalities, locales, and enemies to throw against your party.

If you don't play in the Realms, the book is not as useful, but it is still GRADE A gaming material that could have pieces used in other campaigns. It seems like WOTC is pumping all their best talent and money into the FR series, which is fine by me, but it means that some other lines end up lacking (like the class supplement books).

Yes, the book is very pricey, but for a DM who wants a whole slew of villians, monsters and plots, it's worth the money.

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17 of 20 people found the following review helpful:
4.0 out of 5 stars Well done but lacking in some areas., November 7, 2001
By "malec" (Tampa, Florida United States) - See all my reviews
I'll start by saying the book is a good book for anyone playing in the Forgotten Realms setting. This book is perfect for DMs and not as important for players, although players who wish to play in an evil group will find this book very useful. Any DM that wishes to tackle the pcs with an evil group will find a lot of support and ideas in this book including stats, items, influence, npcs, allies, locations, maps etc. It also adds a handful of prestige classes specific to some of the evil groups including Church of Cyric (Spur Lords), Worshipers of Entropy(Entropist), Zhentarim's Sky mages, Thayan Knights of the Red Wizards and even the Darkmask for surface drow that follow Vhaeraun. The end of the book contains favored magical items and favored spells to some of the groups. Some of the groups have character leaders stats and items. I had to hold back from rating this book as a single reason which I thought is important as someone who plays with psionics. The books contains no psionical support, or even a psionical option, for cults like the Mindflayers which are obviously psionically oriented. Other than that, I highly recommend the book, especially for playing in or against evil groups.
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10 of 11 people found the following review helpful:
5.0 out of 5 stars Truly Excellent, January 30, 2002
By Hrafn (Denver, CO) - See all my reviews
While the standard paperback offerings for D&D 3 have thusfar disappointed me, the ones for Forgotten Realms have been truly outstanding and have proved applicable beyond the bounds of FR games.

I had high hopes for this book after having gotten Magic of Faerun, I was not disappointed. This book is well organized, sorted by both size of the group (major or minor) and alphabetically, and covers a great many "evil baddies" in the world that can be easily incorperated into either a new game or an existing Campaign.

Groups like The Night Masks, The Church of Shar, The Church of Bane, the Shades, and the Drow are now covered in extensive detail. A rich history is given, along with what are essentially roleplaying notes, and stats on prestige classes and promenant members of the organization.

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Most Recent Customer Reviews

4.0 out of 5 stars Could be better, but could definitely be worse, too
This was a relatively good book, in terms of the FR accessories. Some of the art seemed half-assed (not bad, just rushed), but its the book's content that really shines through... Read more
Published on February 3, 2004 by Ellen Pellnat

5.0 out of 5 stars Excellent book.
This is one of the FR books you should own. It's excellent, has lots of great prestige classes, depicts major and minor evil organizations in Faêrun, and also describes each... Read more
Published on December 15, 2003 by Roberto Arbelaez

4.0 out of 5 stars Good information
Good detail and a great number of organizations makes this a decent addition to anyone's FR library.
Published on December 25, 2002 by David L. Cheung

4.0 out of 5 stars Evil Cults & Groups Galore!
Wonderfully put together, beautiful maps of the bad guyz' hideouts you can use for anything, the organizations and details on the NPC's can likewise be used with other side treks,... Read more
Published on November 21, 2002

5.0 out of 5 stars All our favorite bad guys!
Truth be told, you probably have enough information in the Forgotten Realms Campaign Setting to pass through or conduct simple quests with regard to most of the evil groups of... Read more
Published on September 18, 2002 by Yu-jin Chia

5.0 out of 5 stars It Works
This book is a must have for every DM, its great for setting up organziations to attack and battle against if your playing a good campaign, and even better for setting up allies... Read more
Published on July 22, 2002 by desano

5.0 out of 5 stars Lords of Darkness
This is by my opinion the best book Wizards of the coast have ever produced. To the new dungeon masters i recommend the 3 core tule books Forgotten realms campaign setting and... Read more
Published on June 22, 2002

5.0 out of 5 stars Lords of Darkness
This is by my opinion the best book Wizards of the coast have ever produced. To the new dungeon masters i recommend the 3 core tule books Forgotten realms campaign setting and... Read more
Published on June 22, 2002 by A dungeon master

5.0 out of 5 stars very important piece for forgotten realm setting
This book is excellent in giving the DM resources on the various evil aligned groups found throughout faerun. Read more
Published on May 9, 2002 by Forrest B. Crock

5.0 out of 5 stars Lords of Darkness----> Given 5 stars!
This book is very welll written and a great book for people who are into fantasy books
Published on April 7, 2002 by cimorine

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