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5 of 5 people found the following review helpful:
5.0 out of 5 stars
Yes, we have a plot!, October 26, 2000
After having amusing but ultimatly directonless adventures as a wandering sword-for-hire, Cerebus finds his way to the City-State of Iest, where the six or so years of the comic will be taking place. This volume is noteable because it's officially the point where things start to get good,and where Sim begins to explore the more sophisticated directions he will be taking Cerebus in. The story of High Society is a clever, ironic, suspensful and above all hilariously sataric one. As Cerebus get caught up in his burgernoning politcal career, Sim finds time poke fun at democracy, feminism, religon, comic conventions and the X-men while keeping the story moving along at a brisk, satisfying pace. High Society is probably the funniest Cerebus story though not the best-written overall. It remains, however, much,much better than 99% of the other comics out there. Once Cerebus gets ahold of some power, he finds he likes it very, very much, and this will be a major factor in stories to come. If you're planning to read Cerebus all the way through (and you should) you should probably start with the first volume, "Cerebus" but if you need convincing, High Society will definatly hook you,and you can always go back and read the first volume to fill in the blanks. Either way, this is a brilliant read, both on it's own and as a component the larger saga, and not to be missed.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
"High Society" is my favorite "Cerebus" graphic novel, March 10, 2005
I started reading "Cerebus" when Dave Sim's independent black & white comic book was on the cusp of the "High Society" story line. "Cerebus, Book 2: High Society" (issues #226-50) constitutes the first "novel" in the history of the book and the point at which Sim had clearly moved beyond the idea of Cerebus the Barbarian stage, where it was basically a strange animal walking around in a world that was drawn in the style of Barry Windsor-Smith. I first became aware of Sim for the work he did with funny animals, beavers in particular, for "Quack." Actually, what got me reading "Cerebus" was not just that the comic book was getting a reputation for being one of the best of the alternative comic books put out by the independent press, but more importantly that there was a character in it who looked and talked like Groucho Marx.
That would be Lord Julius, one of several key characters in "High Society" who is introduced during the first two years of the title, along with the Roach, the would-be superhero that Sim would transform into a parody of whichever Marvel character was the current flavor of the month. Then there is Jaka, the dancer Cerebus first met in a tavern in Beduin. These three characters represent three major impulses in Sim's work. Lord Julius represents the inclusion of real characters into the world of Cerebus, which would eventually include the likes of Mick Jagger and Oscar Wilde. What began as a sort of simple joke (Groucho popping up is always going to be funny), became serious when the characters started symbolizing the reality of their real world counterparts. The Roach symbolizes Sim's commentary on the comic book business, which for me is the weakest of the three impulses. The whole Petuniacon takeover on a comic book convention is funny at face value, but it detracts a bit from the political satire that is at the heart of "High Society." Then there is Jaka.
It is hardly surprising that the original characters created by Sims would become the most important. In "High Society" this means not only Jaka but also Astoria and the Regency Elf. The Roach can move on to become first the Moon Roach and then Sergeant Preston of the Royal Mounted Iestan Police, and you can throw in the brothers Dirty Fleagle and Dirty Drew McGrew, but they are mere comic relief while the trio of feminine figures are at the heart of the story. Suddenly we have moved well beyond a funny animal to larger issues such as politics and gender (with religion and creativity to come in future novels).
Cerebus shows up in Iest at the Regency Hotel carrying with him the last few pieces of loot he has acquired on his travels. Expecting to be denied admittance, Cerebus is surprised when he is given free lodgings and food. Suddenly people are paying him bribes to just to remember the name of a company that makes gold-plated streetlamps when he talks to Lord Julius. From Cerebus the Aardvark to Cerebus the Barbarian we now have Cerebus the Lobbyist. Actually, it seems Cerebus is now a ranking diplomatic representative of a southern city-state and if you think the aardvark is in over his head, wait until Astoria shows up and starts dispensing political advice. More importantly, wait until Cerebus runs against a goat for the office of Prime Minister, because that is when "High Society" shifts into high gear, even as Iestan society falls apart.
That is also the point where "Cerebus" gets told sideways, starting in issue #44 "The Deciding Vote." I highlight that particular issue because it includes my all-time favorite page by Dave Sim, which would be page 383. In several of the preceding pages Sim shows Cerebus and another character traveling across a snowy landscape. What he was doing was drawing the landscape, dividing the drawing into vertical panels, with Cerebus and his companion shown in each panel making their way along. But on my favorite page on the dozen pages the first eight include the exact same drawing, with the last two being identical. What changes is the sound of Cerebus walking away on snowshoes ("WUFFA wuffa") and walking back ("wuffa WUFFA"). The page represents one of Sim's best jokes ever and whenever I have had occasion to lecture on comic book art I have always shown these pages along with those in one of Frank Miller's "Daredevil" comics when he retells the character's origin and has a line representing the Fixer's heartbeat indicating a heart attack going across the panels of DD chasing the man down.
"High Society" is my favorite Cerebus novel, although it is neither as ambitious as "Church and State" nor as polished as "Mothers and Daughters." But the impression it made when it was clear that Sim was now working the deep end of the poem has stayed with me and I do have an inherent love of political satire. Besides, Cerebus' reconciliation with Jaka is more touching than their poignant parting, the Regency Elf shakes up things nicely at inopportune times, and I love liberty as much as the next person raised in a free democratic society. Still, more scenes with Lord Julius would have been nice, especially if Astoria is involved. After this novel Gerhard starts doing backgrounds for Sim and the look of "Cerebus" changes dramatically (Gerhard did the cover, so if you compare that to the first splash page inside you can see how much of a difference this will make for the rest of the 300 issues of "Cerebus").
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
A mind-blowing piece of literature., January 4, 1998
By A Customer
High Society is the second book of the magnum opus Cerebus series. You should probably start here, however, because this is where it starts getting good. The first Cerebus book contains bad art and an episodic approach to Cerebus the Aardvark's life. It's only valuable if you're likely to get confused (hey, I was) by the intricate details, numerous characters, plot strands, and mysteries in High Society. To say that the Cerebus Saga is complicated is an understatement. It is a fully realized world, with religions, city-states, widely-known figures, ancient prophecys, shadowy conspiracys, and other amazing stuff. The plot of the Cerebus series is to tell the life and times of a warrior aardvark. The plot of High Society is that Cerebus comes to the city-state of Iest looking for a room. Suddenly, he is granted a room at the Regency Hotel, and finds that he is now the Ranking Diplomatic Represantative of the city-state of Palnu to Iest. From there the story takes off like a rocket, as Cerebus meets old friends, discovers the intrigues and diffucultys of politics, runs for Prime Minister, and many other things that would take up a review themselves. The character development is incredible. All the characters' motives are explored, so you almost get to know these characters. There is thought-provoking commentary on (of course) high society and politics. It shows you how political figures can be deadlocked and manipulated into making wrong choices. The art, also, is incredible. The characters' faces and movements are rendered to perfection, making you feel their emotions. Sometimes the book moves away from art almost entirely to well written and intriguing text. And what if I told this book was laugh-out-loud funny as well? There is some wonderful character-driven humour as well as regular (but funny) jokes. It superbly parodys mainstream comics through a bizarre superhero character called the Roach. In short, if you don't read this book, you're missing out on something big.
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