Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
52 used & new from $17.92

Have one to sell? Sell yours here
 
   
Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get yours here.
 
  

Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition (Hardcover)

by Wizards RPG Team (Author)
2.9 out of 5 stars See all reviews (63 customer reviews)

List Price: $34.95
Price: $23.07 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $11.88 (34%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Tuesday, July 21? Choose One-Day Shipping at checkout. Details
36 new from $20.00 16 used from $17.92

Special Offers and Product Promotions

  • Purchase this entertainment book and get 12 issues to either Rolling Stone, Men's Journal or Us Weekly for $2.95 each. That's less than $0.25 an issue. Here's how (restrictions apply)

Frequently Bought Together

Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition + Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition + Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
Price For All Three: $69.21

Show availability and shipping details


Customers Who Bought This Item Also Bought

Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition

Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition

by Wizards RPG Team
2.9 out of 5 stars (222)  $23.07
Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)

Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)

by Jeremy Crawford
4.0 out of 5 stars (55)  $23.07
Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)

Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)

by Bruce Cordell
3.4 out of 5 stars (71)  $19.77
Dungeons & Dragons Dungeon Master's Screen

Dungeons & Dragons Dungeon Master's Screen

by Wizards RPG Team
Adventurer's Vault: A 4th Edition D&D Supplement

Adventurer's Vault: A 4th Edition D&D Supplement

by Logan Bonner
4.1 out of 5 stars (38)  $19.77
Explore similar items

Editorial Reviews

Product Description
The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

Product Details

  • Hardcover: 288 pages
  • Publisher: Wizards of the Coast; 4th edition (June 6, 2008)
  • Language: English
  • ISBN-10: 0786948523
  • ISBN-13: 978-0786948529
  • Product Dimensions: 10.9 x 8.4 x 0.7 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 2.9 out of 5 stars See all reviews (63 customer reviews)
  • Amazon.com Sales Rank: #11,498 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #34 in  Books > Science Fiction & Fantasy > Gaming
    #34 in  Books > Entertainment > Puzzles & Games > Role Playing & Fantasy

What Do Customers Ultimately Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(27)
(25)
(17)
(14)
(2)

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

63 Reviews
5 star:
 (19)
4 star:
 (9)
3 star:
 (5)
2 star:
 (5)
1 star:
 (25)
 
 
 
 
 
Average Customer Review
2.9 out of 5 stars (63 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
52 of 59 people found the following review helpful:
3.0 out of 5 stars A re-imagined cast of characters, June 9, 2008
By Jeff Hershberger (Madison, WI USA) - See all my reviews
(REAL NAME)   
Like all previous editions of the Monster Manual - this book contains the list of creatures and their statistics that DMs need to create opponents for their players.

Before 3rd edition, this was all this book tried to do. While a 2nd edition DM could choose to buy the Fiend Folio instead of the Monster Manual, the 3rd edition (and 3.5) DM did not have this option. 3.0/3.5 added monster-specific rules that truly turned the Monster Manual into a core rulebook.

Monster feats, exotic attacks, Templates, and rules for PC monsters - all were natural extensions of the monster concept: You have monsters - and now you want to alter them for your specific needs. In my opinion, this was a good thing.

The 4th edition Manual follows this model - although there are some differences worth mentioning.

First - the easy stuff:
The laundry list of monsters includes the bulk of classic D&D bad guys: Orcs, Unicorns, & Worgs (Oh my!). A straight book-to-book comparison will reveal many differences in this edition's inventory (e.g. 4th ed. has only chromatic Dragons).

Many will be surprised by which creatures got included - but it's worth remembering that every edition of D&D has had multiple versions of the Monster Manual (3.5 was up to volume 5). If your favorite bad guy didn't make the cut - they're not gone - they'll just be in a future product.

The creature entries seem abbreviated at first. Much as in 3.0/3.5 you will not see wordy paragraphs about a creature's back-story or preferred environment. As a DM, when I need a creature I need their stats, not their life story. Wordy write-ups take up space that could be filled by more monsters. Besides, adding thematic information like back stories is *my* job.

Big changes in creature powers will come as a jolt. Negative levels are gone. 3rd edition negative levels seemed like a good idea - but were more hassle than they were worth. They had a high maintenance tail (keep track of your minuses AND then track a save the following day - for each negative level), and they threatened the primary goal of all players: level advancement. Good riddance.

Undead now drain healing reserves - something that that is depleting (in keeping with the "drain life energy" motif of undead) and does not have a long term maintenance issue. When you are hit, you lose a reserve. Zero maintenance. This is good.

Vampires - actually Vampire Lords - still create spawns but now ignore garlic, running water, and wooden stakes and have detailed rules for how they must rest. Jettisoning garlic may bother some players - but traits like that work better in novels than they do in RPGs (Bram Stoker never had to deal with PCs wearing plate mail festooned with garlic cloves).

Werewolves don't spawn lycanthropy - they infect you a disease that makes you berserk. This change is likely due to the same calculation of maintenance hassle vs. gaming value. The first time you face werewolves - lycanthropy is a fun risk. When you face an army of lycanthropes, the disease adds more logistics than drama.

There are a lot of monster abilities that will translate into the new rules in ways that surprise and confound. With 4th edition changing the DNA of spells and powers - this was unavoidable and does not pose any barrier to DMs adjusting the power of their chosen monster up or down.

The rules for customizing monsters is where I would be most critical of this volume.

The back of the book contains a subset of monsters that can be used for NPCs or PCs. This is essential, since 3.0/3.5 opened the doors for PCs to be whatever they want. The rules provided for playing a PC orc (for example) seem very light. There are a host of issues that playing monsters brought up in 3.5 - and I don't expect 4th edition to be any different. This section looked a lot like an add on (and that's fine if it is), but if DMs should expect an expanded set of rules covering this - it'd be nice if the book came out and said it.
3.5's Monster Manual had "[this monster] as a PC" entries within the monster's description which I feel is a superior model. I want to be an orc, I pick up my Monster Manual and find the listing for - Orc. Putting them in the appendix helps the player who wants to see the full menu of choices - but you could do that with an index and still put all of a monster's data in one place. I'm a big believer in one stop shopping - and having the rules for a specific task stored in multiple places just slows things down.

Scaling monsters/Adding templates.
Adding class levels and templates to 3.5 monsters ensured that no monster had to be boring (three words: Vampire Kobold Sorcerer) and from all appearances this will carry forward in 4th edition. These rules in 4th edition are in the DMG and I would question this.

If the Monster Manual is truly a core book (the core set of monsters + monster rules) why not have all the template/advancement/ monster specific abilities rules in that volume?

I can see that having these rules in a central book like the DMG is appealing - but when the rules for monsters evolve, we are more likely to get another Monster Manual than we are an updated DMG. The rules in the DMG are may be adequate, but they look rather thin. I would expect more rules and clarifications to be a virtual certainty. Plus, there's the appeal of having all my monster rules in one book.

The changes in the 4th edition Monster Manual are extensions of the changes to the core rules - so it's hard to have stand-alone praise or criticism of it. For the most part, it remains what it always was: a menu of monsters that is essential for DMs.
Comment Comments (2) | Permalink | Was this review helpful to you? Yes No (Report this)



 
4 of 4 people found the following review helpful:
3.0 out of 5 stars Like the new monster design, but..., August 9, 2008
By P. Gurdgiel (Fort Worth, TX) - See all my reviews
(REAL NAME)   
the book is by far the weakest of the three core books.

The good:
The new mechanics focus on the "screen time" devoted to each monster and keeps things simpler. Most entries provide knowledge check info with DCs and useful info. Book is colorful and includes lots of creatures and variations

The bad:
Other than the DC check knowledge, background info on the creatures is really sparse. In some cases variations in a entry don't even have a phsyical description of how they are different. Templates would be better served in here than in the DMG (though that's a minor quibble).

Overall, still well worth the money if you are going to run a game.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
3 of 3 people found the following review helpful:
4.0 out of 5 stars Solid material... Just not classical DnD anymore., December 5, 2008
By Marta (Lisboa) - See all my reviews
4th edition is bound to be regarded as the love-child of collectible card games and online RPGs. And no book displays this feeling any stronger than its 4th edition Monster's Manual. I've been playing dnd since 2nd edition came out and did a lot of DMing during 3rd edition. In those times you would create a monster in a way very similar to a PC: You would choose your monster's race, give it a class and choose its feats and spells before you were done. The whole system was incredibly powerful to the point of being overwhelming. 4th edition changed all of this. Monsters now are presented "as-is", no tweaking necessary. You can't trace how many levels it has or what feat choices it took. It is basically a non-adaptable stat block. This, of course has its upsides. In 3rd, for example, between feats, spells and abilities, a normal adult dragon would have around 30 different options during combat. In 4th? Even the most powerful has about 7. And most of them are pretty linear. Of course, you can't level it up to scale the encounter to your group's level or even choose to give it different abilities (some monster templates are presented though) but it does make it a lot easier just to put one out of the book and into the battlefield. In the end, it seems monsters and enemy NPCs work in ways very different from normal PCs. They have a lot less options, a lot less depth and no way to scale. However they do look a lot user-friendlier, with a simpler, cleaner stat-block and easier to understand powers.
Bottom line, the question comes down to the Player's Handbook. If DM and players like this novel approach to dnd then the Monster's Manual follows suit and delivers a good, solid work for the busy DM. If the whole cRPG / CCG look doesn't strike your fancy, I seriously think this book won't convert you.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
Ad
 
Most Recent Customer Reviews

5.0 out of 5 stars Leveled Monsters
Well first of all there's old school Orcus on the front cover. he and Tarrasque make up the most powerful monsters here, in excess of 1,000 hit points. Read more
Published 1 month ago by Joseph Adams

5.0 out of 5 stars Finally, a D&D ruleset which my little sisters not only tolerate, but enjoy!
You know what is great about the 4E rules for D&D? They made it easy, and fun, for NEW PLAYERS to get into the game. Read more
Published 3 months ago by R. McAdams

2.0 out of 5 stars WotC's New Coke
I played D&D through every edition since the beginning: basic, expert, AD&D, 2nd, 3.0, 3.5, and now 4th. Read more
Published 4 months ago by Simplicissimus

5.0 out of 5 stars finnaly it arrived
its the monster manual for 4th ed. d&d. Lots of good art work and some interesting creatures for you gaming fun.
Published 4 months ago by A person

5.0 out of 5 stars D&D necessity
There are two different ways to look up monsters: alphabetically and by level. It does include a guide to reading the monster information which was helpful. Read more
Published 4 months ago by Jose Castro

1.0 out of 5 stars can't review what you haven't received
would like to offer a review of this book; unfortunately, it's been over a month since it was ordered and supposedly shipped, but yet to be received. Read more
Published 4 months ago by lessthanzippyshippy

3.0 out of 5 stars Adequate, but necessary
This MM is probably one of the weaker MMs I've read. Unfortunately with such a new system (4E) you almost have no choice but to buy this thing so you have a starting point on how... Read more
Published 5 months ago by D. Nguyen

5.0 out of 5 stars A Sold Buy
I believe this title to be a sold buy. Most people are distressing over the fluff that was left out of the book; I rather like this approach. Read more
Published 8 months ago by Jonathon Cheatle

4.0 out of 5 stars Great Ideas--Hurt by Bad Presentation
This Monster Manual shakes things up a lot. Like a lot of the new edition, it's about reimagining the old in a fun new way. Read more
Published 8 months ago by Robert Blank

2.0 out of 5 stars A book of miniatures / card game stat blocks
This product is purely a straightforward down to the point book of creatures with stats, nothing more. Read more
Published 9 months ago by James D. Pierson

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (1 discussion)
  Discussion Replies Latest Post
Less for More 1 February 2008
See all discussions...  
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


Active discussions in related forums
   


Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


RotoZip Makes Difficult Cuts Easy

Shop all Rotozip products
RotoZip is proud to offer high-performance accessories, attachments, and tools to cut through a wide variety of materials.
 

Best Books of 2008

Best of 2008
Find our top 100 editors' picks as well as customers' favorites in dozens of categories in our Best Books of 2008 Store.
 

Buy Three Books, Get a Fourth Free

4-for-3 Books
Order any four eligible books under $10 and get the lowest-price book free in our 4-for-3 Books Store. See more details.
 

Give Your Rake a Break

Shop for Leaf Blowers
If you need to move a lot of leaves, a handheld or backpack blower helps get the job done quickly.

Shop all blowers

 
Ad

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Free
Free by Chris Anderson
Paranoia
Paranoia by Joseph Finder
The Adventures of Sherlock Holmes
The Adventures of Sherlock Holmes by Arthur Conan, Sir, 1859-1930 Doyle
My Soul to Lose
My Soul to Lose by Rachel Vincent

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates