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Revised Core Rulebook (Star Wars Roleplaying Game)
 
 
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Revised Core Rulebook (Star Wars Roleplaying Game) (Hardcover)

by Bill Slavicsek (Author), Andy Collins (Author), J.D. Wiker (Author), Steve Sansweet (Author) "The Star Wars films depict an amazing galaxy of strange aliens, wondrous machinery, mystical powers, epic struggles, great heroes, and terrible villains..." (more)
Key Phrases: aptitude bonus, vitality point cost, droid programmer, Challenge Code, Weapon Group Proficiencies, Star Wars (more...)
4.0 out of 5 stars See all reviews (81 customer reviews)


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Editorial Reviews

Product Description
Revised and updated with new information from Star Wars: Attack of the Clones, including game statistics, characters, creatures, and vehicles.

Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material. The book spans all Star Wars eras, including The Rise of the Empire era, The Rebellion era, and The New Jedi Order era, with material that has never been compiled into a single source.

Added features of the revised rulebook include rules for playing droid characters, a new starship combat system, and expanded creature design rules. New species, skills, feats, character classes, prestige classes, and equipment will be extremely well received by the players and fans who have asked for them.

The revised rulebook, which features all-new cover art and interior design, is 100% compatible with previous Star Wars Roleplaying Game products.


About the Author
BILL SLAVICSEK is the Vice President and Director of Roleplaying Game Design at Wizards of the Coast, Inc. His most recent designs include The Dark Side Sourcebook and The Rebellion Era Sourcebook. He lives in Washington state.

ANDY COLLINS writes and edits roleplaying games for the Wizards of the Coast(r) R&D department. His recent credits include the Star Wars Living Force Campaign Guide and the D&D(r) adventure Lord of the Iron Fortress. He lives in Washington state.

JD WIKER is a game designer with Wizards of the Coast and has contributed to numerous Star Wars products, including Secrets of Tatooine and The Dark Side Sourcebook. He lives in Washington state.


Product Details

  • Hardcover: 384 pages
  • Publisher: Wizards of the Coast (May 1, 2002)
  • Language: English
  • ISBN-10: 078692876X
  • ISBN-13: 978-0786928767
  • Product Dimensions: 10.7 x 8.4 x 0.9 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 4.0 out of 5 stars See all reviews (81 customer reviews)
  • Amazon.com Sales Rank: #194,248 in Books (See Bestsellers in Books)

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Customer Reviews

81 Reviews
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Average Customer Review
4.0 out of 5 stars (81 customer reviews)
 
 
 
 
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42 of 47 people found the following review helpful:
5.0 out of 5 stars Time to Return to the Galaxy Far, Far Away, November 18, 2000
By "shindar" (Rockville, MD United States) - See all my reviews
I've played the Star wars RPG since its orginal birth way back in 1987 and ,despite the earlier version's ease of play, wanted something better. WotC delivered in spades. Combat is quick, dirty and added a few things that were missing of the old version . Character creation will take some getting used to, but makes sense. Jedi FINALLY have some limits and even if you don't choose to covert any existing game to the new system, buy the book just to read Chapter Nine about the Force. The best writing I've seen about the subject. Ever. The book's layout is sometimes confusing but is very slick and well done. Starship combat is good, but don't expect to be able to make a "Rogue Squadron" type campaign. The best part is official stats for Jar Jar Binks so you can blow him to bits if you wish. Overall, there is enough information about each "era of play" you wish to play in but not too much so the GM is overloaded. To finish, this game captures the feel of the Star Wars universe better than its predecesor. For those on the fence, go ahead and buy it. For anyone not willing to change systems, I urge all of you to give it a chance.
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40 of 45 people found the following review helpful:
5.0 out of 5 stars The return of the Jedi, December 4, 2000
By Michael J. Mistele "mjmistele" (Brookfield, IL United States) - See all my reviews
I played the old West End Games version of the Star Wars RPG for 12 years, and have been looking forward to this new version for some time. I'm happy to report that, in most respects, WotC has really delivered.

The d20 rules (similar, but not identical to the 3rd Edition D&D rules) are elegant in their simplicity. I think that this will help the new game overcome one of the few shortcomings of the excellent WEG system -- combat (and skill resolution as a whole) could be extremely slow with experienced characters, as the players would have to roll and then count up huge handfuls of d6s.

There are not a large number of character classes available in the new system, especially compared to the plethora of templates available under WEG. However, the multiclassing rules are very simple, and can help re-create many of the old templates.

I only have two complaints about this otherwise excellent new game. First of all, the starship combat system is extremely simplistic and abstract -- a little too much so for my tastes. Secondly, while the book contains statistics for many aliens and equipment, there are a lot of staples that are still missing (where are banthas, A-wings, or TIE Interceptors?).

One final note -- there isn't a lot of help for true novice role-players in this rulebook. If you love Star Wars, but have never tried a role-playing game before, you might want to try the introductory "Star Wars Adventure Game" first.

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17 of 17 people found the following review helpful:
5.0 out of 5 stars Bring Star Wars to Life, August 4, 2005
This latest edition of the Star Wars roleplaying system is the best one that has been released to date. First of all, I have to say that I'm really pleased with the full-color format. There's a nice mix of scenes from the movie and original artwork. As for the system, it is based on the D20 system, and it is quite easy to learn, especially if you are familiar with other D20 systems. Another great plus is that this book is a complete package. In other words you can start playing with just this book. I was really pleased with that because a lot of systems will make you buy a player's book for character creation and another for gamemastering. Of course there are lots of other books that will help you add detail to your campaigns, but if you're short on cash, don't worry. This one will be enough to get you started. Check it out, and make the world of Star Wars come alive!
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Most Recent Customer Reviews

4.0 out of 5 stars Good Book but the Saga Edtion is more refined.
Not that I wasnt satisfied with the book, but this edition is missing some little things or not written right. Read more
Published 1 month ago by IRUEL

5.0 out of 5 stars The Only Book You Will Need.
I have purchased this book and ran a game using this system. The system draws largely from D20, making it easy to pickup and play with. The book itself is massive. Read more
Published 3 months ago by Jason P. Phares

5.0 out of 5 stars As expected
The purchase was performed without problems. The delivery was fast, and the article was exactly as expected. 100% reliable, 100% satisfaction.
Published 14 months ago by Cesar Costa

4.0 out of 5 stars Great but lacking
Unfortunately this product feels a lot like Dungeons & Dragons in space. I guess with the transferability of the d20 rules that was always going to be more or less the case, but... Read more
Published 21 months ago by M. J. Dwyer

4.0 out of 5 stars D20 IN SPACE
I recently came to d20 from AD&D (which I think is HACKMASTER now) and I was often confused when trying to play d20 D&D. Read more
Published on April 30, 2007 by Alexander Scott

3.0 out of 5 stars Star Wars Roleplaying Game.....isn't this just D&D?
So, When the revised book came out for Star Wars roleplaying I was excited. I thought the first release by wizards of the coast was way to much like D&D. Read more
Published on March 31, 2007 by Michael A. Garcia

4.0 out of 5 stars Insect Bites
Overall, Star Wars RPG is a good system. Its very easy to learn if you've played D20 Modern especially. Read more
Published on July 22, 2006 by The Inventist

5.0 out of 5 stars Excellent Book
If your thinking of buying this, then do. This book has provided many hours of fun just reading it, let alone playing star wars rpg.
Published on February 16, 2006 by J. Bolatto

2.0 out of 5 stars Still a disappointment.
The 2002 version of the Star Wars core rulebook is an improvement over the original. It upgrades some underpowered character classes, adds some breadth, and makes much-needed... Read more
Published on February 12, 2006 by tribolumen

4.0 out of 5 stars WAY better then the old Core Rulebook!
The Revised Core rules fixed much of what was wrong with the old core rulebook. The classes (and prestige classes) are much better. Read more
Published on October 31, 2005 by A. Shohat

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