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Digital Lighting & Rendering (Paperback)

~ (Author) "TO HELP YOU MAKE better 3D renderings, this book fuses information from several fields..." (more)
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4.8 out of 5 stars  See all reviews (40 customer reviews)


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Editorial Reviews

Amazon.com Review

New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.

Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.

The first half of the book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.

An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.

Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.

Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo



Product Description

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.

Product Details

  • Paperback: 304 pages
  • Publisher: New Riders Press; illustrated edition edition (July 17, 2000)
  • Language: English
  • ISBN-10: 1562059548
  • ISBN-13: 978-1562059545
  • Product Dimensions: 10 x 8 x 0.7 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon.com Sales Rank: #408,340 in Books (See Bestsellers in Books)

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    #19 in  Books > Computers & Internet > Graphic Design > Rendering & Ray Tracing

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Inside This Book (learn more)
First Sentence:
TO HELP YOU MAKE better 3D renderings, this book fuses information from several fields. Read the first page
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Customer Reviews

40 Reviews
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Average Customer Review
4.8 out of 5 stars (40 customer reviews)
 
 
 
 
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35 of 37 people found the following review helpful:
5.0 out of 5 stars By far the best book on this topic: "if you render, buy it.", September 19, 2000
By P.F.Riche (San Francisco, CA) - See all my reviews
I recently evaluated several books on this topic for inclusion my spring term reading list, and Jeremy Birn's "Digital Lighting & Rendering" has emerged as the clear winner. I learned a great deal from reading it myself, and am highly recommending it (although not assigning it) to the students in my Advanced Rendering class.

The book has "quality" written all over it: color printing throughout every page, Mr. Birn's own professional 3D renderings illustrate every section with an inspiring attention to detail, and every topic from art theory to the latest rendering algorithms is accurately researched and crisply described.

The book did not include a large number of tutorials or step-by-step projects, but was generously spiced with tips, tricks, and web links that I found immediately useful to my 3D work. The processes of developing professional lighting schemes, color schemes, and cinematic compositions were covered with a depth and thoroughness that has actually helped my concept sketches and oil paintings almost as much as my 3D work!

It was not focused around any specific application software, although I noticed a high-end bias, with examples and screen-shots frequently based in Softimage, Maya, 3D Studio Max, Lightwave 3D, and Renderman, although this book could easily be used by any reasonably experienced artist working in Hash Animation Master, POV-Ray, Truespace, or other affordable programs as well - high quality lighting is equally important in any 3D rendering package, and Mr. Birn has beautifully presented everything that a professional 3D artist needs to achieve it. In a sea of weak and mediocre computer graphics publications, this is a shining example of what can happen when an accomplished pro labors to share all of his knowledge - if you are currently creating any 3D renderings, I recommend buying and reading this extraordinary book as soon as possible.

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22 of 22 people found the following review helpful:
5.0 out of 5 stars One of the best "art books" I've encountered., September 16, 2002
By J. Cavacini "cuddler of underdogs" (Coplay, PA Corporate States of America) - See all my reviews
(REAL NAME)   
If you aspire to be a 3D artist (3D modeling, animation, rendering), and you've never had traditional training in drawing or photography, I highly recommend that you study this book. It covers many important topics that you may have missed out on. This book includes color theory, light (and shadow) behaviors, composition and many other topics that are vital to all forms of art, including 3D computer art.

The author compares computer-world aspects of lighting and rendering to their real-world equivalents and demonstrates that a photographer's tip can be a 3D artist's tip (and visa versa). This makes the book more than just an excellent computer 3D rendering book; this book is also a great addition to any photographer's bookshelf.

Each topic is wonderfully illustrated with color images that depict exactly what is being discussed; clearly and without distraction. For example, you can see for yourself what the different properties, capabilities and shadow types are among point lights, area lights, spotlights and so forth without having to wade through technical jargon or executing tests with your 3D software. These types of lights are demonstrated on simple spheres, on a flat surface, instead of full 3D scenes, allowing the reader to see the vital details quickly instead of being forced to study the image and draw conclusions.

The author guides you through selecting the most effective light type, the number of light sources to use and where the lights should be placed into your scene, depending on what your objectives are and how much time you have to render the final work. This makes the book a great guide to have on hand during the setup process of your 3D scenes. For example: if you like the appearance of global illumination or radiosity but do not have the time to render your work with those time-consuming advanced features, there are ways of simulating the results with the standard features.

Other topics such as post processing, compositing, reflection, caustics, global illumination, and exposure are also clearly explained and illustrated. The book is also software-agnostic. Meaning, topics and techniques in the book are applicable to practically all 3D software packages (Lightwave, Maya, 3D Studio Max, Carrara, etc). The author also explains some of the differences between the popular software packages to make applying the text to your software easier (for example, different software packages have different names for the same things).

Overall, I highly recommend this book for artists of 3D computer rendering and photography. I can think of no downsides to this book except maybe that I would not mind it being longer. However, "short" sometimes equals "sweet" and that may be the beauty of this book. It is not a five hundred page technical manual; it's a well paced, excellently illustrated, and easy to read handbook for two important topics that have many interesting facets. One note of caution: if you are expecting a "recipe book" or "perfect lighting in five simple steps" you may be disappointed (and I feel that such instant recipe books are not really as helpful to artists seeking to fulfill their own visions). This is an art book in the sense that it tries to teach you how to look at the world and to reproduce what you see with every detail. It's about learning how things look and why; not a set of steps to produce a limited set of results.

I'm off now to go get the companion book "Texturing and Painting."

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19 of 19 people found the following review helpful:
5.0 out of 5 stars Amazing - The Most Useful, In-Depth CG Book I've Bought, October 6, 2000
By A Customer
Jeremy Birn puts everything together in one book that you need to produce professional quality photo-real renderings. Overall the skill-level is fairly advanced and non-condescending - although the beginning of each section seems to start with basic definitions that most readers probably already know, most sections pick up to a more professional level a few pages later and strike a good balance between being useful and being readable.

I'd say that about 10% of the contents of this book are unique "golden nuggets" - original tips and explanations that I hadn't seen anywhere else - stuff that doesn't appear in software manuals, is skipped in other books, and is worth the price of the book by itself (thanks to Mr. Birn for a new approach to making shadows-only lights, and a technique luminance-equalizing tiling maps I was just using today!).

30% of the info in this book is what you'd expect to find in any good cinematography text, only Birn explains it all along with useful translations into 3D- this is the main guts of the book, and it's beautifully executed.

Maybe another 30% is art theory, color theory, and other tips on what makes a better-looking final rendering - any good artist should know this stuff, and this is one of the best-written overviews of the material I've seen.

Another 30% is info from the computer science, image processing, compositing techniques and other technical info - here the book really shines for explaining & illustrating advanced algorithms in non-nerdy terms. Web sites that discuss some of the topics the book covers (such as Photon Mapping as an alternative to conventional Radiosity) require really hardcore math, whereas Birn explains it all clearly with production-oriented pros and cons of the techniques.

This book is a real find - one of the few books that has actually improved my 3D work in meaningful ways. I highly recommend it, and extend my thanks to Jeremy Birn for sharing his knowledge with other artists.

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Most Recent Customer Reviews

5.0 out of 5 stars Must have for those into CG graphics
Lots of helpful illustrations and clearly explained concepts.

Even if you know a lot about digital lighting and rendering chances are you could still learn many new... Read more
Published 26 days ago by mugurm

5.0 out of 5 stars Another recommended [digital] title!
This book has some great theory and topics that do not fade with time. Even though there is a Second Edition out the information within this book is still rich and plentiful. Read more
Published 22 months ago by E. Caspersen

5.0 out of 5 stars Get the 2nd edition, not this!
This 1st edition came out in 2000 and now there's a new 2nd edition coming out this year ~ I ordered the up~to~date one instead!
Published on April 19, 2006 by a reviewer

4.0 out of 5 stars Ray
Mr Birn makes great effort to illuminate the subtle and unappreciated aspects of creating visually aesthetic lighting and rendering. Read more
Published on March 22, 2006 by R. Johnson

5.0 out of 5 stars Best book available
This book goes way beyond what you need to know, in a good way. I have read and re-read this book numerous times, learning new things with each read. Read more
Published on February 8, 2006 by C. Rivera

5.0 out of 5 stars My review
A delightful book to have if you need to know about lighting and rendering.
Published on September 17, 2005 by J. A. Salinas

5.0 out of 5 stars Testo dettagliato fatto molto bene
Sono molto soddisfatto dell'acquisto di questo testo che mi ha fatto comprendere lati molto interessanti ed altrettanto importanti del lighting. Read more
Published on August 25, 2005 by Agostino Iammarrone

4.0 out of 5 stars This is a great book
Mr Birn provides great insight into CG lighting. The book is full of great material. The use of full color is also really great. Not all books do this. Read more
Published on July 6, 2005 by bhallow

5.0 out of 5 stars Lights...Camera.... REALISM!!!
An in-depth look on the principles behind CG lighting, cinematography, rendering etc...This book covers almost all the technicalities in 3D graphics. Read more
Published on March 8, 2004 by Maria Theresa DJ Jumarang

5.0 out of 5 stars A missing manual
A very good book that bridges the gap between technical 3d graphics skill and the development of artistic technique. Read more
Published on September 26, 2003 by James Cho

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