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PalmPilots are like good video games: easy to get started with but sufficiently feature-rich that they continue to reward exploration and experimentation for a long time. Best of all, PalmPilots are easy to enhance with software, so there's a steady parade of cool code (most of it free) to play with.
In PalmPilot: The Ultimate Guide, David Pogue explores the full depth of the Pilot's hooky soul from a user's point of view. He documents the standard features of all the machines in the PalmPilot lineage (including the PalmPilots, the Palm III, and the IBM WorkPad), and then goes into great depth on lots of add-in software that's available.
If you're new to the Pilot cult, this book explains Graffiti and the other basic stuff. If your palm has held a Pilot for some time, Pogue will reveal many things you haven't yet discovered. Plus, there's a great CD-ROM with tons of Pilot software to try. --David Wall
From Library Journal
As of this writing, Pogue's is just about the only book available on Palms, and though it will reward primarily beginners, experienced users can glean plenty of new tips as well. Detailing all the models currently available, the book ranges from Graffiti to web surfing to music composition. The book is well written, the CD-ROM has lots of goodies, and the audience is growing: not only are there many Palm users out there already, but people will want to read this book to decide whether to buy one or not.
Copyright 1998 Reed Business Information, Inc.
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