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Linux 3D Graphics Programming
 
 
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Linux 3D Graphics Programming (Paperback)
by Norman Lin (Author) "During the course of the 15th century, great painters of the Renaissance grew very excited about a new discovery that was sweeping the artistic world..." (more)
Key Phrases: rasterizer implementation, imp factory, new idx, Advanced Linux, Microsoft Windows, World Foundry (more...)
  4.5 out of 5 stars 8 customer reviews (8 customer reviews)  


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Editorial Reviews
Book Description
There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.

Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine.

The title includes a very distinctive CD which contains a series of animated 3-D videos illustrating key 3-D graphics concepts such as the transformation from world space into camera space. The recent development of Blender 3-D is also included in the book which is a professional quality 3-D modeler available free to programmers and developers.

Book Info
Text aimed at 3D game developers, showing how to maximize the potential of Linux 3D graphics programming. The CD-ROM features a Linux operating system, a compiler and debugger, code and examples from the text, a Mesa 3D library, 3D models and animations, and a Blender 3D modeling and animation suite. System requirements not listed. Softcover.

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Product Details
  • Paperback: 624 pages
  • Publisher: Wordware Publishing; Pap/Cdr edition (April 15, 2001)
  • Language: English
  • ISBN-10: 155622723X
  • ISBN-13: 978-1556227233
  • Product Dimensions: 9.2 x 7.6 x 1.8 inches
  • Shipping Weight: 3.2 pounds
  • Average Customer Review: 4.5 out of 5 stars 8 customer reviews (8 customer reviews)
  • Amazon.com Sales Rank: #649,302 in Books (See Bestsellers in Books)
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Inside This Book (learn more)
First Sentence:
During the course of the 15th century, great painters of the Renaissance grew very excited about a new discovery that was sweeping the artistic world. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
rasterizer implementation, imp factory, new idx, vertex index list, screen xsize, border selection mode, public mydot, old object files, rasterization layer, transformed normal vector, virtual event functions, clip vertices, seen light rays, info indexed, int ysize, int xsize, viewing xform, software rasterization, camera transformation matrix, dispatcher factory, new prec, pixmap formats, clip polygon, inline const, loader factory
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Advanced Linux, Microsoft Windows, World Foundry, Buttons Window, Free Software Foundation, General Public License, Which Appfactory, Game Blender, Utility Toolkit, Brian Paul, Direct Rendering Infrastructure, Eye Figure
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