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Ender's Game (Ender, Book 1) (Mass Market Paperback)

by Orson Scott Card (Author) "I've watched through his eyes, I've listened through his ears, and I tell you he's the one..." (more)
Key Phrases: bugger ships, bugger fleet, bugger wars, Ender Wiggin, Mazer Rackham, Colonel Graff (more...)
4.6 out of 5 stars See all reviews (2,592 customer reviews)

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Ender's Game (Ender, Book 1) + Ender's Shadow (Ender, Book 5) + Speaker for the Dead (Ender, Book 2)
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Editorial Reviews

Amazon.com Review
Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

From Publishers Weekly
For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Audio CD edition.

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Product Details

  • Mass Market Paperback: 384 pages
  • Publisher: Tor Science Fiction; Eighth Printing edition (July 15, 1994)
  • Language: English
  • ISBN-10: 0812550706
  • ISBN-13: 978-0812550702
  • Product Dimensions: 6.7 x 4.2 x 1 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars See all reviews (2,592 customer reviews)
  • Amazon.com Sales Rank: #10,315 in Books (See Bestsellers in Books)

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232 of 243 people found the following review helpful:
5.0 out of 5 stars The Author Says a Few Words About Style, September 7, 1999
By A Customer
This review is from: Ender's Game (Paperback)
First, I'm embarrassed, as the author, that I have to give a rating in "stars" in order to comment here. But since I do have to do so, I'm not about to bring down the average by rating my own book any less than five <grin>.

For those who didn't believe the storyline, I can't offer much help. It IS fiction, but people have different levels of tolerance for extravagant variations from their experience in everyday life. As Johnny Carson used to say, "Buy the premise, buy the bit."

For those who have commented that the reason the book is awful is because I don't describe, or my language is so very direct and plain, I must point out that there are several stylistic traditions available to a writer. I, for one, have little patience with writers who show off and try to dazzle readers with their language. The style I choose to use has been called "The American Plain Style," in which the author tries to become as invisible as possible, bringing the reader to see things as if experiencing them along with the character, instead of having a writer constantly commenting and interrupting the flow of the story. Moreover, ever since my days as a playwright I have preferred the bare stage to a realistic set: I found that the less I put on the stage, the more the audience would imagine a much more compelling set than I could ever build. Likewise, in my fiction I describe only as much as is asbsolutely necessary in order to understand what is going on; the rest, the readers create in their own imagination, if they're willing to use it. I try never to describe anything that the point-of-view character would not notice, because such extraneous descriptions take you out of the story. However, when I find it necessary I do describe, and when it is useful (especially at moments of denouement or release) I use more evocative language; some of my story endings (though not Ender's Game) are written as blank verse, though of course I run the lines together so as not to distract the reader. I am also constantly aware of the sound and rhythm of the language, so that it flows and remains pronounceable, since at an unconscious level readers all "read aloud" even if their lips don't move - the written word is inexorably tied to the spoken.

In short, there are many aspects to style, and while those who complain about the style of Ender's Game are entitled to their preferences, it's rather parochial to condemn a book because the author is following a stylistic tradition with which they are unfamiliar. Of course, they are hardly to be blamed for this, since so many literature teachers in American colleges and universities teach as if there were only one way to write well, and one kind of story worth telling.

Of course, those who approached Ender's Game skeptically or because they were "forced" to read it can hardly imagine their response is valid for those who read it as volunteers or with belief: No book, however good, can survive a hostile reading.

In the end, a storyteller tells the tale that he believes in and cares about, and the natural audience consists of those readers who are also willing to believe in and care about that tale. Naturally, I would like to engage as many readers as possible with each story I write; just as naturally, every story ever written pleases some and offends others. I do think, though, that it is possible to detest a book without attacking people who loved it, and I do wish that those who disliked Ender's Game would not personally disparage the readers for whom the story had some particular importance. Such judgments as "best I ever read" or "complete waste of time" are so utterly subjective that in my opinion, at least, one should only report one's own response, not condemn others for having a different one.

I thank those of you who have given your hearts to my story of Ender Wiggin; I also thank those who, while you did not like the book, wrote your negative views with dignity and with reasonable respect for others - including, I might add, the author, who, while he might have written a bad book, did not thereby commit a crime or unnatural act. <grin> If America can forgive Bill Clinton, surely there's room for a bit of forgiveness for the imperfections of a few bad writers now and then.

- Orson Scott Card

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331 of 364 people found the following review helpful:
5.0 out of 5 stars Enjoyable and Ingenious, November 19, 1999
By A Customer
Whenever I talk about this book, it's hard not to make it sound like I am a science fiction junkie. I love and defend sci-fi, but I am not limited to the genre. Neither, I think, is this magnificent book. To label it simply a sci-fi classic would be like labeling "Moby Dick" a great book about boats. All great books, regardless of the genre, say something truly profound about the human condition.

"Ender's Game" not only manages to have a strong message, but it is also a joy to read. The plot is enthralling, the characters are complex and realistic, and the descriptions of the battleroom fill your head with fantastic images that make you wish your school had been like this, without the burden of saving humanity. The subplot involving Valentine and Peter is superb and cannot fail to inflame every reader's megalomaniacal side. Though the book is about children, it never condescends and gives kids the credit for the intelligent creatures they are (a big plus for teenage readers). The characters are exceptionally bright, but they are still identified as five- to twelve-year olds, not as mini-adults. It's no wonder that so many gifted young readers have made the statement, "I am Ender." I hope "Ender's Game" is able to make the rare crossover from lowly sci-fi to recognized, so-called "legitimate" literature.

Not only will you not be able to put the book down, you won't be able to read this book just once.

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25 of 26 people found the following review helpful:
5.0 out of 5 stars Ender's Game: Why it's a Classic, April 16, 2008
Orson Scott Card tells a futuristic tale, yet it is only a prediction of what the modern world would look like. In Ender's Game, he explains the hardships of gifted children who are isolated in order to develop prowess.

Card is a writer of various genres including science fiction, fantasies, biblical works, and guides to writing. He also writes screenplays, which are possibly influenced by the encouragement of plays by the Mormon Church in his childhood. He writes commentaries in "Uncle Orson Reviews Everything," a writing column which appears online, as well as giving his opinions on culture, politics, and the world. In fact, he offers writing assist programs, which are offered on his website.

Card clearly demonstrates the tales of Ender that he created and displays his goal throughout. As an example, Bonzo, an elder, Hispanic student, abhors Ender because he disobeyed Bonzo's orders and assaults him. A cornered Ender manages to overcome Bonzo and injures him. As a result, Ender believes he is a murderer like his diabolical brother Peter because he harmed others. Ender struggles himself because of his discoveries of possible similarities with his nemesis sibling. Unlike his brother, Ender does not take pride in destroying others and commits this action because he is often pushed into situations which demand physical defense. This portrayal and situation in the novel justifies Ender's actions. Card connects many readers to the feelings and situations Ender has to endure. In fact, people who read the book believe they are similar to Ender.

Although Ender's epic quest in the military academy as well as his hardships draw the readers' attention, the novel does not challenge them with difficult vocabulary or language. However, this is not the intent of Card, who instead exercises a simple array of vocabulary in order to allow his novel to be understood by many people, and this is part of the reason the book managed to achieve its success.


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Most Recent Customer Reviews

5.0 out of 5 stars Excellent tale, from a mom's perspective
Others have detailed the plot, so I won't comment on that in this review. I just wanted to add my perspective as a mom - save this one for when your children are a little older... Read more
Published 3 days ago by ReadingHobbit

5.0 out of 5 stars Among the best pieces of sci-fi ever written
There are already plenty of accurate reviews of this book up so I won't elaborate too much. All I'll say is that all aspects of this book, from the political intrigue and dialog... Read more
Published 11 days ago by Wolf

5.0 out of 5 stars A classic sci fi book that appeals to the every day reader
Ender's Game is the one sci fi book I can hand to anyone and know they will love. The book combines many story elements and themes to develop a complicated young boy who faces the... Read more
Published 13 days ago by Gurkie

3.0 out of 5 stars A rare middle of the road review
"Ender's Game" is the type of book that incites profound passion in the readers; either they absolutely love it and think it is the greatest sci-fi novel ever written (actually... Read more
Published 13 days ago by Socrates

5.0 out of 5 stars ender's game
One of my all time favorite books. I was drawn Ender's vulnerability and strength. I also loved Ender's shadow.
Published 14 days ago by M. cox

5.0 out of 5 stars Great Gift for Sci-fi Lovers
I gave this as a gift. My friend loved it. I recommend this book for all "real" sci-fi fans.
Published 15 days ago by Bose23

5.0 out of 5 stars Great book
This is actually the second time I've read the book. I purchased it so I could read it again, and pass it on to others.
Published 15 days ago by R. Shumate

5.0 out of 5 stars Astounding, but More Suited for Older Audiences
Andrew "Ender" Wiggin is six years old, a supergenius, and the world's only hope for survival against the ant-like Buggers, an alien race that has attacked Earth twice. Read more
Published 16 days ago by Logan

5.0 out of 5 stars LIFE CHANGING
To write the hardships of life into this kind of magic is... incrediable.
I first read this book when I was 14years old and it changed my life, for the better I might add... Read more
Published 18 days ago by Oday Lundberg

5.0 out of 5 stars Huge, comprehensive, and interconnected realities
I like Science Fiction just fine but must not love it because there have been many years I haven't read even a single SciFi title. Read more
Published 23 days ago by Mark Gilroy

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