From Publishers Weekly
For anyone curious about how graphic novels are made—not just how they're conceived, but how they're turned from an idea into inked Bristol-board completion—Rollins's book is the one to buy and read. Rollins, a professional comic-book artist who has "worked on virtually every character in the DC Universe," is an earnest, easy-to-understand adviser who's generous with his insights about craft and techniques. What makes this such a useful guide is that it's also a flip book: read one side, and you get a clear account of how Rollins puts together his graphic novel; turn the book over, and you can read the work he's created, a science fiction story set in a future where people no longer sleep. (Rollins suggests that you read the graphic novel first—that way, the how-to section is easier to follow.) It's a clever conceit, privileging neither component.
The Resonator is drawn in exquisite, techno-heavy detail, with lush textures whose secrets are explained in the book's other half. The "making of" portion of the book is likewise lavishly illustrated with working drafts, thumbnails and extensive information on pens, lettering and other shortcuts of the trade.
(Jan.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From School Library Journal
Grade 10 Up–Taking place in a cold, distant future where humans have evolved past the need for sleep (but where sleep is still sought after and even sold on the black market as a kind of drug),
The Resonator tells of a man who seeks to find the strength to do extraordinary things. The titular object is actually a normal house cat that has the power to induce sleep in humans without drugs. The political atmosphere of Rollinss world is typical of much current sci-fi–a faceless corporation has control over the universe and most people are in its thrall. It uses humans as nonstop working machines, and sleep, although supposedly evolved out of the collective gene pool, is highly prized.
The Resonator at times reads like a throwback to the American pulp sci-fi stories of the 1950s and 60s and its format is reminiscent of comic-book adaptations of Ray Bradburys work. Its an intelligent science-fiction story that will be appreciated by older comic-book readers as well as fans of hard sci-fi writers.
The Making of a Graphic Novel, the other half of the book, offers 70 pages on everything from the story to the artwork and lettering. A strong purchase for genre fans.
–Steev Baker, Kewaskum Public Library, WI Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
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