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GURPS New Sun (GURPS: Generic Universal Role Playing System)
 
 
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GURPS New Sun (GURPS: Generic Universal Role Playing System) (Paperback)

~ Gene Seabolt (Author)
4.3 out of 5 stars  See all reviews (3 customer reviews)


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Editorial Reviews

Product Description

Welcome to the End of History!
GURPS New Sun combines history with a fantastic future! Based on the award-winning science fiction of Gene Wolfe, New Sun melds fantasy and technology into a unique fusion of swords and lasers, treacherous beauties and starfaring rogues, monsters from history and monsters from outer space, professional torturers and nobles who duel with poisonous plants.
Join the young torturer Severian, naive servant of the byzantine and shadowy Autarch, as he winds through the crumbling metropolis of Nessus and slowly learns the truth behind his world - or create your own stunning campaign based on the indelible imagery of the Book of the New Sun.

Product Details

  • Paperback: 128 pages
  • Publisher: Steve Jackson Games; illustrated edition edition (December 1, 1999)
  • Language: English
  • ISBN-10: 1556344163
  • ISBN-13: 978-1556344169
  • Product Dimensions: 10.8 x 8.4 x 0.3 inches
  • Shipping Weight: 14.2 ounces
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #1,921,408 in Books (See Bestsellers in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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5 of 6 people found the following review helpful:
3.0 out of 5 stars A solid GUPRS supplement, but somewhat lacking, May 3, 2000
First of All, this was written by Michael Andre-Driussi, who also wrote Lexicon Urthus, not the writer credited to it on this page. This is a good GURPS supplement, and useable with other RPGs as well. I think the broad strokes of the world Wolfe presents make a worldbook based on Urth a bit thin. Too much detail and stuff would have to be made up. I really wanted more fleshed-out plot ideas for adventures in the New Sun world, rather than a guidebook. Also, I missed having an overall area map.
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5 of 6 people found the following review helpful:
5.0 out of 5 stars GREAT!, April 19, 2000
This is a great book! I truly wondered; after seeing that it was to be made, if they could POSSIBLY do it justice. They did and more. I found this to be valuable enough that I reccomend it even to non-gamers who want a cool resource book for the series itself. DO you have questions about societal caste? Look it up it is in there. It also gives a complete breakdown of the life of Severian in case Mr. Wolfe was a bit oblique for you. (Which is ENTIRELY possible:))
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5.0 out of 5 stars The End of History, April 16, 2000
By A Customer
Gurps New Sun lets you enter the weird and wonderful world of Gene Wolfe's Book of the New Sun, wherein one is allowed to accompany the young Severian, journeyman of the guild known as The Seekers of Truth and Penitence (the torturers), on his travels through an ancient and dying earth. If you haven't read the books, you should, be it just for the greater enjoyment of this roleplaying supplement. Gurps New Sun is maybe the strangest world yet to be published for Gurps, but it is also one of the most beautiful: strange beasts, aliens and smilodons, knights with "pyrotechnic polearms", mysterious guilds, barely human nobles, enourmous cities and antique spaceships, all set on an earth so ancient, it's inhabitants no longer practice history, for fear of an overwhelming past. In this setting ANYTHING can happen - and the possibility of time travel makes it the ideal "Far Future" setting for any Gurps Time Travel campaign. P.S.: even the artwork is good.
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