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Readings in Human-Computer Interaction: Toward the Year 2000, Second Edition (Interactive Technologies)
 
 
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Readings in Human-Computer Interaction: Toward the Year 2000, Second Edition (Interactive Technologies) (Paperback)

~ Ronald M. Baecker (Author), Jonathan Grudin (Author), William Buxton (Author), Saul Greenberg (Author) "In Part I, we define human-computer interaction and relate it to our long history of designing artifacts for human use..." (more)
Key Phrases: New York, Lawrence Erlbaum Associates, Academic Press (more...)
4.7 out of 5 stars  See all reviews (3 customer reviews)


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Editorial Reviews

Product Description

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.



Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.



An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.



* Human computer interaction--historical, intellectual, and social
* Developing interactive systems, including design, evaluation methods, and development tools
* The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language
* Theories of information processing and issues of human-computer fit and adaptation


From the Back Cover

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.



Focuses on:

  • Human computer interaction--historical, intellectual, and social
  • Developing interactive systems, including design, evaluation methods, and development tools
  • The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language
  • Theories of information processing and issues of human-computer fit and adaptation


Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.



An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.


Product Details

  • Paperback: 900 pages
  • Publisher: Morgan Kaufmann; 2 Sub edition (April 15, 1995)
  • Language: English
  • ISBN-10: 1558602461
  • ISBN-13: 978-1558602465
  • Product Dimensions: 10.9 x 8.5 x 2 inches
  • Shipping Weight: 4.9 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #429,762 in Books (See Bestsellers in Books)

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12 of 13 people found the following review helpful:
5.0 out of 5 stars Another Great Morgan Kaufmann Value, September 3, 2000
By Gary Perlman "perlman@acm.org" (Montreal, Quebec, Canada) - See all my reviews
(REAL NAME)   
This second edition of a collection of great papers on human-computer interaction (HCI) is a different snapshot of the field -- an excellent introduction. In addition to the high quality papers, the text writter b the editors, all highly regarded in the field, add a lot to the reader's understanding. Recommended for students (required for all grad students in HCI), researchers, and for practitioners looking for something deeper than guidelines.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars Somewhat dated but overall extremely useful, June 7, 2003
By Pratik Dave (New York, NY, USA) - See all my reviews
(REAL NAME)   
If you've gotten this far without actually looking at the summary information about this tome above, please note that this book contains nearly 1,000 pages. This book is a collection of research papers (of the sort you'd find published in books on HCI or from conferences of the ACM SIGCHI committee) organized into chapters by some shared topic (i.e. human factors, hypertext, speed/language/audition). Each chapter is preceded by a summary of the papers contained therein along with often useful bibliographic citation of related works, all grounded in their utility toward the field of HCI by the editors.

Nevertheless, as my title expresses, this book is even by the time I encountered it in graduate school (in 2003), relatively dated. As a supplement to recent publications on the ACM or IEEE digital libraries or through a process of professorial selection of relevant pieces it can nevertheless be an extremely useful textbook to a graduate-level course. As "fun" reading, or as a reference, I would recommend it for the citations to critical work, but also strongly suggest a reading of emergent and current work in the field.

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1 of 62 people found the following review helpful:
5.0 out of 5 stars prototype, June 9, 1999
By A Customer
3 type of prototype high low rapid

compare and contrac

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