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Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
 
 
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Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5) (Hardcover)
"Just about every die roll you make is going to be modified based on your character's abilities..." (more)
Key Phrases: more plant creatures, more summoned creatures, normal prerequisites for that feat, Hit Dice, Dungeon Master's Guide, Armor Class (more...)
  3.7 out of 5 stars 123 customer reviews (123 customer reviews)  

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Editorial Reviews
Amazon.com
This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?

In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.

All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer

Product Description

Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

Product Details
  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast; 3.5 edition (July 1, 2003)
  • Language: English
  • ISBN-10: 0786928867
  • ISBN-13: 978-0786928866
  • Product Dimensions: 10.9 x 8.5 x 0.9 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars 123 customer reviews (123 customer reviews)
  • Amazon.com Sales Rank: #3,362 in Books (See Bestsellers in Books)

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    #4 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons
    #7 in  Books > Entertainment > Puzzles & Games > Role Playing & Fantasy

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Inside This Book (learn more)
First Sentence:
Just about every die roll you make is going to be modified based on your character's abilities. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
more plant creatures, more summoned creatures, normal prerequisites for that feat, permanency spell, spell resistance, saving throw, throw splash weapon, spell functions, caster level, casting time, fighter bonus feats, metamagic version, current hit point total, brutal humanoids, class spell list, domain spell slot, possible critical hit, rebuke creatures, shield bonus, turning check result, quickened spell, base attack bonus, spell allotment, attack roll modifiers, battle grid
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Hit Dice, Dungeon Master's Guide, Armor Class, Abjuration Level, Divination Level, Escape Artist, Personal Target, Disable Device, Sense Motive, Use Magic Device, Handle Animal, Hit Die, Weapon Focus, Use Rope, Difficulty Class, Ethereal Plane, Power Attack, Point Blank Shot, Wee Jas, Astral Plane, Combat Expertise, Corellon Larethian, Decipher Script, Arcane Focus, Weapon Specialization
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover | Surprise Me!
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