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Character Animation In Depth: The Complete Expert's Guide to Professional Character Animation
 
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Character Animation In Depth: The Complete Expert's Guide to Professional Character Animation [ILLUSTRATED] (Paperback)

by Doug Kelly (Author)
3.6 out of 5 stars See all reviews (14 customer reviews)


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Editorial Reviews

Amazon.com Review
Whether or not you've got a background in traditional character animation, Character Animation in Depth can help you learn the art of creating animated figures in the digital realm. The author, Doug Kelly, offers hands-on techniques for building eye-catching and credible characters in a variety of tools. He reviews essentially the entire 3-D-graphics software market at the beginning of the book, and throughout the book he teaches you about how to harness the specific capabilities of some of these programs, such as 3D Studio MAX and trueSpace3. But in general, you can apply his advice to whatever 3-D modeling and animation program you prefer.

Kelly focuses on helping you make (or build on) a career in character animation. He advises you on producing a demo reel for prospective employers and on making entire animated films. You begin by learning how to collaborate with an animation-production team and create a storyboard, script, soundtrack, and timing sheets as you create a story reel. The second part of the book focuses on character modeling. You learn how to design figures and faces and work with modeling tools to fine-tune form and texture. Advanced projects include casting from life and working with laser-scan data. Part three, "Texturing," helps you define base attributes and learn about texture maps and material placement. There's a good deal of hands-on help on making and applying 2-D maps for heads, wrinkles, and more. Advanced tools here include 3-D paint tools and shaders.

In part four, "Setup," you learn how to prepare your characters for animation using replacement and displacement animation techniques. You also use the concepts of position, orientation, aim, and roll constraints to define your figures' movements. Here you also learn about switching, mixing, and blending constraints. Part five, "Animating," introduces you to the basic issues of character animation, including camera animation, timing, spline and keyframe controls, and shot composition. You focus on creating movements that reflect a character's personality, partly through the constraints that define a character's range of movements. You animate a basic walk and a caricature walk and work with balance and mass to produce staggers, double takes, and extreme takes--elements of classic (cartoon) animation.

Part six, "Post-Animation Production," teaches you about lighting, rendering, compositing effects, title design, finishing touches, and final output. Finally, you get guidance on starting out in the animation industry, whether as part of an animation team or as a self-employed animator. Appendices include a glossary of digital and traditional animation terms, a bibliography, and directories of contributing artists, studios, and software companies. A full-color section shows various models by contributing artists as well as images from the book's projects. Files for these projects are included on the accompanying CD-ROM. You'll also find script templates, sample storyboards, and clips from animated films. --Kathleen Caster

Product Description
Character Animation Enhanced is the first complete reference to all key character animation resources. Provides readers with feature-by-feature product comparisons that help them choose the right tool for every character animation task. Includes at least one tutorial for the software package or plug-in reviewed.

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Product Details

  • Paperback: 1008 pages
  • Publisher: Coriolis Group Books (June 22, 1998)
  • Language: English
  • ISBN-10: 1566047714
  • ISBN-13: 978-1566047715
  • Product Dimensions: 9.8 x 7.5 x 2.5 inches
  • Shipping Weight: 3.8 pounds
  • Average Customer Review: 3.6 out of 5 stars See all reviews (14 customer reviews)
  • Amazon.com Sales Rank: #1,428,868 in Books (See Bestsellers in Books)

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Customer Reviews

14 Reviews
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4 star:
 (3)
3 star:
 (3)
2 star:
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Average Customer Review
3.6 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
10 of 11 people found the following review helpful:
3.0 out of 5 stars Too much irrelivant information, June 2, 1999
By A Customer
I have mixed feelings with this book. It covers a lot of information, which is good, but i often get lost because there aren't enough pictures to go along with the explanations. Also, many techniques are software specific, and many step-by-step tutorials involve software that you may not have. Many questions that i have are left unanswered... but then again no book can answer everyone's questions. If it did, it would be 20,000 pages! The character setup section mainly deals with Hash's Animation:Master. Little good that does people who use more industry standard software like MAX or Softimage. A related book that i recommend is George Maestri's Digital Character Animation... it covers much of the same material, is much easier to read, and actually IS software independant!
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5 of 5 people found the following review helpful:
5.0 out of 5 stars clear insights into various issues involved in character ani, March 13, 1999
By A Customer
character animators are small community in india and lack of dedicated schools and studios does not help us one bit,in such a scenerio doug kelly's book on character animation helped me a lot.good information on hash animation master and softimage.excellent reading material for the beginner and intermediate level.all in all superb reading material
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8 of 10 people found the following review helpful:
2.0 out of 5 stars Somewhat misleading title, January 11, 1999
Although this book covers a large amount of computer animation, including many different techniques, I believe that it aims to please too many people. Of the 1000+ pages, very few of them offer any practical advice on character animation, instead pointing the reader to the extensive bibliography. Most of the intermediate-advanced readers the book is supposedly recommended for will find nothing new. There is far too much irrelevant material (for example, there are two chapters on cyberscans, which the author denounces as useless for character animation!?), which would have been better replaced with more examples of modelling etc. I feel that for a book titled Character Animation, there is only a small amount of material on the subject. Having said that, it may provide an eye-opener for non-professionals or beginners to the field. My biggest annoyance with this book is with its claim to be software-independant. The author has obviously spent too much time with SoftImage, and hence uses many jargon terms derived from that software (such as 'tags') which will undoubtedly confuse many readers. And I'm not even going to go into the format of the excercises... Having read several books on the subject, I would recommend George Meastri's Digital Character animation instead.
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Most Recent Customer Reviews

1.0 out of 5 stars Not In Depth
The Structure of the book is very complicated, it's as if constructed from many different articles written for some 3D application. Read more
Published on June 18, 2003

3.0 out of 5 stars Too many applications attempted; spread too thin
Overall this was a very helpful book. My main "problem" with this book is the author's attempt to cover so many applications so specifically. Read more
Published on August 24, 1999 by scsiuw@hotmail.com

3.0 out of 5 stars It is a good book, perhaps the best of its type but...
It is a good book, perhaps the best of its type, and it could certainly be much better, in ways other readers have pointed out. Read more
Published on June 12, 1999

5.0 out of 5 stars jhliuliu
iuliuppñuiopño
Published on February 22, 1999

4.0 out of 5 stars a very broad book
~970 Pages, first a bit of a shock. The contents of the book is very broad, it isnt concentrated on one program, which is interesting to get the jist of character animation. Read more
Published on February 14, 1999

4.0 out of 5 stars There's plenty here to make the book worthwhile.
Yes, there are software-specific sections, and few people will find every single page of this book useful. Read more
Published on November 23, 1998

2.0 out of 5 stars Spread Too Thin
I must admit that I had high hopes for this book, but in the end it was a letdown. The book spreads itself too thin and thus results in users with a specific program not learning... Read more
Published on November 6, 1998

5.0 out of 5 stars Required reading for AM98 users
This text includes a section by setup expert Steph Greenberg that is so useful, some friends and I are requiring it as a text for our volunteer, on-line course. Read more
Published on September 28, 1998

4.0 out of 5 stars Excellent Work
This title really gives you a lot of book for your money - the author has obviously put a lot of time and effort into it. Read more
Published on August 23, 1998

5.0 out of 5 stars Best Animation book I have read.
This book goes way beyond the title of Character Animation. It is really and in depth book. From pre-production to textures to animation, to post production and setting up your... Read more
Published on August 6, 1998 by Reuel Jones jonesrm@jps.net

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