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World of Warcraft

Walter Simonson (Author), Ludo Lullabi (Illustrator)
4.1 out of 5 stars  See all reviews (8 customer reviews)

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World of Warcraft + World of Warcraft Vol. 2 HC + World of Warcraft: Ashbringer
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Editorial Reviews

From School Library Journal

Grade 7 Up—When adapting a video game that can be little more than the grind of encountering monsters and fighting them, it is a natural choice to have the fight scene be central to the structure of the story. This volume focuses on the arena battles of a trio of unlikely allies: an amnesiac human initially nicknamed Croc Bait and a pair of elves whose historical tribal rivalry is overlooked—for the moment. It's all very flush with well-intentioned pathos and world-building, but undercut in two key areas. Firstly, in order to create some epic scale, Croc Bait is given fabulous combat skills beyond reckoning, which makes every fight scene superfluous and which treads dully on well-trod ground. But, more importantly, the artwork is uncommunicative. While spot-lit with vista designed to evoke the wide world of the game, it has overly energetic action and characters seemingly capable of expressing only grim resolve and fierce rage. The dialogue and narration both gamely try to provide detail and expression that the art cannot, but only further serve to highlight the divide and make each seem stiff and detached. Unlikely to appeal even to ardent gamers.—Benjamin Russell, Belmont High School, NH
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

The most popular MMORPG (Massively Multi-player Online Role Playing Game) ever has spawned board games, strategy games, a collectible card game and, now, a comic book. Collected here are the first seven issues, the writing handled by industry veteran Simonson, whose legendary run with Thor prepared him for hard-bitten warriors and medieval battles. And, man, are there battles: in the sky, on land, under water, in arenas, in caves, even in giant spider webs. Ostensibly about an amnesiac killing machine, a sort of sword-and-sorcery Jason Bourne, who’s sold into gladiatorial slavery and then escapes with his companions to unravel his own past, the story also serves to reference the history, character classes, places, and events from the game. And to stage the aforementioned battles. Excepting some well-conceived locations, the art is yet another unextraordinary variation on the manga-toon style, which carries little weight, but renders fights relatively bloodless. However, the heroes are ultra-competent and the mythology intricate enough that it will appeal to even those few boys who are not familiar with the game. Grades 6-10. --Jesse Karp

Product Details

  • Reading level: Young Adult
  • Hardcover: 176 pages
  • Publisher: WildStorm (August 12, 2008)
  • Language: English
  • ISBN-10: 1401218369
  • ISBN-13: 978-1401218362
  • Product Dimensions: 10.4 x 6.9 x 0.5 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #53,168 in Books (See Bestsellers in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
4.1 out of 5 stars (8 customer reviews)
 
 
 
 
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6 of 8 people found the following review helpful:
3.0 out of 5 stars Too much talk, not enough rock, November 18, 2008
By Beau Yarbrough (Hesperia, CA) - See all my reviews
  
The idea behind the comic is sound: The World of Warcraft is a big, superheroic sort of place, with larger than life characters and epic conflicts.

Unfortunately, someone told Walt Simonson to EXPLAIN IT ALL in the first few issues, so instead of just bringing readers along for the ride, and letting them figure it out as they go along, every person, place and thing is described in awkward detail.

Speaking of awkward, Ludo Lullabi's action sequences mostly consist of barely connected poses, making it often hard to figure out what's just transpired. He's got the poses down -- the sketchbooks at the beginning and endpapers of the book show off some really exciting figurework and backgrounds -- but the actual comic itself makes it appear like he's either got a ways to go before being ready to handle the assignment, or he doesn't have an editor who's pushing him for clarity and maximum storytelling potential.

That said, there's a lot of potential here, and about halfway through this volume, both Simonson's and Lullabi's rough edges begin to be sanded away.

Worth a look for fans of the World of Warcraft game or Simonson's previous fantasy comics.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars A Fun and Well-Written Expansion of the Warcraft Story, January 11, 2009
Being fairly new to the World of Warcraft, I didn't know a ton about the back story of the game. I'm reading the first Warcraft Archive to make up for that. But the first thing I read was this graphic novel. Being a stand alone story set during the time period of the game (most of the novels deal with past events in the previous Warcraft PC games) I thought this would be easier to get into.

It's written by Walter Simonson, legendary writer of Marvel's Thor, as well as far too many other books to recount here. He does a great job of establishing the characters and making you care about them for the most part. I found the story to be engaging and I certainly want to read more soon. It's too bad that the next collection doesn't come out until May of 2009. At least until then we'll have the Ashbringer mini-series collected.

As for the art, I have to say I liked it for the most part. There were a few times when I got a little lost, especially during one fight scene where I kept getting confused about who the various combatants were. But it was fairly minor.
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4 of 6 people found the following review helpful:
4.0 out of 5 stars World of Warcraft Vol. 1 Hardcover - Review (via BlizzPlanet.com), March 11, 2009
REVIEW BY: Medievaldragon
WEBSITE: BlizzPlanet.com
LINK: http://www.blizzplanet.com/blog/comments/world_of_warcraft_vol_1_hardcover_-_review/


The World of Warcraft Vol. 1 is the perfect solution for those among the 10.5 million World of Warcraft fans who have missed out the World of Warcraft ongoing comic series by Wildstorm.

The World of Warcraft Vol. 1 compiles the first arc written by Walter Simonson (legendary writer of Mighty Thor and Orion among other works), penciled by french artist Ludo Lullabi and inked by Sandra Hope. A great collection of issues # 1-7 with a few extras.

When you grab this book, you are filled with awe. On the front you have the World of Warcraft game logo at the top, with issue# 1 cover by Samwise Didier (Blizzard Senior Art Director). On the back, you have legendary Jim Lee's issue# 1 cover with the Wildstorm logo.

Now here is something many fans out there will love to hear. The World of Warcraft Vol. 1 is a solid hardcover. It will last you years without wearing off. The two covers I mentioned are printed on a very special paper that serves as a wrapping to the book. Yeah, you can remove the wrapping. If you wish to frame it, there you go. If you ever meet Walter Simonson, Jim Lee, Ludo Lullabi, Samwise, or Sandra Hope you would want to get this signed by them. Walter Simonson and Jim Lee were at the New York Comic Con this year. You will probably get ahold of them in one of these Cons. While you might find Samwise at BlizzCon, the Blizzard Worldwide Invitationals, and GCDC.

Back to previewing this book, I will just unwrap the cover as I write. The flips on both sides of the wrapping have a colored image of a dwarf on a pose resting his arms on an axe handle, with the axe top on the ground. The opening side of the wrapping tells the summary of the first arc:
"A human warrior washes up on the shores of Durotar, with no recollection as to who he is, or how he arrived there. The man is thrust into the thick of battle immediately, and his prize for evading certain death at the teeth of a hungry crocodile is conscription into the gladiator force of orc shaman Rehgar Earthfury. His first quest is not so simple; with no memory, he must rely on his fighting instincts to stay alive, as he searches for his true identity!

He's aided in his quest by unlikely allies: Broll Bearmantle--a shape-changing night elf bound to Rehgar's service--and Valeera Sanguinar--a blood elf whose childlike form conceals a cunning mind and lust for recognition. This unlikely trio will try to uncover the secrets of Lo'Gosh's past, but they must first rely on his instinctive prowess in combat if they are to survive their first challenge: the arena at Dire Maul!"
On the opposite flip is written the previous and upcoming works of Walter Simonson, Ludo Lullabi and Sandra Hope.

Now that the wrapping has been removed, I am facing the naked book. On the front you can see the World of Warcraft game logo; and the non-colored variant cover (UK version) by Ludo Lullabi outlined in gold foil. The hardcover gives the appearance to be crafted with a thick and strong leather material.

As I open the book, the first page, and the back of the front cover are made of the same material. A washed-out paper usually seen in professional resumes or greeting cards. Resembles old-map scroll paper. Pretty neat. On this paper is printed concept art sketches by Ludo Lullabi: an orc, tauren, undead, infernal, Alliance Footman, Ironforge outdoor, a dwarf, a night elf rogue, a troll, and Dwarves on rams marching to battle.

Flipping the page, I see the same Ludo Lullabi artwork (the one outlined in gold foil on the book cover's leather surface). This time fully colored. Followed by the credits page, and an exclusive Foreword of two pages (two columns each) written by no less than Chris Metzen (Blizzard VP of Creative Design), commonly known as the loremaker of the Warcraft, Starcraft and Diablo franchises.

It was great to find out the Blizzcon 2007 exclusive issue# 0 (Prologue) printed within the World of Warcraft Vol. 1 Hardcover. This issue# 0 was an exclusive to BlizzCon 2007 attendees. In total, you get eight chapters (including the prologue chapter). Each chapter shows the variant cover and normal cover in full color.

I recommend getting this book collection. Perfect as a gift to someone who is a lore fan. This is the story of Varian Wrynn, King of Stormwind--which picks up right after the Missing Diplomat quest series. Varian Wrynn will play an important role in the Alliance front against the Lich King in Northrend--in the upcoming World of Warcraft: Wrath of the Lich King MMO expansion. This book serves as backstory. Get your hands on it while supplies last.
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Most Recent Customer Reviews

5.0 out of 5 stars Very Impressed
I really enjoyed reading this book. It's been a long time since I've read a comic that introduced to me a world that I looked forward to exploring more. Read more
Published 3 months ago by Darnel Degand

5.0 out of 5 stars Positive
My 7-year-old grandson is fascinated with the World of Warcraft game and loved this book. However, it is just a little advanced for his age.
Published 4 months ago by E. Miller

4.0 out of 5 stars World of War-Comics!
If your a World of Warcraft fan, and also love comics, then this product was specifically made for you. Read more
Published 4 months ago by Justin Hall

5.0 out of 5 stars Very good comic
Excellent story of the King of Stormwind and the overall comic is well put together. The images are well drawn and it is overall very good. Read more
Published 15 months ago by Thomas W. Keyes

3.0 out of 5 stars From PC to paper, does it translate?
I am a longtime fan of the Warcraft game series going all the way back to Warcraft: Orcs & Humans the first PC title. Read more
Published 18 months ago by Robert J. Pollock

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