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Contextual Design: Defining Customer-Centered Systems (Interactive Technologies)
 
 
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Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) (Paperback)

~ (Author), Karen Holtzblatt (Author) "Developing software has never been easy..." (more)
Key Phrases: select base configuration, consolidated work models, consolidated flow model, User Environment Design, Contextual Design, Search Links (more...)
3.4 out of 5 stars  See all reviews (13 customer reviews)

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Editorial Reviews

Amazon.com Review

There's certainly no shortage of software design methods: most demand total allegiance, and many claim to be the only true way to delivering useful and maintainable software systems in a timely manner. Contextual Design describes another worthwhile software engineering method, one that places the user (or customer) at the forefront of the software design process from beginning to end. This method seems to be a particularly worthwhile addition to the literature.

Contextual Design begins with contextual inquiry, where software developers interview users and attempt to understand the way they work. Such "customer empathy" is central to the Contextual Design process and a total understanding of "work" within organizations is the mantra here. The book describes how, later in the process, software developers step back from the user data and do an "affinity," which is an overall analysis of hundreds (or even thousands) of individual facts. Contextual Design then explains the additional steps required to build systems using this method, including building models for flow, sequence, and artifacts, and establishing the cultural and the physical environments for a system. After getting an overview, developers consolidate these initial models, get more user input, and then design user interfaces.

This book, written in a clear, informal style without excessive jargon, reads very much like a book on business motivation. Various practitioners of Contextual Design offer short testimonials on the software design method.



Review

If necessity is the mother of invention, then if you don't know what the users need you can't invent. Karen and Hugh present a step-by-step way to uncover, understand, and use those needs. If developers are not already using techniques like those presented here, they should read this book carefully to see what they are missing.--Dan Bricklin, co-creator of VisiCalc

Hugh Beyer and Karen Holtzblatt are widely recognized as the foremost experts on contextual inquiry, and they have packed what they know into a book of both substance and intelligence. It has been a long wait but worth it. The book lucidly shows how to capture the real requirements of customers and how to tailor designs to fit their needs. If you care about your customers and want to create products they as well as want, then you need to understand contextual inquiry and contextual design. You need this book.
--Larry Constantine, Principal Consultant, Constantine & Locwood, Ltd.
Professor of Computing Sciences, University of Technology, Sydney (Australia)
Author of Constantine on Peopleware and Software for User

For many years, Beyer and Holtzblatt have been pioneers in the field of human-computer interaction, showing how the context of computer use can be (and needs to be) the central focus of analysis and design. This book conveys the understanding and wisdom that they have gained from their experience in contextual design in a form that is accessible to students and design practitioners. It will serve as a guide and handbook for the next generation of interaction designers, and as a result we can expect the usability and appropriateness of computer systems to be greatly improved.
--Terry Winograd, Stanford University -- Review

If necessity is the mother of invention, then if you don't know what the users need you can't invent. Karen and Hugh present a step-by-step way to uncover, understand, and use those needs. If developers are not already using techniques like those presented here, they should read this book carefully to see what they are missing. -- Dan Bricklinco-creator of VisiCalc

Product Details

  • Paperback: 496 pages
  • Publisher: Morgan Kaufmann; 1st edition (September 15, 1997)
  • Language: English
  • ISBN-10: 1558604111
  • ISBN-13: 978-1558604117
  • Product Dimensions: 9 x 7.2 x 1 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon.com Sales Rank: #359,627 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #11 in  Books > Computers & Internet > Computer Science > Human-Computer Interaction
    #77 in  Books > Computers & Internet > Computer Science > Software Engineering > Design Tools & Techniques

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Customer Reviews

13 Reviews
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Average Customer Review
3.4 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
84 of 86 people found the following review helpful:
5.0 out of 5 stars Excellent guide to human-centered design, March 19, 1998
I've been searching all over for good guides to the *process* of human-centered design as opposed to the techniques for good UI: This book is excellent on two counts

1. The principles and methods you advocate

2. The lack of competition, but this doesn't distract from the quality of the book.

There are lots of books on how to do UI, but they all concentrate upon the widgets. This is the only one I have seen that really tells you how to go out and collect customer data, and then, what to do about it. I also like the way it deals with UI design -- do it only after the analysis -- resist the temptation to start the design too soon.

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39 of 40 people found the following review helpful:
5.0 out of 5 stars Chock full o' ideas!, December 11, 1999
By Merryl Gross (Boston, MA USA) - See all my reviews
(REAL NAME)   
I have to admit that it's taken me a long time to read this book. Every few pages, my brain filled with ideas as to how I could use the info in my organization!

Make sure you finish reading a section before you try to apply it. The authors do a good job of starting at a higher level, then going into more detail in following chapters. You need this detail before you go on to the next section. This is not a theoretical book; the authors have been using these techniques for years to design real, complex products. It resonates well with my experiences in software user interface design.

If you design products intended to be used by humans, you NEED this book. If everyone read this book and even *tried* to follow its principles, the products we buy and use would be vastly improved. Save the world; buy it today!

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17 of 18 people found the following review helpful:
4.0 out of 5 stars If only more software was designed this way!, February 19, 1999
By A Customer
The book offers a fantastic guide to project teams for creating excellent software. If any group follows the design practices prescribed by Contextual Design, their users are likely to find the resulting software actually enhances their work practice, rather than gets in their way.

The book works on the level of processes that project teams should follow to understand their users work and then to build the software to enhance that work practice. Someone wanting to focus on the level of GUI interface guidelines should look elsewhere.

What is amazing to me so far as I read and use the book is how often these authors are saying something that is not only novel but also simply right.

Great job by Holtzblatt and Beyer!

-- Joe Grant

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Most Recent Customer Reviews

4.0 out of 5 stars Interesting
I will review this product from its material standpoint and not from an implementation standpoint. The book was part of a class I took in Carnegie Mellon. Read more
Published 4 months ago by Rangaprabhu Parthasarathy

3.0 out of 5 stars Great methodology- for some things.
The authors aren't really suggesting anything new. If you can do KJ analysis, you pretty much have this methodology nailed down. Read more
Published 21 months ago by Bad Bart

1.0 out of 5 stars In how many ways can you say it...

If you've got a memory like a gold fish this might be a great book. For others this book is likely to be repetative to the extreme. Read more
Published on April 26, 2007 by T. Martin

1.0 out of 5 stars Techniques requirement
This book provided a method to gather requirement efficiently but the rest of the method should be revised.
Published on May 13, 2004 by Incerdible

4.0 out of 5 stars Great book, right price
Beyer & Holtzblatt have done an excellent job describing the process of contextual design. I'm currently implementing a new company-wide business process, in conjunction with... Read more
Published on February 13, 2002 by J. Pacovich

1.0 out of 5 stars Useless
This is quite a useless book about an otherwise interesting subject. The writers give redundancy and repetition new meaning as they repeat themselves by saying the same thing over... Read more
Published on November 26, 2001 by Michael D

3.0 out of 5 stars Hard to Penetrate
I have read a lot of glowing reviews about this book but I have found that, while it is good, I think it is too dense to be great. It is a very difficult read. Read more
Published on August 21, 2001 by Chris O'Leary

5.0 out of 5 stars explains the customer's role in product design
Contextual Design explains the customer's role in product design to high-tech product teams. It gives techniques and procedures on how to integrate customers (and potential... Read more
Published on July 7, 2001 by S. Johnson

3.0 out of 5 stars At last, a strong and flexible user-centered design method
With all the talk about user-centered design, it's a relief to find a book that describes a well-defined and flexible approach to it. Read more
Published on June 20, 2001 by J. Grey

5.0 out of 5 stars a great mix of theory and practice
I have used this book both academecially and professionally. The authors cover every facet of this important phase of the design process: they tell you why CI is important,... Read more
Published on September 14, 2000

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