Join
Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member?
Sign in.
Editorial Reviews
Product Description
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.
About the Author
Rick Hall is a 15-year veteran of the gaming industry with experience as a producer, studio head, programmer, and game designer. During his time in games, he has worked on RPGs, adventure games, RTS games, flight sims, fighting games, sports sims, and even a fishing simulation. He has worked on PC, PlayStation, N64, PS2, Sony PSP, Nintendo DS, and online platforms. He started his career at Paragon Software, a studio that eventually became the core development group for Take 2's initial 1994 start-up. After leaving Take 2, he joined EA's Origin studio in Austin, Texas where for 5 years he served as a live producer on Ultima Online, and later as executive producer on Ultima X Odyssey. In 2004, Rick joined EA's Tiburon studio in Orlando, Florida, where he has been a Senior Producer on the Madden Football handheld products. For the past eighteen months, Rick has been teaching in a Master¿s Degree for Computer Game Development at the University of Central Florida¿s FIEA Program.
Jeannie Novak is Lead Author and Series Editor of the widely acclaimed Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, Jeannie consults with creative professionals in the music, film, and television industries to help them migrate to the game industry. Jeannie is the Program Director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online. She has been a game instructor and course development expert at UCLA Extension, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, UC Berkeley, and the Academy of Entertainment and Technology at Santa Monica College. Jeannie holds a BA in Mass Communication and an MA in Communication Management. She currently serves on the MMOG and Online Excellence committees for the Academy of Interactive Arts & Sciences (AIAS).