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23 of 27 people found the following review helpful:
3.0 out of 5 stars
Gaiman returns to Sandman with mixed results, December 28, 2003
When I heard that Neil Gaiman was working on a new Sandman graphic novel, I was skeptical. The seventy-five issue comic book series began, proceeded and ended just fine. With dozens of spin-off mini-series, an illustrated Sandman prose novel, a "companion" book, a collection of quotes and a book of covers, the amount of peripheral volumes has become excessive. Then there are the posters, statues, and action figures. Even an artist as genuine as Gaiman can be tempted by the right amount of money and publicity and I feared Sandman: Endless Nights was just another part of the small marketing blitz that has accompanied Sandman's lasting popularity.Now that I have read Endless Nights I am not sure. There are fantastic stories in here that are superb additions to the Sandman saga and there are also stories that seem like they did not need to be told. Perhaps the reason Endless Nights is hit-or-miss is its format. In Sandman, seven all-powerful siblings, called The Endless, each have a different role in regulating conscious experience. The main character was the morose Dream, but the saga also featured the omniscient Destiny, the upbeat yet intelligent Death, the easy-going Destruction, the stoic Despair, the condescending Desire and the loopy Delirium. Endless Nights consists of seven chapters, each drawn by a different illustrator and each devoted to a different sibling. The problem is that these characters are defined by their mysteriousness and strangeness and do not easily lend themselves to central roles (Even Dream, the member of The Endless who readers knew best, played a role other than protagonist more often than not during the run of the comic series). In three cases, Endless Nights adapts with structures as abstract as its characters. "Fifteen Portraits of Despair" consists of bizarre sketches showing Despair's unsightly body, surrounded by anecdotes about miserable people. "Destiny" is a Biblical-sounding description of Destiny's realm and duties drawn in big, splashy illustrations. "Going Inside" features Dream recruiting five mentally ill people to rescue Delirium from a sticky situation she has gotten herself into in her realm. This chapter is told in a blend of computer-generated images and cartoony artwork that can only be described as breathe-taking. In fact, all these chapters feature gorgeous visuals but the stories, while original, seem clumsy and underdeveloped; as if having one chapter devoted to each of the Endless and experimental art techniques were most important and the plots were throw together secondarily. The better chapters are the ones that adapt to the nature of The Endless by putting someone else in the lead. In "What I've Tasted of Desire," a story from olden times, a maiden is transformed by Desire into a crafty seductress. In "Death and Venice," (a Sandman-style "Masque of the Red Death") an American GI helps Death enter a masked ball that a sixteenth century Count has kept frozen in time. In "Destruction on the Peninsula," an archeologist uncovers a strange phenomena related to Destruction and Delirium vacationing nearby (This chapter follows-up "Going Inside" yet leaves much unsolved. Is Gaiman contemplating another Sandman project?). The very best chapter is "The Heart of a Star." At the dawn of time, stars could live, breath, speak and love and one loved Dream. The surreally beautiful story tells much about history of The Endless and is the biggest treat for longtime readers. The artwork of these four tales is less grand than that of the other three, but certainly has its own merits. Endless Nights has its ups and downs and I cannot say fully that it was a bad idea for Gaiman to reopen the world of Sandman. The Endless are fascinating and there are countless tales that could be told about them. Let's just hope that if Gaiman plans on extending his return to Sandman, the quality of his stories is more consistent.
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