Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
50 used & new from $17.50

Have one to sell? Sell yours here
 
   
Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get yours here.
 
  

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) (Hardcover)

by Wizards RPG Team (Author)
3.8 out of 5 stars See all reviews (21 customer reviews)

List Price: $29.95
Price: $19.77 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $10.18 (34%)
  Special Offers Available
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Tuesday, July 7? Choose One-Day Shipping at checkout. Details
39 new from $17.55 11 used from $17.50

Special Offers and Product Promotions

  • Purchase this entertainment book and get a 12 issues to either Rolling Stone, Men's Journal or Us Weekly for $2.95 each. That's less than $0.20 an issue. Here's how (restrictions apply)

Frequently Bought Together

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) + Arcane Power: A 4th Edition D&D Supplement + Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)
Price For All Three: $62.61

Customers Who Bought This Item Also Bought

Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)

Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)

by Jeremy Crawford
4.0 out of 5 stars (55)  $23.07
Adventurer's Vault: A 4th Edition D&D Supplement

Adventurer's Vault: A 4th Edition D&D Supplement

by Logan Bonner
4.1 out of 5 stars (38)  $19.77
Draconomicon: Chromatic Dragons (D&D Rules Expansion)

Draconomicon: Chromatic Dragons (D&D Rules Expansion)

by Bruce Cordell
4.0 out of 5 stars (11)  $26.37
Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion)

Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion)

by Wizards RPG Team
3.8 out of 5 stars (13)  $19.77
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)

Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)

by Wizards RPG Team
3.5 out of 5 stars (31)  $19.77
Explore similar items

Editorial Reviews

Product Description
New options for fighters, rangers, rogues, and warlords.

This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.

This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.

Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.

Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (November 18, 2008)
  • Language: English
  • ISBN-10: 0786949813
  • ISBN-13: 978-0786949816
  • Product Dimensions: 11 x 8.4 x 0.5 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars See all reviews (21 customer reviews)
  • Amazon.com Sales Rank: #4,210 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #14 in  Books > Science Fiction & Fantasy > Gaming
    #14 in  Books > Entertainment > Puzzles & Games > Role Playing & Fantasy

What Do Customers Ultimately Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(17)
(11)
(5)
(1)

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

21 Reviews
5 star:
 (4)
4 star:
 (12)
3 star:
 (2)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (21 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
48 of 49 people found the following review helpful:
4.0 out of 5 stars Not perfect, but a useful expansion, November 18, 2008
Martial Power is a sourcebook for 4th edition Dungeons & Dragons that offers more powers, feats, paragon paths, and other options for the martial classes: fighters, rangers, rogues, and warlords. It is not a stand-alone book; it builds on what's presented in the Player's Handbook.

Martial Power is 180 pages, and the production values seem pretty good. The font, layout, and general format is very close to that of the core rulebooks, keeping things consistent.

The content is laid out in an orderly and logical fashion: there's one chapter dedicated to each of the four classes, plus a fifth chapter that deals with feats and epic destinies suited to martial characters.

Each of the class chapters contains one to two new build options. The new fighter builds, for example, are the berserker-style bloodrager and the two-weapon-wielding tempest. Each contains a pretty broad assortment of new powers, usually between 4 and 6 at each level (and of each type, for level 1 powers).

Each contains a few flavor-text sidebars, which range from the interesting and thought provoking (Signature Weapons, Fighters in the World) to the banal. These take up very little space, though.

Finally, each contains a dozen new paragon paths suited to its class. The quality of these varies, but each class has at least a few that are both intriguing and broadly useful across many styles of game.

The fifth chapter contains dozens of new feats of all character levels, plus ten epic destinies, the quality of which likewise varies.

For the most part, the content lives up to its promises. There are a few bizarre and unexplained decisions -- why, exactly, do human fighters excel at wild, panicked swings, and dwarves excel at the shield bash maneuver (but not the shield slam maneuver)? For the most part, though, the design seems solid, and the book does add some much-needed options, including the beastmaster ranger and a rogue paragon path that's among the best D&D treatments of the swashbuckler I've seen.

The biggest weakness is the lack of any index. Coupled with a very minimal table of contents, it can be somewhat difficult to find a particular feat or paragon path you're looking for. The presence of a thorough index would make this book much easier to use. And that's a shame, because the content is relatively strong.

Overall, I think this book is a success. I expect to allow much of the material in my game. It could have been better -- but if the rest of the books in the Power line are this good, I'll buy them and have no regrets. It serves my needs, and if the content needs a little vetting, I expected as much -- that's no different from those supplements for earlier editions.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
18 of 19 people found the following review helpful:
4.0 out of 5 stars Adds options to the martial classes., November 19, 2008
By Jessie Scott (Grand Rapids, MI) - See all my reviews
(REAL NAME)   
The Martial Power Handbook does exactly what it says it does: expands the core martial classes giving them more options. Each class is given two entirely new builds - with the exception of the ranger.

I would say that each class has a fairly good new build, and a passable one. The Ravager for the Warrior is an interesting take and has nice abilities. The Tempest, I felt, was just the Two Weapon Fighting style from Ranger pasted onto the Warrior. It's nothing new.

The Ranger only gets one new build: The Beastmaster. This build is a wonderful addition to the classes. Companion pets were bound to be implemented in some way eventually, and I think they did a decent job with how it was done. Anyone desiring to take a beast companion will have to focus on the new build though, which means eschewing previous options to optimize the build.

I was hoping for more for the Rogue. The Aerialist is a decent build for mobility, being able to slip into the perfect position through powers. It really plays on the strengths of movement and tactical advantages. Ruthless ruffian I wasn't too happy with as it didn't really expand anything that couldn't have been done with feats alone. Maces and clubs are added to the list of weapons that the rogue can use as if they were light blades, in addition to getting new use from the intimidate skill. It feels gimmicky.

Now, the Warlord has two very different, but very interesting new builds. The new builds are more tactical and create an interesting style of play. The Bravura is a danger-seeking risk taker. By putting him/herself in harms way, they opt for the chance to tip the odds in the player's favor. Coax the enemy into attack so another ally can attack, have the enemy advance on you, and rush through enemies to heal allies. The other build is a more resourceful one, seeking to play at adapting strategically to each situation and not taking huge risks of safety.

Along with the new builds comes new Paragon and Epic tier builds. There are many paragon tier paths, and I found some of them to be mundane or unnecessary. However, others may enjoy them. There were far too many for my liking however. Epic tier introduced a few new interesting paths as well. Again, some may find them too mundane or needing specific circumstances.

The new feats included a few that were nice, but many of them were supplementing the new builds as expected. Overall I was not impressed with the new feats, but some of them certainly are a welcome addition. Included are new multiclass optional feats as well relating to the new builds.

This book is exactly what it claims to be. It offers enough new, good options that I would recommend it. Since 4th Edition is still in it's infancy, it's nice to have more options to make versatile, interesting builds. As with any supplement, however, I would highly recommend thumbing through this at a book store to see if it's worth a purchase.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
9 of 13 people found the following review helpful:
3.0 out of 5 stars Ok, but nothing to die for, December 12, 2008
By deathlemming (North Carolina) - See all my reviews
My group and I have used this book fairly extensive over the past month.
While some of the new builds are interesting, this book doesn't really offer anything for players who like a little more choice (feats, exploits, skills, etc). There are several new powers for each character class, but most are nothing more than old powers tweaked a different way. Feats are either extremely situational or too general/watered down to be effective.
Ultimately, this book is not worth WotC's suggested retail price, but I didn't feel ripped of buying it from Amazon.com at a discount.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

3.0 out of 5 stars Martial Power Suppliment
This book is just a suppliment to the combat aspect of d&d. In the 159 pages it contains new powers and paragon paths for all the martial classes; (i.e. Read more
Published 1 month ago by Kenneth Gean

1.0 out of 5 stars Hold off
I bought this book before I fully realized what an awful system 4e is. I highly recommend that you just play with the core books for a while until you are comfortable with the... Read more
Published 2 months ago by Totoro500

5.0 out of 5 stars filler free book-o-options
Look I'm not gonna lie to you people. I bought this book for pure crunchy player options.
Its not that I'm a power gamer, my games are very story centric, but lets face it... Read more
Published 3 months ago by James D. Mcalear

2.0 out of 5 stars Not THAT impressive
I thumbed through the book a few times and saw a well organized supplement. But there was some big bouloxes that I might want to point out. For one thing the warlord class? Read more
Published 4 months ago by Yukio

4.0 out of 5 stars Martial Power
As usually, following the new edition of the D&D, flood of expansions is hitting the market, covering the area left uncovered by the core books. Read more
Published 4 months ago by Artis Aboltins

4.0 out of 5 stars Lots of great new options
Martial Power has new builds, class features, feats and powers for the martial classes presented in the Player's Handbook. Read more
Published 4 months ago by Adam Mulder

4.0 out of 5 stars Good book
This book is good if you want to increase options for 4th edition martial characters. I personally am not a HUGE fan of 4th overrall but it is growing on me as a player. Read more
Published 4 months ago by Stewart W. Perkins

4.0 out of 5 stars Solid
This new list of options for the Martial classes is worth dipping in to. The method that 4e is expanding is much more intuitive and less frustrating (where every book and module... Read more
Published 5 months ago by J. Garrett

4.0 out of 5 stars Solid expansion
If you go for the fighter, rogue, ranger types, this is a book you'll want.
Published 5 months ago by Eric Collins

2.0 out of 5 stars Martial Failure....
A bunch of new names for some powers and classes, renaming the same powers and such found in the fourth edition PHB to try to make it seem like there are options. Read more
Published 5 months ago by Richard I. Dimick

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


Active discussions in related forums
  Discussion Replies Latest Post
Tabletops? 25 18 hours ago
Rare and Collectible Items 24 23 hours ago
the worst rpg ever! 131 1 day ago
Uber Characters of Bad-A$%erry 12 2 days ago
FF XIII series 8 2 days ago
recommendations.... please 6 3 days ago
Eberron Players Guide 24 3 days ago
   


Product Information from the Amapedia Community

Beta (What's this?)


So You'd Like to...

Create a guide

Look for Similar Items by Category


RotoZip Makes Difficult Cuts Easy

Shop all Rotozip products
RotoZip is proud to offer high-performance accessories, attachments, and tools to cut through a wide variety of materials.
 

Big Savings in Books

Bargain Books
Find great titles at fantastic prices in our Bargain Books Store.
 

Buy Three Books, Get a Fourth Free

4-for-3 Books
Order any four eligible books under $10 and get the lowest-price book free in our 4-for-3 Books Store. See more details.
 

Build Your Workshop with Combo Packs

Shop for combo packs
Tool combo packs offer you a great, cost-effective way to build your workshop.

Shop for combo packs now

 

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Paranoia
Paranoia by Joseph Finder
Glenn Beck's Common Sense
Glenn Beck's Common Sense
Darkfever
Darkfever by Karen Marie Moning

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates