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Phoenix: The Fall & Rise of Videogames
 
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Phoenix: The Fall & Rise of Videogames (Paperback)

~ Leonard Herman (Author, Introduction)
3.9 out of 5 stars  See all reviews (28 customer reviews)


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Editorial Reviews

Review

...a definitive temporal overview of joystick jiggling, covering the ups and downs of the phenomenon ... Herman treats popular favorites and dismal flops with even-handed reverence, rarely injecting opinion that could color the facts in any way. -- Wired, Ian Christe

Product Details

  • Paperback: 312 pages
  • Publisher: Rolenta Press; 2 edition (January 1997)
  • Language: English
  • ISBN-10: 0964384825
  • ISBN-13: 978-0964384828
  • Product Dimensions: 8.4 x 5.5 x 0.7 inches
  • Shipping Weight: 13.8 ounces
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (28 customer reviews)
  • Amazon.com Sales Rank: #2,043,061 in Books (See Bestsellers in Books)


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Customer Reviews

28 Reviews
5 star:
 (12)
4 star:
 (6)
3 star:
 (7)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (28 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
12 of 12 people found the following review helpful:
5.0 out of 5 stars Excellent historical overview of home video game industry., February 12, 2000
By Robert Morgan (Indianapolis, IN USA) - See all my reviews
I ordered this book to serve as "back up evidence" in a museum presentation I did several months ago concerning the history of video games, and it served its purpose well... and it's also earned a place in my personal book collection.

For years I've wanted to write a definitive history of video games, but now I don't feel like I need to- it's been done for me. Some may say that Phoenix is a dry regurgitation of press releases, but it's the most concise and most objective historical reference work concerning video games that I've read.

The book is short and blunt- there aren't sugary-sweet phrases or "sound bites" within- the book is chock full of facts and data for people who are truly interested in the evolution of the American video game industry.

As is usual with books of this type, there are several minor factual errors- I doubt that a 100% accurate book could ever be compiled. Leonard Herman has done an excellent job compiling information, and has done an admirable job staying away from opinion and conjecture. Despite small errors here and there, Phoenix stands as one of the best histories of electronic games, and a model for concise writing.

Now for the personal desires; I feel that Phoenix should have focused more upon computer games within the book- especially the 8-bit computers (Apple II, Commodore 64, and Atari 8-bit) which supplanted video game systems for several years- they are covered minimally in appendices. I would also have enjoyed a world-wide perspective, rather than an American-specific view. I also wish Phoenix had gone into detail concerning individual game systems and companies- there is little explanation concerning the disappearance of quite a few of them. Perhaps the stories concerning the failure of individual companies would overwhelm the book and obscure its purpose of showing the industry's growth and change, but it's a subject so far left uncovered.

Regardless of what I wish had been covered, what Phoenix does cover, it covers well. It's probably the most important book for classic video game enthusiasts to own and read.

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7 of 7 people found the following review helpful:
4.0 out of 5 stars A little rough, but great for a history book, July 6, 2000
By Daniel Zuccarelli (Mount Laurel, New Jersey USA) - See all my reviews
(REAL NAME)   
Let me set the record straight. This is not an engaging story about the rise and fall of videogames. This is more a historical account of the rise and fall of videogames. Which is a good thing. Chock full of good, reliable information, and broken down by year. This is a fast and enjoyable read, with a great balance of wit and facts. If you can get your hands on a copy, I highly suggest picking one up.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars A thorough chronicle of our favorite industry., August 20, 1999
By A Customer
Phoenix has a very specific targed audience: Those interested in the business side of the home console industry. For us, Phoenix is a riviting book on the history of videogames, from Space War to Sony. I have not been able to put this book down for two days straight. The rest of the world will find Phoenix to be merely a well written and thorough history text book about a very specific part of americana. If you count yourself in the former group, then Phoenix is required reading. If you are a member of the latter, Phoenix is a good refresher course of your lifetime of gaming.
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Most Recent Customer Reviews

4.0 out of 5 stars Very dry, but also VERY detailed and accurate
This book is difficult to read through chapter by chapter and absorb all of the historical details Feinstien provides. Read more
Published on January 25, 2006 by M. TUCKER

5.0 out of 5 stars The BEST Reference for Videogames, a Gamer's Bible.
Mr. Herman has accomplished what many strive and fail to achieve: An accurate and user friendly history of Videogames. Read more
Published on February 19, 2003

5.0 out of 5 stars An amazing insight into the history of video games.
It's not everyday that you come across a book that tells the history of video games, truely starting at the begining. Read more
Published on June 25, 2001 by Dale A. Crum Jr.

2.0 out of 5 stars A dry history of video games
I purchased this book for my thesis (about cost structures of the video game console industry) and did find quite a bit of useful information in terms of what systems were... Read more
Published on February 15, 2001 by Stephen Friedman

3.0 out of 5 stars Only factual data with no insight about the industry
This book is written repetitively in this pattern: which company has released what model of a videogame at what price on which date. Read more
Published on August 22, 2000 by Lam, Ho Cheong

5.0 out of 5 stars GREAT FOR RESEARCH, HISTORY AND BED READING
I was looking for a book to help me with my Tesis, and I found more than that, not only did it help me A LOT, I also read it with great joy, is not technical at all, it's written... Read more
Published on February 17, 2000 by JC

4.0 out of 5 stars Great read
A very interesting book that's full of insider info. I was amazed to read about all the different consoles that I had never heard of before, mainly because they were only... Read more
Published on February 12, 2000 by M. Moffatt

5.0 out of 5 stars My Reference Guide for Videogames and Consoles
The book is a great survey about the videogame market from the beginning until now. The history as well as the detailed description of most of the known videogame systems helped... Read more
Published on December 6, 1999 by Detlef Strehmel

1.0 out of 5 stars Boring and unimaginative book, just chronological facts
Unless you're a videogame techie, this book is boring as hell. I did not enjoy the content of this book because its writing style is repetitive and poor. Read more
Published on September 12, 1999 by chrisley@pacific.net.sg

3.0 out of 5 stars Summary of old press releases
Basically a compendium of information that appears to be derived from press releases. A bit weak on technical details. Not much about industry personalities. Read more
Published on July 12, 1999

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