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Modeling a Character in 3DS Max
 
 
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Modeling a Character in 3DS Max [ILLUSTRATED] (Paperback)

by Paul Steed (Author) "Defined, design is "the arrangement of elements or details in a product or work of art..." (more)
Key Phrases: Weld Selected, Edit Mesh, Body Guide (more...)
4.0 out of 5 stars See all reviews (32 customer reviews)

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Customers buy this book with Animating Real-Time Game Characters (Game Development Series) by Paul Steed

Modeling a Character in 3DS Max + Animating Real-Time Game Characters (Game Development Series)
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Editorial Reviews

Product Description
Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation:

Modeling with primitives
Using extrusions
Dealing with Booleans
Mirroring and reusing models
Using high-poly mesh as a low-poly template
Optimization techniques
Applying UVW mapping coordinates

Learn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max!

About the Author
Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at id Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent’s popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his “Thinking Outside the Box” column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.


Product Details

  • Paperback: 350 pages
  • Publisher: Wordware Publishing, Inc. (July 30, 2001)
  • Language: English
  • ISBN-10: 1556228155
  • ISBN-13: 978-1556228155
  • Product Dimensions: 8.8 x 6 x 0.8 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars See all reviews (32 customer reviews)
  • Amazon.com Sales Rank: #703,417 in Books (See Bestsellers in Books)

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Customer Reviews

32 Reviews
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 (17)
4 star:
 (7)
3 star:
 (2)
2 star:
 (3)
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Average Customer Review
4.0 out of 5 stars (32 customer reviews)
 
 
 
 
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33 of 36 people found the following review helpful:
5.0 out of 5 stars Does exactly what it sets out to do...and a bit more :), October 16, 2001
By CV Koutsos "millavk" (Wellington, New Zealand) - See all my reviews
(REAL NAME)   
If you're new to character modelling and have an entry-level grasp of the 3D Studio Max interface this book was designed for you, without a doubt. If you're more advanced you will very likely get a lot out of it as well, as it's a medley of different techniques and riddled with very helpful hints, but really this book is tailor-made for the novice.

Paul has made a point of screen-dumping every step, every dialogue, and making explicit the reasoning behind what he teaches. This makes for a detailed and clear step-by-step map of the process and methods he uses to create his characters.

I should add that Studio users may have some difficulty and would be well-advised to familiarise themselves with the Max interface before tackling this one, but unless you know every possible route to character creation it's probably worth the effort.

A nice touch is the sprinkling of anecdotal gems thrown in. Steed has had a very public career as a character modeller/animator, and there are a few excellent star-studded stories in the mix as well as the actual education.

If you want something that you can sit in your lap and work through you want this book. I recommend this book unreservedly to anyone interested in pursuing this branch of digital art. The design chapter of the book alone is invaluable to you, let alone the technical side, and Paul is amply qualified to hold forth on the subject matter.

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47 of 54 people found the following review helpful:
1.0 out of 5 stars Bad Book, October 7, 2002
I purchased this book after skimming it over in a local store. I wish I had taken a closer look at it. I just came off a 2 week break from work and school. During my break I decided to work on a new model and following along with Mr. Steed's book. This turned out to be frustration hell. The methods in his book are fine if you are into wasting alot of time. Boolean and splines to make a simple character like the one in his book actually doubles your work. You wind up wasting more time cleaning up the errors from following his tutorial. Why he didn't demonstrate the way MOST people in the industry model, which is box modeling, is beyond me. He basicly tries to reinvent the wheel. I found much better tutorials for FREE on the web. Save yourself from learning bad modeling techniques. I happen to also know that Paul Steed DOES NOT model the way presented in the book. This should raise a red flag or two.
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17 of 18 people found the following review helpful:
1.0 out of 5 stars Not worth it, November 15, 2004
By Guy Dufour (Petite-Rivière-St-François, Quebec Canada) - See all my reviews
I'm sorry but this book is written with 3ds max 3 in mind (editable mesh). If you want to model a character today I cannot insist more not to buy this book. I strongly suggest investing your hard-earned dollars on 3ds max 6 animation by barret fox because his way to model a character is much better and in a ~350pages book he even show how to create a scenario, how to rig + animate your characters and the after-production retouches with combustion 3. sorry for my english!
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Most Recent Customer Reviews

5.0 out of 5 stars Nuts to Bolts....
This book is a must have for your collection. It emphasizes the basics in concept design (2d sketches) and walks you through character modeling step by step. Read more
Published 21 months ago by Christopher Haigood

1.0 out of 5 stars Don't be Misled by the Hype!
I purchased this book a couple of months ago. Needless to say, I am deeply disappointed with Steed's approach. Read more
Published on April 20, 2006 by Joel E. Bousley

2.0 out of 5 stars Modeling A Character in 3DS Max, 2nd Edition
I was expected more model of the book but the whole book only teached one model
Published on March 22, 2006 by Maxine Tu

2.0 out of 5 stars not great, but not the worst either
I got this book 2 years ago when it was hyped as being top notch for learning 3D modeling. On the postive side it is easy to understand and gives you a good idea of the entire... Read more
Published on February 19, 2006 by Brad

5.0 out of 5 stars Awesome book teaching real use not technical crap
I haven't read the second edition yet but the first edition was KICK ASS. Paul Steed takes you through modeling a charater and teaches you all kinds of tricks that hours of... Read more
Published on October 19, 2005 by Randy Riley

4.0 out of 5 stars Entry level modeling on Max
I found this book to be very well written and easy to understand, for the most part the book will take you by the hand in modeling a character (using 3Ds Max 3). Read more
Published on October 5, 2005 by Carlos Orlando Solorzano

4.0 out of 5 stars Libro fatto molto bene.
Test molto completo e semplice da seguire passo passo. Unico neo la mancanza sul CD allegato della texture del viso del character. Read more
Published on August 25, 2005 by Agostino Iammarrone

4.0 out of 5 stars Great! Step by Step Guide.
This is a very good book - if you wish to take a step by step (and I do mean step-by-step) approach to modeling the girl that is on the cover. Read more
Published on December 24, 2004 by Shannon Alexander Szukala

5.0 out of 5 stars Want to build a character? This is THE book to get!
If you ever wanted to build a character in 3DS max, this is the book you will need, it explains everything with pictures and details every step you need to make to finish the... Read more
Published on October 19, 2004 by Ignacio McGuire

2.0 out of 5 stars Not bad, not that good.
To be honest, I almost bought this book. When I have thought considered for about 2 days at home, I decided No. Read more
Published on July 25, 2004 by Michael Cromwell

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