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The Complete Psionics Handbook: Player's Handbook Rules Supplement, Dungeons & Dragons (2nd Edition)
 
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The Complete Psionics Handbook: Player's Handbook Rules Supplement, Dungeons & Dragons (2nd Edition) (Paperback)

by Steve Winter (Author)
4.1 out of 5 stars See all reviews (21 customer reviews)


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Product Details

  • Paperback: 128 pages
  • Publisher: TSR; 1st edition (February 20, 1991)
  • Language: English
  • ISBN-10: 1560760540
  • ISBN-13: 978-1560760542
  • Product Dimensions: 10.6 x 8.3 x 0.4 inches
  • Shipping Weight: 12.8 ounces
  • Average Customer Review: 4.1 out of 5 stars See all reviews (21 customer reviews)
  • Amazon.com Sales Rank: #388,802 in Books (See Bestsellers in Books)


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Customer Reviews

21 Reviews
5 star:
 (9)
4 star:
 (7)
3 star:
 (3)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
10 of 10 people found the following review helpful:
4.0 out of 5 stars Buy it for the list of powers, August 17, 1999
By A Customer
This book is valuable merely for the list of psionic powers it contains. It's a fairly complete list; combined with the revised Dark Sun package and the Player's Option books, it presents a list of powers that needs no further expansion. Use the mechanic from "The Will and the Way" (in the Dark Sun box, or available for free online from TSR) or the Skills & Powers book, though. It makes a lot more sense.

Psionics don't unbalance a game if your DM addresses the issue appropriately. I've played psi characters and found it to be incredibly challenging; I've DMed for psi characters and have had no problem with game balance. The key is that the DM needs to be aware of what psionicists can and cannot do and then plan accordingly. Besides, once your psionicist is out of PSPs for the day, he's not much more effective than a mage who has cast all of his spells for the day.

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9 of 10 people found the following review helpful:
4.0 out of 5 stars Unorthodox and innovative - careful integration is worth it!, June 9, 2000
The PHBR (Player's Handbook Reference) series is one of the most highly-regarded, and yet much-maligned, series of supplements ever created. Each sourcebook takes one of the races or classes of the AD&D game, and adds to it huge amounts of new detail - new equipment, spells, kits (sub-classes), lore, new rules, etc. The problem is that the players love these so much that the DM often feels compelled to buy into the rest of the series - an expensive proposition! Fortunately, these works were "reprinted" in the excellent AD&D Core Rules CD-ROM. This one introduces the powerful and alien class of the Psionicist - if you are not running a Spelljammer or Dark Sun campaign, you will want to think VERY carefully before allowing this class to players! The power and versatility of these characters is amazing. Details of this book include: the Psionicist class and restrictions, a full explanation of psionic powers, disciplines, and advancement, special abilities, the powerful Wild Talents, psionic combat (a great system), the great powers (Clairsentience, Psychokinesis, Psychometabolism, Psychoportation, Telepathy, and Metapsionics), running a psionics campaign, and great monsters! It's a wonderful book - and used carefully, it will add a whole new dimension to your games.
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4 of 4 people found the following review helpful:
3.0 out of 5 stars Well, it's better than the 1st Edition..., June 25, 1998
By A Customer
Psionics: The system TSR can't get right. The First Edition's psionics system was cryptic and confusing. The CPH version isn't a whole lot better, the power descriptions being on the whole vague and the systems being unnecessarily complex. There's also the problem of power.

You see, the CPH makes a big deal about psionics not being magic. That's fine until you realize that most AD&D monsters with high magic resistance are completely vulnerable to psionics. Your nonpsionicist has only one defense against psionic attack -- stopping everything he's doing and concentrating. This makes high magic resistance, anti-magic shells, and the like a joke.

Anyway, the CPH is like an early alpha release of an operating system -- it doesn't work very well. Maybe TSR can finally fix psionics in the Third Edition.

Maybe not. What am I, a mind reader?

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Most Recent Customer Reviews

5.0 out of 5 stars Thanks!
The book arrived on time, and the condition of it was even higher than I had expected. Excellent service. Thanks very much. : )
Published 3 months ago by Zachary Tewalthomas

5.0 out of 5 stars Stop whining about it being "to powerful" or comparing psionics to wizards
Ok ill jump straight to it. Psionics using second edition rules (which is the correct way since third edition makes them nothing more then weak sorcerers) are not unbalbalancing... Read more
Published on March 7, 2007 by Justin Whitney

5.0 out of 5 stars How Psionics should be
This is the start of psionics in 2nd Edition. It is far surperios than the d20 version, which is absolute "garbage". Read more
Published on January 4, 2003 by C. Bedford Crenshaw

4.0 out of 5 stars Good, but not necessary
This book is great for AD&D players and Dungeon Masters alike. However, everything you can find in this book is also found in the Player's Option: Skills and Powers book as... Read more
Published on June 6, 2001 by Kalen Smith

5.0 out of 5 stars Psionics Rocks
This book is worth the buy, I was realy wanting to know what was contained in it and it was worth it. Read more
Published on July 9, 2000 by Storm1402

2.0 out of 5 stars Should not be a PC Class
I got this book because a player of mine wanted me to allow him to play a psionic character. After reading the book I know why he wanted to play one, they are very powerful, and... Read more
Published on May 23, 2000 by Travis W Fuller

3.0 out of 5 stars Overburdens an already top-heavy game system
I find the very nature of psionics to be a bit alien in a fantasy game that already has "normal" AND "priestly" magic. Read more
Published on February 5, 2000 by Shadowfire

5.0 out of 5 stars Very Interesting Book
This book allows a Dungeon Master to explore new avenues of his game. It allows his players an interesting new class to play and for new monsters for the characters to fight. Read more
Published on November 30, 1999 by Frank Engelking

4.0 out of 5 stars Why do people always compaire this class to a Wizard??
well, where do I start, I think the Psionics class is a very interesting thing when givin to a player that would know how to handle a being with such obvious powers and... Read more
Published on September 17, 1999

4.0 out of 5 stars Useful-to an extent.
I don't know and don't care about psi-using characters. I run campaigns in my own copyrighted world, so I have a fairly unbiased opinion. So:

1. Read more

Published on September 14, 1999 by planetfall@email.com

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