This item is not eligible for Amazon Prime, but millions of other items are. Join Amazon Prime today. Already a member? Sign in.

7 used & new from $8.38
See All Buying Options

Have one to sell? Sell yours here
 
   
Tell a Friend
Buck Rogers: Adventure Game : Adventure, Excitement, Thrills : High Adventure Cliffhangers, No 3587
 
Customer image from Waynes World Of Books
 
Are You an Author or Publisher?
Find out how to publish your own Kindle Books
 
  
Buck Rogers: Adventure Game : Adventure, Excitement, Thrills : High Adventure Cliffhangers, No 3587 (Hardcover)
by Jeff Grubb (Author), Steven Schend (Author)
  4.0 out of 5 stars 2 customer reviews (2 customer reviews)  


Available from these sellers.



Product Details
  • Hardcover: 210 pages
  • Publisher: TSR (September 1993)
  • Language: English
  • ISBN-10: 1560766360
  • ISBN-13: 978-1560766360
  • Product Dimensions: 12 x 10.9 x 2.1 inches
  • Average Customer Review: 4.0 out of 5 stars 2 customer reviews (2 customer reviews)
  • Amazon.com Sales Rank: #2,324,717 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)
  •  Would you like to update product info or give feedback on images? (We'll ask you to sign in so we can get back to you)


Tags Customers Associate with This Product (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(1)
(1)
(1)

Your tags: Add your first tag
Help others find this product - tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?
Search Products Tagged with
 

Are you the publisher or author? Learn how Amazon can help you make this book an eBook.
If you are a publisher or author and hold the digital rights to a book, you can make it available as an eBook on Amazon.com. Learn more

Rate This Item to Improve Your Recommendations

I own it Not rated Your rating
Don't like it < > I love it!
Save your
rating
  
?

1

2

3

4

5

 
Customer Reviews
2 Reviews
5 star: 50%  (1)
4 star:    (0)
3 star: 50%  (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
 
 
 
 
Share your thoughts with other customers:
Create your own review
Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
5.0 out of 5 stars Roleplaying Buck Roger's pulp roots, March 9, 2005
Unlike the earlier XXVc Buck Rogers game -- which threw out most of the traditional BR backstory -- The High Adventure Cliffhangers box set returns back to the pulp roots of Buck Rogers.

Set contains:
* 32-page Rule Book
* 32-page World Book
* 48 page Adventure Book
* 2 poster maps
* sheet of die-cut counters
* 10 six-sided dice
* 40 Experience Chips

Wayne Gralian
Wayne's World of Books
Comment Comment | Permalink | Was this review helpful to you? YesNo (Report this)



 
2 of 2 people found the following review helpful:
3.0 out of 5 stars Okay system, but the setting..., August 20, 2005
When this game was published in 1993, most people associated "Buck Rogers" with the 80's TV series starring Gil Gerrard. A few people may have associated it with TSR's "Buck Rogers XXV" series. Buck's historic origins, however, date back to two pulp novels and a spin-off comic strip beginning in 1929. It is on this that the BR Adventure Game was based on.

Although most people in the late teen/young adult age bracket (the primary buyers of RPG's) would not have known it, the original BR was not out fighting aliens or interplanetary fascists. No, he was defending an embattled America against a world-conquering China. I can see that going over well in 1929 when "The Yellow Peril" was a staple in popular fiction, but in 1993? Didn't we renew China's status as a "most favored trading nation" that year? Frankly, in this day and age setting my players against "yellow foreign devils" (a quote from the comic strip) seems rather awkward and embarassing.

The game system is fairly simple and straightforward. There are four stats; strength, aim, brains and health. Each is given a descriptor with a ranking order; OK, good, better or best. Each level gives youm a certain number of dice for use when you make a check (OK gives you two, good gives you three, etc.). There are also skills which can be learned at basic or master levels, and experience chips you can earn in play, to give you additional dice.

The system is easy to learn and moves quickly (essential for a high action game). At the same time, however, it feels rather sparse. Plus, the descriptors way it down more than they enhance the feel. Why not just list an OK strength as "2 dice?" Sure it doesn't sound as pretty, but it's more useful.

My final analysis is this: the game system is good for simple, high action games, but not the best. I much prefer "Story Engine" (also descriptor based) or "Cartoon Action Hour." As for the setting, it may appeal to hardcore nostalgia fans or KKK members, but that's about all.
Comment Comments (2) | Permalink | Was this review helpful to you? YesNo (Report this)


Share your thoughts with other customers: Create your own review
 
 
Search Customer Reviews
Only search this product's reviews