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Complete Book of Humanoids (AD&D Fantasy Roleplaying, PHBR10)
 
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Complete Book of Humanoids (AD&D Fantasy Roleplaying, PHBR10) (Paperback)

by Bill Slavicsek (Author)
4.0 out of 5 stars See all reviews (15 customer reviews)


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Editorial Reviews

Product Description
Part of the bestselling rules for players, this exciting new rulebook allows players to run a "monster" as a character at last. Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color.

Product Details

  • Paperback: 96 pages
  • Publisher: TSR Inc.; 2nd edition (May 18, 1993)
  • Language: English
  • ISBN-10: 1560766115
  • ISBN-13: 978-1560766117
  • Product Dimensions: 10.8 x 8.5 x 0.5 inches
  • Shipping Weight: 12.2 ounces
  • Average Customer Review: 4.0 out of 5 stars See all reviews (15 customer reviews)
  • Amazon.com Sales Rank: #246,320 in Books (See Bestsellers in Books)

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Customer Reviews

15 Reviews
5 star:
 (5)
4 star:
 (8)
3 star:    (0)
2 star:
 (1)
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Average Customer Review
4.0 out of 5 stars (15 customer reviews)
 
 
 
 
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5 of 6 people found the following review helpful:
2.0 out of 5 stars Good for things TSR never intended, September 30, 1999
By A Customer
Well it's me again, Look this book is really good for a few things. First, if your char does get reincarnated your set..no more confusion on what that "thing" you have become can do and what it can't. One message to DM's please please read this book before allowing it into your game. This thing makes playing a human pointless, it makes wanting to play an elf..settling for something you really didn't want! It is crazy...stats are way too high new players see this book and don't want to play a human or a gnome they want to be a Quaggoth or a half ogre...limit it's use to moderation...but hey i wouldn't sell it off either.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Orcs, goblins, and minotaurs oh my!, March 28, 2008
Humanoids can gain skills and levels too.
This supplement is perfect for one DM one player style games where Goblin Characters can be more fun than a sack of angry dwarves!
But why not as a supplement to the DM tool box as well? What if that orc leading the troops was a full on high level NPC with a whole set of skills, and specialty skills?
The Wemic details are re-introduced here as well.
This book can give cause to the monsters. It can make humanoids come to life and detail. A must have for the shelf.
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6 of 9 people found the following review helpful:
4.0 out of 5 stars Great Idea!, December 2, 1997
A good way to spice up your D&D gaming sessions. The selected races available as potential PC's are diverse and believeable, from Pixies to Orcs. The book contains good role-playing notes on racial backgrounds/tendencies and how to bring humanoid races into a campaign. It certainly is interesting and well-written. However, the sections on superstitions and monstrous traits seem grossly inappropriate for some character types.
Still, at heart I think the complete book of humanoids was a great idea. I just started running an ogre mage in a Forgotten Realms campaign and he is definitely one of the most interesting characters I have ever played. It's a fun, unique challenge to play a character with such a radically different perspective from the typical human/demihuman. I do think you need a skilled, experienced dungeon master for humanoid characters to work successfully.
Novice DM's should not include this book in their campaign-- handling the racial details isn't easy, and some of the more powerful humanoid races could get out of control without a good DM to keep 'em in line

Teri Tada
P.S. Does anyone know where I could find more background detail on ogre mages? (TSR novels, etc.)
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Most Recent Customer Reviews

5.0 out of 5 stars INCREDIBLY USEFUL
I cannot stress how useful I found this book. Not just for creating "monster" PCs, but also as a way to cook up some really, really tough Kobolds for the PCs to fight.
Published on November 10, 2001 by transmetropolitan

4.0 out of 5 stars Extra races, extra ideas, extra fun!
My AD&D2 group bought this book collectively. It was one of the best purchases we have bought. The character races in it are superb, and the races are written in such depth it... Read more
Published on September 28, 2001 by Peter Shephard

4.0 out of 5 stars It's pretty good, but something's missing
This book is pretty good, Using it can make a campaign very interesting. The new profiencies are useful for humans, and demi-humans as well as humanoids. Read more
Published on August 22, 2000 by Vincent Damewood

1.0 out of 5 stars Confusing, Unbalanced, Unnecessary
Several of the rules for this book are inconsistant the Players Handbook, causing confusion as to the rules. Read more
Published on August 9, 2000

4.0 out of 5 stars Hey it helped me in some areas......
the best thing about this book is that I play in and lead a fairly high level group of characters( every player has at least five years experiance) and magic comes into play quite... Read more
Published on September 17, 1999

4.0 out of 5 stars great book
The book is helpful in establishing the bored player with new races to become a part of.
Published on August 10, 1999

5.0 out of 5 stars Like a 55-gallon barrel of Surge... asking to be abused.
"The Complete Book of Humanoids" has to be one of the worst misnomers TSR has ever written. "Twink's Bible" is more like it.

This is deceptive. Read more

Published on July 11, 1999

4.0 out of 5 stars Perfect for those unique-craving players.
I mean, what can I say. I've always wanted to run monster characters, ever since I winged a sprite in a previous campaign. Read more
Published on May 8, 1999

5.0 out of 5 stars An excellent resource, valuable for players and DMs.
This book provides some challenging roles to players, but it's real value is for the DM. An NPC or two pulled from this book and added to a typical monster lair could add... Read more
Published on April 22, 1999

4.0 out of 5 stars Almost...
Once again TSR comes up with a truly great idea but pulls up just short of classic status. The only reason this didn't get 5 stars from me is that many of the races detailed have... Read more
Published on January 17, 1999

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