|
|
12 of 13 people found the following review helpful:
1.0 out of 5 stars
Yet another worthless book., March 26, 2001
I was hoping that some day we would see the demise of the long list of books of the form "Tricks of the Computer Game Experts Written for Dummies and Learnable in 7 Days" (subtitle: You want to be a game programmer; we want your money). Add this book to the end of that list, soon to be followed by other worthless books that also have little content, but apparently catch the eye of aspiring game programmers. The first warning is on the cover page: "Ian Parberry, Ph.D. / Foreward by Melanie Cambron, Game Recruiting Goddess". Be wary when an author must flaunt his degree, as if somehow that makes the book good. And "Game Recruiting Goddess"? Give us a break. Well, the preface is entertaining--ramblings about life in academia with an argument to support why the author is qualified to write a book on game programming. Not convincing. Having experience working for a game company would be more convincing.The second warning on the cover is the phrase "Condensed and updated version of Learn Computer Game Programming with DirectX 7.0". When you get to Chapter 1 "Read This First", here is where you get your surprise. From the book: "This book is a short, inexpensive version of the author's book Learn Computer Game Programming with DirectX 7.0. If you already own that book, then don't buy this one. (*) This book does not contain Chapters 13-15." The new appendices "Now What", "High Color and Resolution" (new BMP file reader), and "AVI Movies and MIDI Music" (play an AVI, play MIDI music) are not significant. The CD includes DirectX 8.0 SDK (it is downloadable from Microsoft...). Nothing to warrant purchasing the book. Regarding the content, this book has nothing to do with anything 3D; it is a simple presentation of a few basic DirectDraw concepts. Chapter titles: Read This First, Displaying the Background, Page Flipping, Full-screen Animation, Sprite Animation, Sprite Clipping, Parallax Scrolling, Artificial Intelligence (not even close to what real game programmers call AI), The Game Shell, Sound (play .wav files), The Mouse, The Joystick. The fact that the book has DirectX 8 is irrelevant. There is no discussion of old things such as camera models, lighting, texture effects, etc. There is no discussion of new things such as pixel shaders and state blocks. Given how well the book appears to be selling, I suspect a lot of aspiring game programmers believe they are getting a good buy; that is a shame. For those who have not yet bought it, save your money and purchase something with real content from a book company with a reputation for delivering quality computer texts.
|