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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
 
 
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) (Paperback)

by James Paul Gee (Author)
Key Phrases: magic card, video gaming, projective stance, Full Spectrum Warrior, Rise of Nations, Quick Start (more...)
4.0 out of 5 stars See all reviews (1 customer review)

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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) + What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition + How Computer Games Help Children Learn
Price For All Three: $49.33

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Editorial Reviews

Review
Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead. --Katie Salen, Associate Professor, Parsons the New School for Design

Good Video Games and Good Learning is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book.
Gee doesn t focus on educational games, he shows how any good game is a context for learning--and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games--but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom--all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games.
If you read one book on games and learning this year, read Good Video Games and Good Learning. It will change the way you think about--and play--games. --Eric Zimmerman, Co-Founder & CEO, Gamelab

Product Description
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively.

See all Editorial Reviews

Product Details

  • Paperback: 208 pages
  • Publisher: Peter Lang Publishing; 1st edition (March 26, 2007)
  • Language: English
  • ISBN-10: 0820497037
  • ISBN-13: 978-0820497037
  • Product Dimensions: 8.9 x 5.9 x 0.5 inches
  • Shipping Weight: 9.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.com Sales Rank: #131,795 in Books (See Bestsellers in Books)

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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
54% buy the item featured on this page:
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) 4.0 out of 5 stars (1)
$26.95
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition 3.9 out of 5 stars (30)
$12.21
How Computer Games Help Children Learn
11% buy
How Computer Games Help Children Learn 4.7 out of 5 stars (3)
$10.17
Don't Bother Me Mom--I'm Learning!
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Don't Bother Me Mom--I'm Learning! 4.2 out of 5 stars (13)
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2 of 5 people found the following review helpful:
4.0 out of 5 stars Good Video Games and Good Learning, January 28, 2008
By J. Mosley (Detroit, MI, USA) - See all my reviews
(REAL NAME)   
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
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